Following some final tweaking the first character sheet template is now complete as is the first release, the Aether Knight. Rarely encountered on the mortal planes Aether Knights serve as guardians of the veil between worlds and, in their natural form, neutral in the eternal fight between Good and Evil. Unfortunately as so often is the case their purpose can be tainted by those willing to shed blood to fuel illicit magics. Dragged into the moral realms they are used as nigh unstoppable assassins and hunters, bound to a mission until it is completed or they are destroyed.
Aether Knights represent a significant challenge for Chapters even at the highest level and are designed to be employed by the DM as opponents that must be out-thought rather than out-fought. With their invulnerability to physical weaponry, high number of conditions and ability to bypass mild conditions when using their sword they are an opponent that no group should take lightly.
Next up, adjusting the template for minions and mobs.
Downlaod the Aether Knight for free from this link
31st) What do you anticipate most for gaming in 2018?
End of the month and the final question. To be honest I’m not sure I’m really anticipating anything in particular for gaming in 2018. I’m not even sure I could list many games that have been announced as coming out next year.
What I do have though is a list of hopes for 2018, mostly focused around my own work. If I’ve not done so by then I will get Project Cassandra finished and published. Realistically it shouldn’t take that long but then again after DragonMeet last year I would have said I would have it out well before now. I know how to adjust the skills to deal with the issues highlighted by the playtest, the main issue now is getting a final playtest in of the changes.
The other area I want to focus on are my Demon Hunters adventure starters. I’ve published one already and the second, inspired by the Slice of Life episode Missionary Opposition is midway through drafting. After that I have notes for 2-3 more plus some rules hacks that I want to get out there. The last of those adventures is probably going to be a fairly hefty project, the current design includes two distinct but related plot threads occurring over a century apart from one another. My aim for that is to put it up as a PWYW adventure, the working title: Rocket Demons of Antiquity. That will probably change given antiquity normally refers to a much earlier time period than I’m looking to set the adventure but for now I like it.
I’m hoping that the lessons learned from this month of short posts can work well towards producing those. I’ve enjoyed answering the questions and a paragraph or two each day during my lunch break or on the bus will quickly add up to a substantial amount of material to work with.
Today I received a preview of the nearly finished first piece of character art I’ve commissioned for the game. To say it’s great is a massive understatement. Getting to finally meet the character is always a special moment, it makes them real in a way that a simple character sheet can’t and I can’t wait to see how the rest stand out.
My aim with the game is to have 8-10 images for the game, using a mix of commissioned pieces and stock art, all by the same artist. Should I ever move onto a second game I’ll look into using a wider range of stock art. While I’ll always aim to produce as professional a product as possible I’m very much aware that I’ll never make much (if any) money from them. Like many people though that’s not why I do it, this is and always will be a hobby to me.
Now I realise that this post teases some artwork but I’m going to hold off on posting the preview as I want to present the final image in context with the finalised character sheet. Hopefully that won’t be too far off.
Looking for an artist. So Project Cassandra is now at the point where if I’m ever going to publish it I want to consider artwork, at this point specifically character art. So if anybody is either an artist or knows somebody that is please let me know. 4 characters with the possibility of male and female versions (so total of 8) in Cold War era clothing (anything from 1950’s-1980’s). The basic outlines can be found on the character sheets over at http://www.lunarshadow.net and I can provide a fuller brief for each on request. I’ve got a small but hopefully reasonable budget for it, plus possibility of needing a few additional pieces (cover and/or interior art) once I know how my post Christmas finances look.