31st) What do you anticipate most for gaming in 2018?
End of the month and the final question. To be honest I’m not sure I’m really anticipating anything in particular for gaming in 2018. I’m not even sure I could list many games that have been announced as coming out next year.
What I do have though is a list of hopes for 2018, mostly focused around my own work. If I’ve not done so by then I will get Project Cassandra finished and published. Realistically it shouldn’t take that long but then again after DragonMeet last year I would have said I would have it out well before now. I know how to adjust the skills to deal with the issues highlighted by the playtest, the main issue now is getting a final playtest in of the changes.
The other area I want to focus on are my Demon Hunters adventure starters. I’ve published one already and the second, inspired by the Slice of Life episode Missionary Opposition is midway through drafting. After that I have notes for 2-3 more plus some rules hacks that I want to get out there. The last of those adventures is probably going to be a fairly hefty project, the current design includes two distinct but related plot threads occurring over a century apart from one another. My aim for that is to put it up as a PWYW adventure, the working title: Rocket Demons of Antiquity. That will probably change given antiquity normally refers to a much earlier time period than I’m looking to set the adventure but for now I like it.
I’m hoping that the lessons learned from this month of short posts can work well towards producing those. I’ve enjoyed answering the questions and a paragraph or two each day during my lunch break or on the bus will quickly add up to a substantial amount of material to work with.
After much faff a new working version of TowerFall is now live on DriveThruRPG! Suffice to say this took far longer than I wanted it to but I can say that it was certainly a learning experience. First lesson is one that I’ve tried to drill into my students many times, always double check everything.
The second is that PDF format compliance is apparently rather difficult to get right. In order to identify the issue I turned to a free trial of Acrobat Pro as this seems to be the standard for the creation of PDF printers files (the X-1 and X-3 formats). I’d been working on the assumption that something in Scribus was failing to meet the standard and thus causing the conversion error on DriveThruRPG. Imagine my surprise then when all my original files pass the preflight checks in Acrobat and are reported as meeting the standard. Better yet, if I open them in Acrobat then export them again they suddenly work with the DriveThruRPG system.
Brain clonk. Yep. Both pass the preflight checker, only one works.
My guess at this point is that there’s some sort of subtle error with the Scribus formatting, possibly associated with font embedding based on some further research. I’ll bring it to the attention of the Scribus forums to see if it’s a known issue and if there’s any work around. If there isn’t that leaves me with a quandary, namely that I can’t justify the cost of a regular subscription to Acrobat Pro let alone the full creative cloud software that includes InDesign.
In the long term I’m sure I’ll work out something, the completion of Project Cassandra is still a way off while my Demon Hunters adventures are slowly coming together. I’m hoping to participate in GameChef 2016 if the themes manage to grab me, the ingredients for that go live this evening.
So wrapping up with that link once again: TowerFall is now actually properly live on DriveThruRPG
Correction: Ok, so my below post was rather premature, it seems that there was an issue with the file that neither I nor the preflight software at DriveThruRPG spotted. That resulted in a corrupted file which I also failed to spot before I put this post up. So it’s been a learning experience, if only in why not to jump the gun with files. I’m currently trying to resolve the issue but that’s taking longer than I’d like, once it’s sorted I’ll make Tower Fall available again.
Another quick update but I didn’t want to hold this one back. Following the release of Tower Fall, my first micro RPG, I’m glad to announce that LunarShadow Designs can more be found on DriveThruRPG! You can find my publisher page at http://www.drivethrurpg.com/browse/pub/10032/LunarShadow-Designs while Tower Fall is available to download from
I’ll still be releasing material here on my main site but where possible the final products will also be available at DriveThruRPG. While Project Cassandra remains a priority I’ve a few other pieces outlined, including another one page game and an adventure collection for the Demon Hunters RPG.
Following on from the 200 word RPG challenge I decided to expand upon TowerFall and flesh it out into more complete micro-RPG, limiting myself to a single page. The extra real estate allowed me to do two things, rework the main rules to clarify areas I wasn’t too happy with originally and to add in an entirely new section: character classes. My intention with the classes has been to add a mechanical depth to the characters while, hopefully, evoking the classical fantasy genre.
So here it is, TowerFall by LunarShadow Designs.
I’ve still got a final round of proof reading / error checking to do but want to put it out there now (if you spot any glaring issues please let me know). The final thing that comes with this first game is a new name, LunarShadow Designs and a logo to go with it. I’m still getting used to it but LunarShadow.net, while fine for my domain name, just doesn’t work as a name for publishing under hence the change. Next up, redesigning this blog and setting up a drivethruRPG publishers account for another place to share what I produce.