August has come around once again which means it’s time for RPGaDay 2019. In a shift from the questions format of previous years this year is characterised by a series of prompts, which I’ll be attempting to answer each day with a short post, with the prompt word highlighted in bold each day.
Day 30: Connection
it comes to a character generation I’m a firm believer in the requirement that
each character have a connection to the
rest of the group. I absolutely hate the random party that came together by
pure chance or strangers that met in a tavern. It’s just a bad way to start a
campaign and I’ve seen too many flounder because the group have no reason to
stay together. My exception to this are games with limited run lengths such as
one shots. For those it makes sense that a single event might bring people
together without requiring that they stay together afterwards.
As for forming those connections between characters I use the session 0 approach, otherwise known as talk to your players. For some campaigns I’ll make use of a more formal approach such as those outlined in Fate or Smallville but most of the time I leave it more vague. We’ll discuss the campaign setting, what we’re after and most importantly how it is going to open. That provides a clear demarcation point, allowing us to set up the events that have led to this moment in time and explain why everybody is willing to work together.