Reflecting on 2019 – Part 2: Publishing

Alongside actually playing games one of my aims for this year was to step up my efforts as a publisher. It sounds weird to be calling myself a publisher but it is true. I’m a small scale, indie, party of one publisher but still a publisher.

Going into 2019 I had multiple projects on my radar. First off was completing the release of the Demon Hunters Slice of Life mission starters. It took me until July to release Trick of the Light while I only released Talentless Hacks this month, right before the end of the year. With those two starters out in the wild I have one left to complete – Clean-Up Crew, which I thought would be simpler because I had decided to turn that into a Fiasco playset, which is essentially just a collection of tables.

Well it turns out that writing 144 entries that mesh together into a cohesive and compelling whole is harder than it looks so that has sort of stalled for now. Before I push on with it I to spend a bit more time reading through existing playsets, as clearly there is an art to writing them.

Once the Slice of Life releases are complete I can focus on some of the other adventure drafts I have for Demon Hunters. I’ve got a number that are based on old adventures I ran with the original edition of the game, plus I am hoping to run a campaign of it during 2020 to playtest some new ideas. The big one there is Rocket Demons of Antiquity, my dual modern/Victorian adventure featuring Mina Harker and her team. I doubt I’ll write that up by the end of the year but it would be good to get all the bits into place for it.

My second major focus was Ghosts of Iron, a stretch goal commission piece for the Crystal Heart kickstarter. Writing that was a really valuable experience and one that I learned a lot from. First off was designing an adventure that would fit the world. My pitch had originally been inspired by a stock image, drawn by J. E. Shields.

From there I had to craft an adventure that would fit with the Crystal Heart setting, showcase both setting and system and then fit it all into a limited word count using the established ‘One Sheet’ format of Savage Worlds. It was a challenge, but an enjoyable one, helped along by the thrill of getting to run playtests in an amazing (and at the time unpublished) world. One of my big takeaways from writing for Crystal Heart was the value of editing, while I was happy with my initial submission the final release is polished in a way that isn’t really possible without the input of a second person. Sadly, as a one man operation hiring an editor for my future projects isn’t really an option but it’s definitely something I will be more aware of going forward.

The final project was The Synth Convergence, a trilogy of missions for The Sprawl RPG that launched right at the end of November. Initially a collaboration with Chris / @HyveMynd I ended up taking it on largely solo after they had to step back from it. By the end the manuscript had grown to over 10,000 words which needed formatting, edited and laid out – primarily during lunch breaks at work.

I’d be lying if I said I wasn’t immensely proud of the final product. It looks great and I really feel like the trilogy came together as a whole that groups will enjoy. This product required learning a lot of new skills, especially in terms of layout and graphic design so I’ve spent large parts of the last year just trying to get to grips with new techniques in Inkscape, Gimp and Scribus. It helped immensely that there was an established mission structure for The Sprawl, as I could focus on the content of the missions rather than how to structure them.

In terms of sales The Synth Convergence has already beat my modest target of 10 sales (currently sitting at 15 direct sales) and (not surprisingly) is also my highest earner to date. I handed out a number of business cards with free download links during Dragonmeet but so far only one of those has been redeemed. I could look at that as a negative, but just having the cards to hand out provided a confidence boost when it came to talking to people. Also they look just awesome.

Alongside these three projects there are a host of others that have yet to reach completion or even get off the ground.

After shelving it for far too long Project Cassandra returned to active development, with two playtests and a series of rule revisions. The last playtest highlighted a big issue that needs to be resolved (what is it with Dragonmeet throwing spanners into the works?) but I already have a plan for dealing with that. The big focus going forward is writing – I’ll probably start from scratch using the existing material as a guide rather than a draft so it will be interesting to see how much changes in the process.

I’d also hoped to dip my toes into the DMs Guild this year, but the ideas I had for that have yet to move past initial notes. Part of the reason for that was burnout – running D&D 5e blunted my interest in developing for it far more than I’ve experienced with any other system. With the Immortals campaign now complete I’m hoping that I can revitalise my interest in those ideas as I think they each have merit, especially Tales from the Campfire.

Finally there’s The Dyson Eclipse, a vague idea for a space opera game using an adaptation of the Faith Corps system that powers Demon Hunters. Right now that project is little more than a collection of scribbled thoughts. I’m going to work on it over the coming year but with no expectation that it will be complete any time soon. The first hurdle is likely to be the biggest – what do you do? I’d rather avoid producing yet another scoundrels in space game, there are enough of those out there already. Similarly I don’t want dungeon crawling in space, which I realised I was leaning towards during my first crack at outlining the game.

So what does the big list for 2020 look like right now?

Demon Hunters

  • Clean-Up Crew
  • Dr Ahoudi’s Mutant Menagerie / Say Aaargh
  • Knights of the Dawn
  • Eat In or Stake Out
  • Motion in the Ocean
  • Rocket Demons of Antiquity
  • Rules hacks

D&D

  • Tales from the Campfire
  • The Dawnbreakers
  • Untitled Eberron adventure

Other systems

  • Project Cassandra
  • The Dyson Eclipse
  • The Sprawl mission starters
  • 7I/2034 V1 incursion for Trophy Dark
  • Plus a couple of unannounced hacks/adventures where I need to contact a few people first

Reflecting on 2019 – Part 1: Gaming

At the end of 2018 I was in the process of rebuilding after a couple of busy years that included moving away from my regular gaming group in Wycombe and then floundering about for a while failing to find a new, consistent game. After moving to Liverpool I’d started running semi-regular one shots at Sugar & Dice but really, what I wanted was a weekly game.

As 2018 came to close I got that, with The Immortals, a (somewhat) regular D&D game that ran all the way through to November of this year. I chanced into that game, as a colleague at work had picked up the starter set and was planning on running it even though they’d really rather have played. So I volunteered myself as DM, with a group of players that were pretty much brand new to the hobby. As I discussed during the round up D&D will never be my go to system but it was a fun campaign and it was refreshing to play for people that had yet to experience so many of the tropes that I’ve come to take for granted.

While our D&D campaign comprised the bulk of my sessions I was fortunate to be able to fit in a number of one-shots, primarily with the main group and occasionally at Sugar & Dice. Those covered a mix of systems and included playtests of material that I was writing for publication (which I’ll talk about more in Part 2). Including D&D I think I ran six distinct systems this year, which isn’t as high as I’d have liked but not too shabby. There were some systems that I’d planned to run but didn’t get around to, most notably Legend of the Five Rings 5th Edition and The Cthulhu Hack so I’ll have to ensure I get around to them in 2020.

Beyond gaming with a regular group 2019 was also the year I got back to conventions. Starting with UK Games Expo in June I then managed to follow-up with a series of one day events, BurritoCon 3 and BurritoCon 4 over in Manchester before rounding the year out with Dragonmeet (and a pile of con loot). While I found Expo to be a little overwhelming it was definitely worth the trip just to see how well the hobby is doing right now. The two BurritoCon events were at the complete other end of the spectrum – small, personal and focused on playing rather than selling. It’s pretty much a given that I’ll attend them again in the future. Then, finally, there was Dragonmeet. After a few years away it felt like returning home, an impressive feat given how much it has grown in those intervening years.

Despite all of that the one thing I didn’t do much this year was play. I’m used to being the GM and it is my preferred role but looking back I’ve played in a total of only three sessions this year and each of those were convention games (Victoriana, Marvel FASERIP and Goblin Quest). I’d like to play more but have struggled to find the right games (>90% of everything available locally is, no surprise, D&D).

All of that re-engagement has carried over here to the blog. Compared to 2018 I’ve written twice as many posts, doubled the number of views and more than doubled the number of visitors. While I can attribute those increases to a small number of specific factors (I did daily posts or RPGaDay while over half of the additional views came from my review of the D&D Monster Cards) it is still encouraging to see posts building some traction. I’m under no illusion about the reach of this blog, in the grand scheme of things my numbers are tiny but growth is growth and I’m going to do my best to continue building on that in 2020.

That desire to maintain, and build on, the momentum of 2019 is my core aim for 2020. With the conclusion of our D&D campaign it will include the start of a new Demon Hunters campaign, interspaced with a mixture of one-shots. I’m also going to do my best to expand my gaming beyond my regular group, not only as a GM and player but locally and nationally given how much I have enjoyed getting back to conventions. All in all I think 2020 should be quite a year.

2018 – Reflecting on the Year

2018 has come and gone. It was quite a year for me, both away from the hobby and at the gaming table. Coming out of 2017 my engagement with the hobby was nearing an all-time low. My actual gaming was limited to a game of Deadlands Noir that was cancelled more often than it was actually run and I was largely limited to keeping my interest alive through online interactions with the community.

After moving to Liverpool in April I decided to make an active effort to re-engage with gaming. This started with a decision to not rant about D&D and how it was the only system being advertised across the multiple gaming cafes in the city. It’s a decision that has served me well, to the point that this year I’ll be running my first campaign of 5th Edition for colleagues at work. I haven’t been this excited about D&D since 4th Edition launched, which I enjoyed from the tactical side but couldn’t really get into on the RP side.

Related to this I made the decision that if the games I wanted to see weren’t being offered then I would run them myself in my ongoing series of Monthly OneShots. They’ve been a moderate success but have suffered from the curse of last-minute player drop out. My aim for these going forward is to widen the breadth of games on offer and to burn through my stack of unplayed games. Ideally, I would like to take one and turn it into a campaign but that’ll have to wait for now as I’m not sure I have the time for two active campaigns.

On a publishing front, 2018 was a mixed year. I made close to zero progress on Project Cassandra and it has now been over a year since my last State of the Conspiracy update. The game isn’t dead, I just need to find the motivation to pull it off of the back burner and get it finished.

I was slightly more successful with releasing material for the Demon Hunters: A Comedy of Terrors RPG. I debuted a Victorian-inspired team, The Undesirables, the first step towards an epic adventure that I have been thinking about for a few years. 2018 also saw the release of Lockdown, the second of my Slice of Life adventure starters. I had hoped to release the remainder of the adventures last year, which clearly didn’t happen but I remain committed to doing so within the first few months of 2019. The release of Lockdown also saw my first few paid sales over on drivethruRPG. My total sales may only amount to < £10 but it was a big step forward as an indie publisher putting together material in my spare time.

Finally, here on my blog, I had what I’m going to class as a successful year. Thirty-eight blog posts pushed the blog to the most views and visitors I’ve ever had in a year. My review of the Savage Worlds GM Screen remains my most popular post. Going into 2019 my aim is to publish more reviews, with a mix of in-depth and quick, single paragraph posts to ensure I get them out promptly. If I can carry the momentum that I built in the latter half of 2018 then 2019 should be a great year in gaming.