As I’ve alluded to in a couple of posts I’ve taken up the GMing reigns once again for a short Legend of the Five Rings campaign set in The Fallen Mountains. We’ve now completed character gen and session one, the log of which can be found at: http://l5rfallenmountains.obsidianportal.com/adventure-log/session-one-sedition-revealed
Overall I’m a little disappointed with myself for how the session played out. I’d set it up with the expectation that the PCs would go straight into combat to provide a chance to learn the system. They instead chose to try and negotiable with their opponents to avoid bloodshed. I’ve no issue with this but felt a little pinned down with how to respond as I didn’t want to then turn around and force them into combat by having the NPCs just attack them / be dishonourable.
We ended up having an interesting exchange between party and enemies and in the process an NPC ronin developed nicely from a combat stat block to an actual character that could have a recurring role. Overall though I feel like I failed to portray the situation well or the fact they’d just walked into what was essentially an enemy camp. The biggest challenge was the flow, we kept having to pause to clarify the expectations of the setting while also dropping a lot of plot details / hooks. I had sort of expected this but in retrospect I should have kept things simpler and waited a session before introducing more hooks. The party now find themselves with a variety of options, which was my aim but it felt too much too soon. They have the target of their mission probably heading one direction, a fire to investigate in the other and the mystery of a dead body with ties to two of the PCs. All in all a lot to take in for the first session.
One thing that did come up which I hadn’t expected was duels – we had one but I’m now wondering whether the situation was one where dueling was an appropriate way to resolve the issue. Under what circumstances should a samurai issue a challenge? In the rules it mostly focuses on slights and insults but also indicates they can be used for resolving other issues. If that’s the case what’s to stop somebody just constantly demanding duels and when is it appropriate to decline a duel that isn’t about personal honour. It’s something i need to think about and convey to the players in case they try to resolve everything in that way.
The final thing that clearly needs work are the NPCs. I need to ensure I have a list of appropriate names and a clearer idea of stats they are likely to possess. With a few exceptions I’m not too concerned by school techniques but the characters themselves need fleshing out so they don’t come across as either generic or made up on the fly. This will be especially important once the PCs head to the main city where they’re going to be encountering individuals from a range of clans who each need to have their own motivations and focus.