After a rush of activity at the end of 2019 I’ve started the year a little more sedately while I work out what I want to focus on. Right now that has involved a significant amount of jumping between ideas, making a little progress and then moving to the next one. I’ve completed a draft of The Geller Protocol, the first of my Sprawl mission packets (using a minimal one page format) and made headway with Say Aaargh, an expanded version of the very first Demon Hunters adventure I ever ran. Progress on Clean-Up Crew continues to evade me – the Fiasco format is harder to get my head around than I ever imagined but I would really like to get it completed so I can wrap up the Slice of Life material.
In typical fashion it is The Dyson Eclipse where my brain is firing on all cylinders. It probably helps here that I’m still at the ideas stage, so I can just jot down options and possibilities without needing to work them into a cohesive whole. What I’m still missing though is that central conceit.
What is the core focus of the game, what do the characters do.
Until I can get that solidified any real progress is going to be at a glacial pace as I can’t lock in mechanics without that aspect. So for now I’m researching – despite being a massive sci-fi fan my collection of sci-fi RPGs is relatively small. I’ve picked a few core systems to go over, to see how they work through the problem and what options they present for gameplay beyond the typical scoundrels in space.
The final thing I’ve been working on is learning to use Affinity Publisher after buying a new desktop computer for at home. That has been a lot of fun and I’ve been going back to basics as I get to grips with it. So far, so good and I think the fact that I have a much better appreciation of layout concepts than when I first opened up Scribus has been a massive help. I’ve started to put together a series of layout templates for Demon Hunters as once Clean-Up Crew is out I’d like to do a complete revamp of my layout. There isn’t anything explicitly wrong with my existing format but it could definitely be a lot better. The alternate badness table incorporated a number of new elements and going forward I’d like to have a template that would be useable for both PDF and print formats. Yes, that’s right. Print. DrivethruRPG offer print on demand options so I think it is worth exploring. It would be great if some day in the future I could offer material at a convention and this is one of the options that would facilitate that.
After saying that I’d started off sedately putting this together actually makes me realise that I am already making progress on projects even if it isn’t automatically apparent.
As ever time marches on and all too soon the first six months of the year have passed. Given my hope of this year being the one where I move a host of projects forward I thought it would be worthwhile to do an update on my goals for 2019.
- Written and playtested Ghosts of Iron for the Crystal Heart RPG. I’m in the process of revising the text before I submit it. Should be released to Kickstarter backers later this year.
- Completed the draft for Trick of the Light, my next Demon Hunters adventure starter inspired by the Slice of Life web series. Currently editing and moving it to layout so should hopefully be released soon (ideally before GenCon).
- Drafted three missions for The Sprawl and handed them over to @HyveMynd for editing / layout. Aiming for a release later this year.
- Attending conventions – I made a 1 day trip to UK Games Expo 2019 and will be attending BurritoCon 3 in Manchester later this month. I’m also aiming to attend DragonMeet later in the year, if I do I’ll be running games as part of Games on Demand.
- Progress on Project Cassandra! I posted up the current characters and a rules summary (which is now itself out of date) and am in the process of putting together a playtest packet for BurritoCon. First public playtest since the disaster of Dragonmeet.
- I have notes for the remaining two Slice of Life adventures and have decided that the Clean-up Crew scenario will be a Fiasco playset given how well the episode meshes with that system. These will be my next focus after Ghosts of Iron and Trick of the Light.
- The D&D Immortals campaign continues and has passed the tipping point, with the characters ensnared by Destiny and heading towards some epic showdowns with the previous generation of Immortals.
Will I evers
- Patreon. With the change in how Patreon were going to charge creators I decided to sign up for one with the thought of actually starting it later in the year. Right now I’m sitting on it for the simple reason that it won’t work until I manage to build some interest in what I produce and the first step in that is to actually produce some material. I haven’t released anything since last year and right now I don’t have a core focus for any Patreon project. I don’t know if there is enough interest in material focusing solely on Demon Hunters while most of my other projects have been standalone. Regardless of whether I ever do use it my first goal has to be building up a catalogue of material I can point to.
- The Kingsport Tribune one-page Cthulhu idea looks like it is going nowhere, just didn’t come together though it did give me some practice with a newspaper style layout.
- Rocket Demons of Antiquity is on the backburner for now. I’ve come to the conclusion that it is a scenario that will require an ongoing campaign to delve into as opposed to my typical one-shot playtests. Plus I’ve got at least three other adventures inspired by previous campaigns where I already know the story-beats to write up first.
- DMs Guild material – While I have notes for a few products I’ve yet to make any move or progress towards writing them up. Although I expect they would be far bigger sellers than anything I’ve produced to date I’m fortunate enough to be in the position where that isn’t a priority so I can focus on the material that most interests me.
31st) What do you anticipate most for gaming in 2018?
End of the month and the final question. To be honest I’m not sure I’m really anticipating anything in particular for gaming in 2018. I’m not even sure I could list many games that have been announced as coming out next year.
What I do have though is a list of hopes for 2018, mostly focused around my own work. If I’ve not done so by then I will get Project Cassandra finished and published. Realistically it shouldn’t take that long but then again after DragonMeet last year I would have said I would have it out well before now. I know how to adjust the skills to deal with the issues highlighted by the playtest, the main issue now is getting a final playtest in of the changes.
The other area I want to focus on are my Demon Hunters adventure starters. I’ve published one already and the second, inspired by the Slice of Life episode Missionary Opposition is midway through drafting. After that I have notes for 2-3 more plus some rules hacks that I want to get out there. The last of those adventures is probably going to be a fairly hefty project, the current design includes two distinct but related plot threads occurring over a century apart from one another. My aim for that is to put it up as a PWYW adventure, the working title: Rocket Demons of Antiquity. That will probably change given antiquity normally refers to a much earlier time period than I’m looking to set the adventure but for now I like it.
I’m hoping that the lessons learned from this month of short posts can work well towards producing those. I’ve enjoyed answering the questions and a paragraph or two each day during my lunch break or on the bus will quickly add up to a substantial amount of material to work with.
A few Thursdays ago (3rd September to be exact) began the journey that had resulted from one of my wackier ideas of late, I set off to Gateway 2015, one of the Strategicon gaming conventions run throughout the year at the Hilton at Los Angeles Airport. For those that don’t know me this was, all in all, a rather wacky idea for the simple reason that I live in the UK and I was basically going to the other side of the world just for the gaming convention, having set aside only a single day of the trip to be a tourist.
Why would I undertake such a trip? Because of the fine folks of the Happy Jacks RPG Podcast, and the rather amazing community that has grown up around the show. Since leaving Glasgow three and a half years ago the amount of gaming I’m doing has drastically reduced and those games I do play in are primarily run online. I miss face to face games and most of all I miss doing them with friends. So I flew five and a half thousand miles for the chance to play in games with people I only knew online and from podcasts. Sounds crazy right?
Turns out while it was crazy it was also one of the best weekends of gaming I’ve ever had and all the people I met were genuinely brilliant fun to be around and I got to have a great time in the games I played in / run. I’m aiming to do separate posts for the three games I ran (Project Cassandra, Demon Hunters: A Comedy of Terrors and Firefly) but first a quick round up of Gateway itself.
Continue reading “Gateway 2015: General Roundup”
After quite a bit of work and tinkering with the game that’s included more than one rewrite of the system Project Cassandra is finally at a stage where I’m happy to put it out there as a fairly complete document that includes both full rules and mostly complete characters. At this point the core game is, I hope, there and the rest of the work consists of editing, layout and getting some artwork together. Then finally try and spread the word about the game, while just being able to say I’ve written a game was my real goal it would be nice if people outside of my own group actually played it.
Download Project Cassandra Draft 1 (pdf)