Kickstarter: JourneyQuest Season 3.5

JourneyQuest is the tale of a dysfunctional group of adventurers seeking to find and destroy the mythical Sword of Fighting. The epic fantasy series from Zombie Orpheus Entertainment has returns to Kickstarter to fund season 3.5, a collection of scenes that will expand upon the existing 3 seasons and the upcoming seasons 4 and 5 (The Kickstarter for season 4 is expected early 2019). More Orcs, more Karn the Unpleasant… in fact, more of everything thanks to the inclusion of the JourneyQuest World Bible! The definitive guide to the Fartherall, the world of JourneyQuest and The Gamers. Want to explore the wider world and produce your own licensed material? Then this is the document for you, a history of the ages and important factions in an ever developing setting.

And by chance, if you’ve yet to watch seasons 1-3 of this amazing show then you’re in luck. The entire show is available to stream for free on The Fantasy Network, alongside shows from a range of other indie producers.

The JourneyQuest 3.5 Kickstarter has 16 days to go (at time of writing) and less than 50% of its goal left.

 

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My #RPGStruck4

The latest gaming tag to do the rounds on Twitter is that of #RPGStruck4, where people post up images for 4 games that define them, my own post for it was this:

and while most people have been posting without explanation I wanted to briefly dig into why these four games are personally significant.

  1. Torg – Long after it had gone out of print this was my introduction to tabletop gaming. I’d LARPed before, I’d participated in freeform play by posts but had never rolled dice or filled in a traditional character sheet. As an introduction to ttRPGs I couldn’t have asked for more. I was hooked and before long was itching to run my own game, largely thanks to how well Snap, our amazing GM, had run that first campaign.
  2. Serenity – My first foray into GMing was… disastrous. A massive Firefly fan I’d eagerly picked up the game on its release and dived into learning the system which was very different from what I’d experienced up to that point. I’d prepped heavily, with a focus squarely on all the wrong things and the first session was a catalogue of errors. Somehow it didn’t put me off running games and Cortex quickly cemented itself into one of my go to systems, which neatly leads me on to…
  3. Demon Hunters – As is evidenced by the plethora of posts about it you could say I’m a bit of a fan. While I knew of The Gamers it was the original Demon Hunters that made me a true fan of Dead Gentlemen Productions. It’s my go to light hearted setting, perfect for both one off sessions between campaigns as well as campaigns themselves. The setting can handle over the top chaotic slapstick as or serious urban fantasy (I tend to drift toward the former) and the writing is just as fun, to the extent that it’s almost as good to read as it is run. The second edition builds on the first with a new system, refreshed lore and brand new comic book look based on the short lived webcomic. Oh and a few adventures by yours truly.
  4. Legend of the Five Rings – When it comes to games with hefty reputations few can compete with the world of Rokugan and it’s samurai society. The setting clearly defines not only the role of PCs within that society but sets out clear expectations for their behaviour and consequences for going against those very expectations. Framed by the tenets of Bushido and an honourable ideal it’s a world where doing the right thing almost always has consequences, in stark contrast to the kill, loot, profit style espoused by many D&D games. It’s not only a world that I love returning to but once that has influenced my wider thinking on the positioning of PCs within wider settings and idea of lasting consequences.

The Gamers: Humans & Households Episode 1

Continuing the theme with more Dead Gentlemen Productions genius I thought it would be worth bringing the latest entry into The Gamers franchise to the attention of more people. Humans and Households is a short 3 episode story that spins roleplaying on its head when a group of fantasy heroes sit down to play in a world of quiet desperation, a world where no one is safe from the dangerously mundane. Or in other words, our world. Having been in on the Kickstarter I’ve already seen all 3 episodes which are pure gold and absolutely hilarious. Now if only I could work out how to run a game in this style without my players realising…

Demon Hunters Ride Again

Demon HuntersI’ve writen many times before about the Demon Hunters setting from Dead Gentlemen Productions which has formed the basis for many great games in the past. For quite a while however the world has been left in limbo while DG focused on The Gamers movies and Journey Quest, their most recent webseries.

Until now that is.

That’s right, Demon Hunters is back but this time in the form of a webcomic which you can find over at www.demon-hunters.com and which will be updating weekly with new strips. The comic reboots the setting entirely and is going to focus on the aftermath of the Vancouver Disaster which turned Gabriel’s life upside down (the events of the movies originally occurred some time after this). There are only 2 strips and some character profiles up at present but I’m already digging the art style, especially that of Gabriel and I can already hear the voice of Nathan Rice (who played Gabriel in the movies) speaking the dialogue. But enough of me telling you it’s worth reading, just go and read it.

In the words of Gabriel… We Ride

First Impressions: Romance of the Nine Empires

As I’ve discussed many times before on this blog I am a massive fan of Dead Gentlemen Productions / Zombie Orpheus Entertainment, in particular Demon Hunters but also their amazing Gamers trilogy and Journey Quest. The latest entry in the Gamers series, The Gamers: Hands of Fate shifts the focus from RPGs to CCGs or to be more specific a fictional CCG called Romance of the Nine Empires (R9E). Modeled along the lines of the popular Legend of the Five Rings CCG R9E is an ever evolving game with multiple factions where the winners of the bigger tournaments get to decide upon events in the storyline. True to real CCGs R9E tournament mashes together outlandish gaming staples (factions in the game include traditional fantasy, temporally displaced American G.I.s and aliens) and intricate tactics while also looking like it would be a great game to play. It’s worth noting that Hands of Fate also focuses upon the negative elements of our hobby (namely the idiotic idea of Fake Geek Girls and the general negative treatment of women) to which I’ll just point people to Nothing to Prove by The Doubleclicks and Anita Sarkeesian’s Tropes vs Women in videogames (which while focusing on videogames is just as relevant here).

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For those of us who exist outside of the Gamers universe a box set of the R9E game is available thanks to being one of the films Kickstarter stretch goals. Not only is it real it’s produced by AEG themselves who have drawn upon their years of L5R experience to produce the Romance of the Nine Empires 15th Anniversary Set which includes 5 faction decks, a full set of rules and additional cards for customisation of the included decks. Being the fanboy that I am I pre-ordered the game through Orcs Nest, my FLGS. I’ve not had a chance to play it yet but wanted to provide an overview of what’s included for anybody that might be interested in it.

WP_000151First up is the basic contents, which includes 5 faction decks representing the top 5 players from the GenCon tournament chronicled in Hands of Fate. Briefly these are:

Holden – A small but cunning and resourceful Kingdom.

Malchior – A proud and harsh warrior people living in the ruins of the ancient dwarven empire.

Ixhasa – An undead army risen from a sunken and corrupted empire.

The Displaced – A World War II battalion accidentally transported to this strange world by the Los Alamos atomic bomb test.

The Ord – An enigmatic and technologically advanced alien race.

Plus an additional pack of cards to modify each of the decks to your own preference. Also included is the main rulebook, an introductory overview and a set of cardboard tokens, a nice addition that saves on the need to track information through dice.WP_000152Each faction within the game, while sharing essential card types is unique and built around different themes and styles of play. Holden for example is a questing deck while The Displaced favour raiding enemy castles for food supplies. In keeping with the distinct themes and faction backgrounds each deck is designed with its own aesthetic feel with unique artwork and presentation even for cards that are functionally similar to those in other decks. As always for AEG products the quality of both the cards and the artwork is high, impressive given the game essentially exists as a secondary bonus attached to the movie.

WP_000153While I’ve yet to play the game reading over the rules makes it clear that a fair amount of thought has gone into not only keeping them consistent with the events of the movie but making them viable and interesting as an actual game. Each deck has different styles of play, with different strengths and weaknesses and the game itself includes multiple win conditions that align with those of the movie (renown, military and starvation). With only 5 factions included in the set there is also ample opportunity to expand the game through the inclusion of the four remaining factions should the game sell well or as stretch goals in future Kickstarter projects. The set has an RRP (in the UK) of £30 so I would certainly recommend it for anybody interested in CCGs but who doesn’t want to be continually shelling out for the newest set, especially if you can get a group to split the cost which makes it as low as £6 per deck.