The shadows came for Joseph when he was only a child, one of the many children at the workhouse that hadn’t been expected to last the winter. Instead of taking his soul to the other side the darkness lay almost dormant, carrying him through one winter after another. As he grew so did the shadow, intertwining with his soul little by little until they were one and the same. Light and dark became something else, something that could only exist in the transition between the two.
That was where Mina found the man who had taken the name of Mr Clink, in the bustling shadows of London, trying to find a semblance of balance. Living on the edge has shown him the truths of Victorian society, of uncontrolled greed and morals forgotten at the drop of a hat. He fights it in the only way he knows how, with darkness and unrestrained violence. His soul is already damned, so maybe the ends will justify the means.
Mystic arts d4
Covert ops d4
Social engineering d6
Combat & tactics d8
Fringe: Shadowbound 10
Concept: Shadowbound drifter
Trouble: Slowly succumbing to the darkness within
Discipline 1: Raised by the streets
Discipline 2: The ends justify the means
Discipline 3: They can’t fight what they don’t see coming
Stunt 1: Because my shadow has hands too I gain +2 when I forcefully create advantages by grappling with foes in close combat
Stunt 2: Because there are doorways in the darkness I can step between any two shadows I can see once per scene for the cost of 1 demon die
Stunt 3: Because I choose not to hold back my anger once per scene if I create the aspect “Wide open to attack” against myself I gain +4 to forcefully attack in close combat.
I’ve got a few Demon Hunters projects in the early stages of production right now. One is planning a game for my own stag weekend, which will kick off by getting my old group back together for a one-shot of Demon Hunters. The adventure I’m planning is actually part of a bigger mission, Rocket Demons of Antiquity. Ultimately the finished product will take place over two time frames, modern and the Victorian eras. For the latter, I intend to include a set of pre-generated characters, led by none other than Mina Harker from Bram Stokers Dracula. Her draft text is presented below:
Mina Harker, leader of the Undesirables
After their encounter with Dracula, the Harkers were brought into the Brotherhood by Abraham Van Helsing. They had already seen too much for any other option. While Johnathon rapidly progressed within the organisation Mina was side-lined thanks to the inherent sexism of the era and unspoken fears that she had been forever tainted by Dracula. Relegated to the archives she took it upon herself to form a team comprised of those who the Brotherhood considered incompatible with modern Victorian morals. Supernaturals, infernals, undesirables.
So long as they retain a spark of good within their souls Mina will work with them. Using insights gleaned from mission reports, historical records and the Brotherhood’s ability to tap into telegraph/telephone networks worldwide Mina directs this group of outcasts, operating outside and around Brotherhood channels and limitations. Her intellect and position within the Brotherhood ensures that her team are able to get to and deal with incidents that fall outside the remit of all but the highest Chapters.
Mystic arts d4
Covert ops d10
Social engineering d6
Combat & tactics d4
Concept: Ostracised mastermind archivist
Trouble: Forced to prove myself over and over
Discipline 1: Operating under the Brotherhood’s radar
Discipline 2: No detail too small
Discipline 3: Just a woman!?! I’ll show you, you $@&hole!
Stunt 1: Because I just need to collate the evidence I get +2 when I cleverly overcome or create advantages by piecing together existing clues
Stunt 2: Because I must be free to act despite the expectations of society once per session I may flawlessly fashion or obtain a disguise that will let me act freely in my current location (The disguise may be male or female but not of a specific individual)
Stunt 3: Because I will not fall under their control I get +2 when I forcefully overcome supernatural attempts to influence me
Missionary Opposition is an Adventure Starter for Dead Gentlemen’s Demon Hunters: A Comedy of Terrors. It was inspired by the first episode of Demon Hunters: Slice of Life and is the first in a series that I’ll be releasing for the game. Going forward each will be based upon an episode of the series and will provide adventure inspiration in a condensed 3-4 page format. In the vein of Dungeon World’s adventure starters these are not fully fledged adventures but serve as building blocks. Within each you will find:
The Briefing – The background to the mission, an opening teaser and the core Mission Sinistra to guide your planning.
Locations – Important locales with suggested aspects, intel, threats and events. How they link together is left for the group to determine during play.
DMCs – The individuals and monsters central to the events detailed in the briefing. The aim is to detail the primary antagonist, a supernatural threat or mob and a normal who has been unwittingly caught up in events.
As always please do share, repost and reblog to spread the word that this is out there.
I promised it so here it is, the draft of Missionary Opposition, an Adventure Starter for @deadgentlemen Demon Hunters RPG. At this point I’m happy with the text while the layout needs work, the current design is just a quick test to see if the idea in my head matches up to reality.
This will be the first in a series of starters, my aim is to produce one for each of the episodes in the series.
31st) What do you anticipate most for gaming in 2018?
End of the month and the final question. To be honest I’m not sure I’m really anticipating anything in particular for gaming in 2018. I’m not even sure I could list many games that have been announced as coming out next year.
What I do have though is a list of hopes for 2018, mostly focused around my own work. If I’ve not done so by then I will get Project Cassandra finished and published. Realistically it shouldn’t take that long but then again after DragonMeet last year I would have said I would have it out well before now. I know how to adjust the skills to deal with the issues highlighted by the playtest, the main issue now is getting a final playtest in of the changes.
The other area I want to focus on are my Demon Hunters adventure starters. I’ve published one already and the second, inspired by the Slice of Life episode Missionary Opposition is midway through drafting. After that I have notes for 2-3 more plus some rules hacks that I want to get out there. The last of those adventures is probably going to be a fairly hefty project, the current design includes two distinct but related plot threads occurring over a century apart from one another. My aim for that is to put it up as a PWYW adventure, the working title: Rocket Demons of Antiquity. That will probably change given antiquity normally refers to a much earlier time period than I’m looking to set the adventure but for now I like it.
I’m hoping that the lessons learned from this month of short posts can work well towards producing those. I’ve enjoyed answering the questions and a paragraph or two each day during my lunch break or on the bus will quickly add up to a substantial amount of material to work with.
Following on from the 200 word RPG challenge I decided to expand upon TowerFall and flesh it out into more complete micro-RPG, limiting myself to a single page. The extra real estate allowed me to do two things, rework the main rules to clarify areas I wasn’t too happy with originally and to add in an entirely new section: character classes. My intention with the classes has been to add a mechanical depth to the characters while, hopefully, evoking the classical fantasy genre.
I’ve still got a final round of proof reading / error checking to do but want to put it out there now (if you spot any glaring issues please let me know). The final thing that comes with this first game is a new name, LunarShadow Designs and a logo to go with it. I’m still getting used to it but LunarShadow.net, while fine for my domain name, just doesn’t work as a name for publishing under hence the change. Next up, redesigning this blog and setting up a drivethruRPG publishers account for another place to share what I produce.