The Spider-bear

The next entry in Dr Ahoudi’s mutant menagerie is… the Spider-bear!

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Inspired by both the image (acquired as usual by backing the patreon of JEShields) and the classic D&D monster the bugbear the spider-bear is a literal take on the name.

Strong, fast, aggressive and able to soak a number of hits the creature is perfect as a lone threat or as the central threat amongst a swarm of smaller assailants.

Download the Spider-bear character sheet now.

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The Voltaic Armadillo

Having done a full character in the form of the Aether Knight I wanted to turn my hand towards a simpler creature for the next release. With the Demon Hunters setting incorporating both magic and mad science it was all too easy to imagine a range of unusual and warped creatures. The Volta Cingulata, or voltaic armadillo, is the first of those, a mad science experiment that didn’t quite have the impact its creator intended.

As an opponent the armadillo is easily overlooked. Small, relatively weak and not particularly aggressive. In its favour is its armoured shell and lone stunt, which allows it a single strong attack in response to being startled.

In developing the stunt I included an option to recharge it through the use of Demon Dice. Overall I find that with the exception of invoking aspects I fail to really make use of this GM resource, especially as I’m not fond of clearing NPC conditions without an in fiction reason. So instead my aim is to start incorporating their use into stunts, to make them a little more special and unique, which led to the idea of recharging a single use ability.

You can download the Volta Cingulata character sheet here

The Aether Knight

Following some final tweaking the first character sheet template is now complete as is the first release, the Aether Knight. Rarely encountered on the mortal planes Aether Knights serve as guardians of the veil between worlds and, in their natural form, neutral in the eternal fight between Good and Evil. Unfortunately as so often is the case their purpose can be tainted by those willing to shed blood to fuel illicit magics. Dragged into the moral realms they are used as nigh unstoppable assassins and hunters, bound to a mission until it is completed or they are destroyed.

Aether Knights represent a significant challenge for Chapters even at the highest level and are designed to be employed by the DM as opponents that must be out-thought rather than out-fought. With their invulnerability to physical weaponry, high number of conditions and ability to bypass mild conditions when using their sword they are an opponent that no group should take lightly.

Next up, adjusting the template for minions and mobs.

Downlaod the Aether Knight for free from this link

Demon Hunters: Character Sheet Version 2

Version 2 of the Demon Hunters character sheet is pretty much complete and works out most of the issues with the original. It has all of the elements and is visually clearer with stunts moved to the right hand side of the sheet.

The spacing is much better but still not perfect. Looking at the page as a whole the columns on the left hand half would benefit from being reduced slightly in width while the text would also benefit from the alignment of the paragraphs.

The contents of the preview are for the first creature, the Aether Knight. As with the sheet it’s at a nearly there stage, I’m happy with the overall contents but need to tweak a few of the elements.

The Undesirables: Character sheets

While the first five members of The Undesirables came together pretty smoothly I’ve hit something of a roadblock with the final member, a middle Eastern blood mage. Neither the aspects nor the stunts seem to be coming together so instead of struggling along with it I spent some time putting the character sheets and backgrounds for the other PCs together.

Ultimately these will be updated for inclusion in the final adventure but that’s a long way off. Short term my plan is to put together a starter and bundle them together so they are available for all. Until then you can download just the characters here: The_Undesirables

The Undesirables: Baron Albertus Beechworth IV

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Image copyright JEShields

Baron Albertus Beechworth IV arrived in London six months ago from Australia to raise capital for expanding the prosperous mining town bearing his name. At least that’s what the socialites and high flyers of London were led to believe for Albertus is nothing more than a con artist. The Baron, as he prefers to be called, lives day to day, lie to lie, driven to bigger and bolder cons by the blood of his infernal ancestors.

The big con fell apart while trying to offload a batch of so-called meteor alloys to an undercover Winnifred. If her ability to reform the lump of metal into cuffs around his hands hadn’t already scared him senseless the fact she described him of smelling faintly of brimstone would have. He’d heard the tales repeatedly as a child, of an ancestor who’d made a deal they couldn’t keep and been possessed by the devil in return. Stories meant to scare children with an inclination to lie to their parents. Now here was this woman who could smell the corruption of his lineage. Perhaps it was a sign to change, to make the biggest con of his life… convincing himself that he could somehow manage to redeem his soul.

Approaches

Disciplines

Forceful d4

Mystic arts d4

Sneaky d6

Covert ops d8

Quick d10

Social engineering d10

Careful d6

Combat & tactics d6

Clever d8

R&D d4

Flashy d8

Faith: 3

Concept: Charming descendant of demons
Trouble: Eternally damned by the sins of my ancestors
Discipline 1: Why lie when you can be creative with the truth
Discipline 2: Debauched darling of high society
Discipline 3: Connoisseur of the five-finger discount

Stunt 1: Because snake oil doesn’t sell itself I gain +2 when I flashily create advantages based on lies, half-truths and pseudo-science gibberish.
Stunt 2: Because demonic essence flows through my veins I roll d8s instead of d6s when rolling demon dice (the DM adds d6s to their pool as normal)
Stunt 3: Because all the best cons require careful planning once per session I may create an aspect with 2 free invocations by describing how I arranged it via a brief flashback

Vulnerability: –

The Undesirables: Winnifred Peakes

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Image copyright JEShields

Nobody asks to be a werewolf, least of all a promising initiate of an ancient magical order. Life tends not to ask though, which is how Winnifred Peakes found herself barricaded into the Chancer’s Hand saloon during a siege that lasted close to a week. Night after night the werewolves breached the barricades, taking with them the townspeople a few at a time. Amongst them was her tutor, the senior Allomancer assigned to begin her training.

Winnifred was critically wounded on the penultimate night of the siege but made a miraculous recovery thanks to the werevirus now cursing through her system. Since the siege she has kept the virus (mostly) in check through magical talent and sheer force of will but it has left its mark, with each wound healing over in vicious scars that take weeks to fully fade.

Leaving the West behind her she travelled to London in search of her Order only to be cast out by the elders who were meant to train her. Without the means to return home it wasn’t long before she crossed paths with the Brotherhood. While the Chapter report listed her only as an independent talent Mina pieced together the data and recruited her into the Undesirables in return for occasional access to the Brotherhoods mystical archives. Winnifred may have forsaken by her Order but all that means is she’ll have to teach herself.

Approaches

Disciplines

Forceful d10

Mystic arts d6

Sneaky d8

Covert ops d8

Quick d8

Social engineering d4

Careful d4

Combat & tactics d10

Clever d6

R&D d4

Flashy d6

Faith: 4

Concept: Werewolf of the Wild West
Trouble: Branded with the scars of my past
Discipline 1: Forsaken initiate of the Iridium Order
Discipline 2: Survivor of the Chancer’s Hand siege
Discipline 3: Barroom brawler with a bite

Stunt 1: Because I am cursed by the werevirus I may clear one minor condition per turn by spending a demon die
Stunt 2: Because I can smell danger I get +2 to quickly overcome traps and ambushes
Stunt 3: Because I ain’t from around these parts once per session I may effortlessly distract an unsuspecting individual by playing into the stereotypes associated with the Wild West

Vulnerability: Because my pain only makes the beast stronger if I take a moderate or severe condition I must make a Forceful + Mystic arts roll (difficulty 10) to prevent myself from releasing the animal inside. If I fail I clear all my conditions, treat everybody as an enemy and must fight until an opportunity to escape presents itself.