If you’ve been following my Demon Hunters or Project Cassandra posts then one thing you might have noticed is a consistent art style for the characters. That’s because the vast majority of the artwork I’ve used to date has come from a single source, James Shields (JEShields). He primarily releases his work on Patreon and drivethruRPG but every so often runs a Kickstarter for larger projects.
His latest is focused on Sci-fi stock art, what makes it unique though is that the final images will be released as a series of mix and match components. Want an alien cantina but with a giant arachnid in place of the bounty hunter? Switch them out and create the new scene. The possible number of combinations is massive, especially if you go all in and pick up each of the five packs (weapons, ships, portraits, characters and scenes) on offer.
If the art itself wasn’t enough then how about bonus backer rewards of games and supplements donated by a range of indie publishers? I won’t go over the full list but suffice to say they really boost the value of the Kickstarter.
The Kickstarter can be found at https://www.kickstarter.com/projects/jeshields/choose-your-own-sci-fi-stock-art and runs until the early morning of the 15th June (UK time).
I’m a sucker for inspirational artwork, so much so I did an entire series of posts showcasing images that had jumped out at me and provided immediate ideas for characters or campaigns. Throughout my life science fiction has always been the one genre that has consistently drawn me in so this article on The Verge instantly caught my attention. It highlights the artwork of Maciej Rebisz from Poland, a concept artist with a particular focus on space and the exploration of the solar system. It’s a stunning alternative history in images, building on the visual concepts of the Apollo program and using them as a base to say “what if we had pushed that little bit further…”
You can find more of his art at: http://spacethatneverwas.tumblr.com/ and https://www.artstation.com/mac
All artwork is copyright Maciej Rebisz, I’ve posted it just to showcase it and will happily take it down if requested.
While fan made movies and short series have existed as long as people have had the ability to shoot them the combination of high speed internet and readily available special effects packages have allowed amateurs to create and share content in ways that have never before been possible. The sci-fi genre is one of the best examples of this, with some of the best fan made productions showcasing special effects that would have required dedicated production studios only 10 years ago. Every so often I get around to catching up with interesting or intriguing pieces, a few of which I wanted to share here.
First up we have the fan made human Revolution – Deus Ex based on the most recent Deus Ex game featuring the unwilling cybernetically enhanced Adam Jenson:
Next is The Gable 5 featuring Eliza Dushku (of Buffy and Dollhouse fame amongst others) focusing on the ordeals a woman is put through as a subject in a secret neurological experiment. While a standalone short there’s the potential that the episode could be followed up with a webseries exploring the experiment in greater detail:
Finally we have Prospect, a short film following a girl and her father as they explore an alien jungle. I’ve linked to the Verge article for this one as in addition to embedding the film itself the article provides an interesting insight into the development of the film and the choices that were made during its production.
The first of what will hopefully become a running series in which I take a piece of artwork I’ve found online and quickly brainstorm a campaign concept from it. First up this sci-fi inspired image.
Source: Marek Okon who drew this as the cover of a comic series called Shrapnel, published by Radical Comics.
Genre: Military science fiction
Themes: War, oppression, survival
Campaign elevator pitch: Humanity has reached out from earth and colonised the solar system, splintering into hundreds of new colonies due to the separation enforced by interplanetary travel. With the solar system sliding towards outright war it is time for the marines to step forward, ready to risk their lives in order to defend all that they hold close.
The players would: be a detachment of marines from one of the smaller conflicts who are slowly drawn into the bigger conflict
The campaign would build towards: Freeing their colony from the eventual victors of the war / Preventing a faction from destroying the solar system.
Game system: Parsec RPG or if I wanted to bring in the use of mecha Battletech: A Time of War