2020: Initial Projects

After a rush of activity at the end of 2019 I’ve started the year a little more sedately while I work out what I want to focus on. Right now that has involved a significant amount of jumping between ideas, making a little progress and then moving to the next one. I’ve completed a draft of The Geller Protocol, the first of my Sprawl mission packets (using a minimal one page format) and made headway with Say Aaargh, an expanded version of the very first Demon Hunters adventure I ever ran. Progress on Clean-Up Crew continues to evade me – the Fiasco format is harder to get my head around than I ever imagined but I would really like to get it completed so I can wrap up the Slice of Life material.

In typical fashion it is The Dyson Eclipse where my brain is firing on all cylinders. It probably helps here that I’m still at the ideas stage, so I can just jot down options and possibilities without needing to work them into a cohesive whole. What I’m still missing though is that central conceit.

What is the core focus of the game, what do the characters do.

Until I can get that solidified any real progress is going to be at a glacial pace as I can’t lock in mechanics without that aspect. So for now I’m researching – despite being a massive sci-fi fan my collection of sci-fi RPGs is relatively small. I’ve picked a few core systems to go over, to see how they work through the problem and what options they present for gameplay beyond the typical scoundrels in space.

The final thing I’ve been working on is learning to use Affinity Publisher after buying a new desktop computer for at home. That has been a lot of fun and I’ve been going back to basics as I get to grips with it. So far, so good and I think the fact that I have a much better appreciation of layout concepts than when I first opened up Scribus has been a massive help. I’ve started to put together a series of layout templates for Demon Hunters as once Clean-Up Crew is out I’d like to do a complete revamp of my layout. There isn’t anything explicitly wrong with my existing format but it could definitely be a lot better. The alternate badness table incorporated a number of new elements and going forward I’d like to have a template that would be useable for both PDF and print formats. Yes, that’s right. Print. DrivethruRPG offer print on demand options so I think it is worth exploring. It would be great if some day in the future I could offer material at a convention and this is one of the options that would facilitate that.

After saying that I’d started off sedately putting this together actually makes me realise that I am already making progress on projects even if it isn’t automatically apparent.

Reflecting on 2019 – Part 3: Earnings

As the hobby grows and diversifies there has been a growing trend amongst indie developers to talk about sales and earnings. While I am only a small hobby publisher I wanted to put my numbers out there, partially so the info is available but also as a point of reference for myself for next year.

DrivethruRPG

ProductRelease Date2019 Sales (Paid / Total)Total Sales since release2019 EarningsTotal Earnings
Towerfall05/2016– / 18207
Channel Surfing05/20173 / 20283$3.50$5.13
Missionary Opposition12/20172 / 24241$4.55$7.80
Lockdown08/20184 / 37162$3.75$5.77
Trick of the Light07/20196 / 106106$7.02$7.02
Talentless Hacks12/20192 / 7171$0.70$0.70
The Tannhauser Investment10/2019– / 299299
The Synth Convergence11/201917 / 1717$48.00$48.00
Earnings represent my personal take home after deduction of marketplace fees and automatic payments to collaborators.

Itch

ProductRelease Date2019 Paid Sales / Community copies / Total Downloads*2019 EarningsTotal Earnings
Channel Surfing05/20190 / 0 / 0$0$0
Missionary Opposition06/20190 / – / 1$0$0
Lockdown06/20190 / – / 1$0$0
Trick of the Light07/20190 / – / 4$0$0
Talentless Hacks12/20190 / – / 2$0$0
The Synth Convergence11/20192 / 3 / 39$10.72$10.72
*Itch reports the total downloads for a product as the sum of each individual file as opposed to number of individuals who have purchased the product. For The Synth Convergence this sums both downloads of the free demo and the two files in the full trilogy – what I don’t know is whether those are by the same users or unique users.
Earnings represent my personal take home after deduction of marketplace fees and automatic payments to collaborators.

Not listed in those tables is the £60 for Ghosts of Iron as part of the Crystal Heart kickstarter or a small amount of affiliate link earnings, adding those in brings my total earnings for 2019 to ~£110. Not exactly much but definitely better than nothing.

Thoughts

Looking at the tables there is quite a stark difference between the two platforms. DrivethruRPG is the dominant marketplace for RPGs and the number of downloads reflects this. It is impossible, however, to determine how many of those downloads represent active engagement with the product versus people scraping the site and downloading every free/PWYW release.

With the exception of Missionary Opposition, which started as PWYW before I switched it to a $1.50 paid product, each of my adventure starters for Demon Hunters have been released as PWYW. The main reason for this is because I originally pledged to produce them as a way of supporting the Slice of Life kickstarter. I said I would make them freely available and I have but going forward my plan is to switch over to a predominantly paid model. The overall sales will be smaller but I would like to price future adventures higher to reflect the work that has gone into them. The question here though is whether there is a market for more Demon Hunters material.

The big seller was obviously The Synth Convergence, which has quickly racked up a number of sales. I’d attribute this to two things – The Sprawl is quite a well know game and it received a number of promotional boosts thanks to people retweeting or mentioning it. Even with that though the number of sales on drivethruRPG were higher than on itch. I’ve seen people talking about itch being a better platform and getting more sales than on drivethruRPG but I think that is going to be very dependent on what you’re releasing, whether you’re a known entity and the circles you interact with. I’m not going to stop publishing there but clearly it will require more work going forward.

New Release: Talentless Hacks Adventure Starter for Demon Hunters RPG

Hollywood. People go missing all the time, it’s a big place and people don’t tend to announce when they’ve decided to give up the dream and head back home. So when a 3rd rate mystic was apparently possessed live on daytime TV the Brotherhood took notice and your team got the call. Track down the mystic and find out what’s really going on. They’re probably just another run of the mill fraud but if not we need to find the spirits and this group of talentless hacks before whatever they summoned gets loose.

Talentless Hacks is an adventure starter for the Demon Hunters: A Comedy of Terrors RPG by Dead Gentlemen Productions. Inspired by the Demon Hunters Slice of Life bonus episode Feed the Beast this adventure starter provides a framework for DMs to adapt and run an adventure for their home groups.

Within it you will find a mission overview, breakdown of important locations, intel, threats and a collection of NPCs to populate the adventure. With an open ended structure it is up to you and your group to decide how the adventure will unfold

Will the Chapter save the day? Possibly. 

Will they be lauded as heroes? Unlikely.

Will the chaos and destruction that follows them be captured on camera and risk exposing the entire Brotherhood? Almost certainly.

Talentless Hacks is available now from drivethruRPG and itch.io as a Pay What You Want release. Paid purchases, feedback or reviews are greatly appreciated and keep me motivated to produce more material.

New Release: The Synth Convergence

Initialising subroutines… decryption protocols active
(cy2.12) CaseHD@AlphaC
Password: *****************************
Identity confirmed… Welcome back runner

Encrypted message incoming
RouteTrace.ise: Interrupt error 2.5 – dumping log
Message begins:

Welcome to the future hackers and runners, mercs and shadows. Welcome to The Synth Convergence from LunarShadow Designs.

It takes time and money to be a professional which means one thing – jobs. Off the book, spec-ops jobs run by deniable resources that work outside the Corporate system that runs the Sprawl and every other one just like it. The Synth Convergence provides teams with a trilogy of new missions built around synthetic lifeforms. Push the limits of technology with independent, autonomous artificial intelligences that require no sleep, no wages and no rights.

In The Tannhauser Investment (also available as free demo from drivethruRPG and itch.io) your team are brought in to negotiate the tricky process of a hostile Corporate takeover – all while evading the awareness of the synth consciousness built into the super-luxury hotel the target is holed up in.

The Infinitive Extraction takes the team to the beating heart of the entertainment districts as they seek to extract Infinitive Cascade, the hottest DJ on the circuits from an exploitative contract. But do your employers want them for their musical talents or the military codebase at the core of their personality matrix?

Finally in The Vanda-Weiss Demolition the past catches up with your operatives as they face off against The Evolved, a radical fringe group dedicated to wiping out synths and returning humanity to the true path before they are toppled by their own creations.

Get in, do the job, get out. It’s never that simple but if it was they wouldn’t have hired professionals like you.

The Synth Convergence is available to purchase now from driveThruRPG or itch.io. The Synth Convergence requires a copy of The Sprawl RPG to play. Purchase it from Ardens Ludere on driveThruRPG. Support the creators – buy the game.

New release: The Tannhauser Investment, a mission for The Sprawl RPG

Initialising subroutines…
(base) Cereal.K@WJOHM_internal1:/usr/lib/resolvconf$ GaffEm -i rutger.bat -a 256k -t 1.1m
task = get() “/opt/conStruct/envs/cy5/lib/sitepackages/
joblib/pool.cy”, line 147, in get
racquire()
KeyboardInterrupt
KeyboardInter……

Encrypted message incoming
Target: Chenda Phy, CFO Bora Industrial
Regards: Hostile takeover

Specification: Initiate contact with target at secure public location and negotiate transfer of controlling stake in Bora. Phy currently resident at  secure, independent accommodation. Caution advised – significant intrusion countermeasures in place.

RV @ [DECRYPTING]] if interested.

Welcome to the future hackers and runners, mercs and shadows. Welcome to The Synth Convergence, a new trilogy of missions for The Sprawl RPG built around the thematic core of Synthetic Intelligence and the societal fallout that follows their emergence. The Synth Convergence offers teams a chance to push the boundaries of technological progress and answer the question of how far they will go to secure their lucrative Corporate payoffs.

Today we are releasing the first mission, The Tannhauser Investment, as a stand-alone preview while we complete the final editing and layout of the full collection. This asset acquisition contract will require your team to infiltrate a super-luxury hotel operated by a dedicated synthetic personality and secure the biometric signatures of their target. Why? To enact a decidedly hostile takover of a subsidary Corporate asset. All in a days job for a professional, in and out without collatoral damage.

The Synth Convergence reflects a new direction for LunarShadow Designs – It is my first publishing foray into the vibrant space of Powered by the Apocalypse games. It is also my first time working in collaboration with another designer, Chris Stone-Bush (@hyvemynd), who created the outlines for two of the three missions. Between design, writing, editing and layout the process has been one of continual development and I’ve learned numerous lessons that I’ll be putting to good use in the future.

You can download The Tannhauser Investment for free from driveThruRPG or itch.io with the full trilogy scheduled for release in November. This mission requires a copy of The Sprawl RPG by Ardens Ludere.

The Synth Convergence – Missions for The Sprawl RPG [Coming soon]

Over the past couple of weeks, I have been slowly teasing an ongoing project over on Twitter – The Synth Convergence, a trilogy of missions for The Sprawl RPG.

Current draft of the cover mage

Like Gibson’s original Sprawl novels these stories are thematically rather than narratively connected. For our missions the focal point is Synths – artificial lifeforms that are pushing the boundaries of their programming and gaining sentience in a society that has come to rely on them as cheap, disposable labour. Through the course of the missions the team will have to infiltrate a self-aware luxury hotel, extract a synth DJ seeking to defect to a new Corporation and finally facilitate an act Corporate revenge that will have a lasting impact on the Sprawl.

Working on The Synth Trilogy has been a learning process. It’s my first collaboration with another designer, HyveMynd, who designed and blocked out two of the missions. It has also required that I significantly improve my graphic design skills, a fun challenge I’ve been giving 10-15 minutes to during lunch breaks. I think the results speak for themselves and I’ve learned a lot of lessons that I’ll be applying to future projects.

Working draft of the page layout

The trilogy is nearing completion. I’m in the process of editing the core text while working on the layout documents guided by the official Mission Files supplement. It’s slow going but moving forward and my aim is to have it all completed soon. Until then keep an eye on twitter for more updates.

#RPGaDay2019 26th August: ‘Idea’

August has come around once again which means it’s time for RPGaDay 2019. In a shift from the questions format of previous years this year is characterised by a series of prompts, which I’ll be attempting to answer each day with a short post, with the prompt word highlighted in bold each day.

Day 26: Idea

Project Cassandra started life as a hack of Lady Blackbird but the idea for it actually came from The Bureau: XCOM Declassified. It’s a Cold War, third person tactical shooter and prequel to the typical XCOM games. It’s highly stylised and over the course of the game you gain access to a range of advanced technology that include things such as levitation, cloaking and even mind control. Playing the game it struck me that many of the abilities could easily be explained as psychic talents. It was a simple leap to go from that to secret government projects to develop psychics given they actually existed! MK-Ultra and the Stargate Project may have never yielded any results but what if they had?

The idea to focus on saving the life of the President was also inspired by Lady Blackbird. While you can play in the expanded setting of that game the published rules have a clearly defined and singular goal – escape the clutches of the Imperial forces and deliver the titular character to her secret lover. I wanted the same for Project Cassandra – a clear, single purpose adventure that could be run as a one-shot or mini-campaign. While the game could be expanded out into any number of ‘psychic operatives complete secret missions’ I felt that would spoil the central conceit. It’s worked well in playtesting and I’ve yet to feel the need to push out into a full blown campaign format.