Demon Hunters: An Interview… with me!

The Demon Hunters World-bible and script Kickstarter is coming to a close, with a little over 2 days left to reach its goal. The campaign is ~$1000 away from funding at the moment so I wanted to talk a little about why I think you should back it. The below is an edited transcript from a short interview that I did about my involvement with the franchise as a signatory of the shared cinematic license.

• How did you come to the Demon Hunters universe?

I came to Demon Hunters by accident through the original RPG – I was a fan of the Cortex system and when I heard there was a new setting coming out for it I asked my FLGS to order a copy in. I knew virtually nothing about the world, beyond the fact it was supernatural comedy but from the moment I opened it up I was hooked.

• What is it about Demon Hunters that you like the most? Why?

The element that has always drawn me into the world of Demon Hunters is the humour. Demon Hunters took the urban fantasy genre and applied a dry satire to it in the way that only Dead Gentlemen Productions knows how. It’s there in the original movies and by the time the RPG came out it had been honed to perfection and expanded to cover an entire world history. So many of the concepts are absurd when you look at them but the setting puts such a straight face on them that you wonder how they haven’t always been staples of the genre.

• Do you have a favourite memory related to Demon Hunters? If so what is it?

Just one? Thanks to some amazing players over the years I could go on for hours. If I did have to pick then I think it would have to be the first time I ran the adventure that would go on to become Channel Surfing – at the end of the first session one of the players, who was brand new to RPGs turned to me and told me that I had managed to properly unnerve them as they investigated an abandoned apartment – little did any of us know that by the end of the next session she would be embraced by the puppet incarnation of Count Dracula. I can’t think of anywhere else where that chain of events would make sense, let alone be a dramatic high of the campaign.

• What kinds of things do you hope to see come out of the shared cinematic license? Are there stories you might like to tell?

I’m already a signatory of the shared cinematic license and have been putting it to use releasing adventure starters. Right now I’m still working on the remainder of the Slice of Life releases that I pledged to produce as part of that Kickstarter but after that, I have a number of plans. I have multiple Warehouse adventures to adapt to the current canon but the big one I have plans for is an adventure I’m loosely calling Rocket Demons of Antiquity, spanning both the Victorian and Modern eras and utilising an off the books, historical team led by Mina Harker. It’s just a concept and it’ll be a while before it even enters playtesting.

As for what else I would like to see? More, more of everything. The world bible hints at so much that I would love to see people fill in the gaps and expand on what is really going on. Is the Cypher collective evolving into something new and terrifying? What truth lurks beneath the Bermuda Triangle? And most importantly of all why a Yak?

• If you were in the DH universe, what would you be? (hunter, creature, etc)

Well, I’m a research scientist so a member of Mwhahaha would make sense but let’s be realistic – like most of us, I’d be that normal that stumbles into something that they can’t make sense off and either runs off screaming or gets eaten just as the team show up to save the day.

• What do you want to see happen in Demon Hunters 3?

I think everybody wants to know what happened to Gabriel and Chris. Are they in Hell? Are they somewhere in between? Also just what has happened to the Brotherhood during all this time? Is there a new Alpha One? Did Ichabod’s treachery get revealed or did the events of Dead Camper Lake get quietly swept under the rug?

• Why should backers care about Demon Hunters? What is it that makes it cool or fun? In other words, what is the Demon Hunters universe at its best, or what does it do best? What stories does it tell the best?

It’s Dead Gentlemen Productions at their best. Demon Hunters was where it all started and you can see how those first two movies have influenced the approaches of everything that came later. That was 20 years ago and the team have gone from students working it out as they go along to producing professional level material that is pushing the boundaries of small, independently produced productions. Just imagine what they could do with the series if they put all that experience behind it? The Slice of Life mini-series gave us a taste but a full movie could push it so much further.

So go take a look at the Kickstarter and if you can back it. Together we can renew Demon Hunters.

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New Release: Lockdown Adventure Starter for Demon Hunters: A Comedy of Terrors

With the recent release of Demon Hunters: Slice of Life to the general public it seemed about time to push forward with my personal pledge towards the kickstarter – releasing a series of Adventure Starters inspired by each of the episodes. The first of these was for the Missionary Opposition preview episode, centred around missing pets and the evil that might lurk in an ordinary, mundane neighbourhood where petty jealousy only goes so far. For real results only the dark arts will suffice…

For my second release I took inspiration from the episode Happy Anniversary, which follows the Brotherhood’s first succubi agent dealing with the dual pressures of outliving mortal companions and dealing with the prejudices that come with being a demon amongst the hunters.

That adventure starter is Lockdown, which is now available for download from drivethruRPG. A Brotherhood output has gone quiet, the last message cut off midstream – Lockdown protocols enacted, self-destruct systems armed.

Is just another glitch in the Cipher collective? Is there an impending apocalypse? The only way to know for certain is to send in a team. Your team…

Download Lockdown for free from drivethruRPG

Demon Hunters: Slice of Life launches

Demon Hunters: Slice of Life is an anthology web series from Dead Gentlemen Productions that funded on Kickstarter last year. It explores the everyday lives of characters within the wider setting, from the eternal duo of Gabriel and Silent Jim to new faces such as Wen, the first succubus to work for the Brotherhood. Alongside each episode comes the ‘Be Vigilant…’ and ‘Ask Sally’ shorts which respectively delve into potential threats to budding hunters and Anti-Tank Sally’s patience.

The series starts with Missionary Opposition with a rolling release of episodes over the coming weeks. As of publication 5 episodes have been released with more to come and as a Kickstarter Backer who has had advanced access, I can promise that the best of the series is still to come.

As an added bonus for fans of the associated RPG Demon Hunters: A Comedy of Terrors I have pledged to release adventure starters inspired by each of the main episodes. You can find Missionary Opposition on drivethruRPG while Lockdown, inspired by an as yet unreleased episode is currently being edited before I start on the layout. And if that wasn’t enough for you the Demon Hunting Manual A771: An Impractical Guide to Mission Planning has also just launched, providing further advice on creating missions and adventures to challenge Chapters from the heights of the Alphas all the way down to the lowly Omegas.

Mission Planning: Rockets and demons and succubi (oh my)

Happy Anniversary, the second episode from Demon Hunters: Slice of Life was released to Kickstarter backers this weekend and as with the first episode I have pledged to release an adventure starter inspired by the episode (you can find the first one here). I don’t want to drop any spoilers for the episode but suffice to say that it has already provided the seed of an idea centred around something I haven’t tried before: a hostage situation. The format will be the same as for Missionary Opposition, 3-4 pages with a combination of background, locations and NPCs. In place of the magical tome for the first mission I’m going to introduce something shamelessly stolen from The Sprawl – a mission clock with a twist, as well as being affected by the actions of the PCs it will serve as a timer for the mission. I’m still only fleshing out the details but my aim is for it to work akin to the GMs Demon Dice pool but restricted to a single roll to set the difficulty of the final skill challenge. In addition to adding dice over the course of the mission as a countdown character actions at crucial points will increase or decrease the pool, even if the reasons why aren’t immediately obvious to the players.

Alongside this adventure starter I have a second adventure in the works. This one is at a much earlier stage but will be getting a partial playtest when I GM it at my own stag party in a few weeks. Set, at least partially, during the Victorian era it will focus on a non-Brotherhood team. A team of outsiders, of outcasts. Of undesirables battling steampunk Rocket Demons.

Because why not?