Kickstarter Alert: Crystal Heart campaign setting

While I enjoy the system I’ve never been a big backer of Kickstarters for Savage Worlds, even to the extent that I didn’t back the recent campaign for the latest edition of the core rules. Of the many settings only Deadlands and its spin-off Deadlands Noir have really grabbed me. Everything else has gone on my “I might pick it up eventually” list.

Until Crystal Heart.

Developed by Eran and Aviv through their webcomic Up to Four Players, Crystal Heart presents a world in the process of uncovering lost artifacts and knowledge from an advanced Bygone Age. The most powerful of these relics are Crystals, gems of unknown origins that channel unique abilities and powers to the wielder. The catch? The only known method of controlling them requires that the user have their own heart surgically removed and replaced with the Crystal. Only one organisation admits to possessing the skills necessary to do so, Syn. Their Agents are relentless, fearless. Heartless.

The setting is beautiful, intriguing and while only a small percentage of the world has been explored its clear that it has a depth to it that many settings lack. Best of all? A setting book is on Kickstarter right now, the project went live earlier today and is already sailed past the 50% mark.

So what’s included in the Kickstarter? For £15 (~$19) you’ll get the full setting book in PDF format plus any bonus PDFs which are unlocked via stretch goals. £30 (~$38) + shipping will net you the physical book plus all the PDFs while the £55 (~$70) + shipping ‘fan’ level rewards you with all the PDFs, the physical book, print issues of the Up to Four Players comic, dice tray and sticker sheets. In contrast to many Kickstarters, Eran and Aviv have gone for a relatively simple tier structure, with only a single, limited quantity, high-level pledge at £175 (~$225). For that, you get to create a Syn Agent to be included in the setting book, which will include character artwork by Aviv.

The details of the stretch goals have yet to be announced but will include additional content for the core book, a collection of one-sheet adventures and custom Crystal-themed bennies. Given the goal for the Kickstarter is likely to be reached within the first day it shouldn’t be long before the details for these are unveiled.

If you’re interested in the Kickstarter then you can find it here and it’s running until Tuesday 11th December. If you want more information about the setting then I’d highly recommend the comics, which can be found at www.uptofourplayers.com and if that isn’t enough then how about checking out the free starter set, which includes an overview of the setting, pre-generated characters and an introductory adventure? You can download that via the Up to Four Players website or directly from drivethruRPG.

 

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The Fallen Mountains – Rough Map

One of the things I’ve always had in my head for the Fallen Mountains setting is the geography of the region but getting it down on paper has always been a stumbling block. An upcoming short campaign in the setting has provided new impetus to put something together, produced using the InKarnate web software. I’m still not 100% happy with the outcome. Hopefully with some more practise I can replace it with a hand drawn version but I still struggle with too many of the details I want to add.

fallen-mountains-draft2

Taoreta Sangaku: The Fallen Mountains

Inspired by the setting brewing occurring over at Nearly Enough Dice and having recently read through the Naishou Province supplement for Legend of the Five Rings I thought it was about time to properly flesh out the region of Rokugan I’m using in my current Unicorn campaign. Being relatively new to the setting I wanted somewhere outside the existing canon with the potential for plenty of combat, encounters with the spirit realms and numerous factions each aiming to upset the existing status quo. At the centre of the campaign lies Taoreta Sangaku, the Fallen Mountains, along which the PCs had been assigned to patrol (though originally I’d called them the Thunder Mountains before discovering those already existed within the official cannon). Ultimately the aim is to build the region into a full setting beyond that of the campaign along the lines of Naishou Province, full of NPCs and potential plot hooks.

Bridge-in-the-Clouds

Region Overview

Taoreta Sangaku, the Fallen Mountains, stretches almost 80km end to end and forms one of the many disputed borders between provinces of the Great Clans. Despite it’s treacherous terrain and limited number of crossing points the mountain range is claimed almost in its entirety by both the Unicorn and Lion Clans due to the rich metal deposits scattered across it, with hundreds of active and abandoned mines dotted across it’s lengths. The peasants that inhabit the temporary hamlets of the mines share the peaks with both friends and foe, with both the Brotherhood of Shinsei and countless bandits attracted by the isolation of the peaks. Only the southern most portion lays uncontested, controlled by the Dragon Clan Brotherhood of Shinsei who together guard and maintain the temple complex honouring Otomo Kei, the younger brother of Hantei XIV who, alongside an entire Imperial Legion, gave his life in defence of the region.

To the north of the mountains lies the great Lake Ishi, fed by the numerous streams coming off of the mountains and named after Miya Ishi, senior herald of Otomo Kei’s legion. Local legend tells that a month after the legion disappeared into the mountains Ishi alone walked out along one of the many rivers leading to the lake. Instructing the peasants to gather the nearest samurai she proceeded to the lake, where she began the ritual cleaning of her armour and daisho in preparation for her final duty. When a small group of ronin residing in the village approached Ishi charged them with delivering a single scroll to the nearest Imperial representative before requesting a second so that she could commit seppuku on the shores of the lake. Looking back towards the mountains she spoke one last time before plunging the blade into her stomach.

“We acted for the good of the Empire. May the heavens be merciful in their justice, for I bear the sins of a thousand upon one soul.”

Shirayama Toshi, the White Mountain City, sits upon the northern banks of Lake Ishi and is as disputed as the Fallen Mountains themselves. A hub of activity that has grown up around the port it is the centre of traffic in the region and co-ordinates the shipping of ore down from the mines and out to the empire at large along the Tamu River to the north. Over the years its ready access to high quality metals and quasi-unaligned status the city has attracted craftsmen, blacksmiths and merchants eager to obtain the patronage of Clan samurai and as a result the city has sprawled far beyond the original city walls, which now forms the Samurai quarter. Following repeated clashes between the Unicorn and Lion over ownership of the city control was granted to the Scorpion Clan under an Imperial mandate. With no provinces of their own nearby the Scorpion have gained a valuable foothold in the region while their reputation and limited military options ensures the Lion and Unicorn remain weary without being overtly threatened. The Scorpion, led by Governor Bayushi Saburo, have sunk countless koku into the development of the city, cementing its position as the political and economic hub of the Fallen Mountains while ensuring its success is reliant upon their continual presence.