Kickstarter: Choose your own Sci-Fi stock art by JEShields

If you’ve been following my Demon Hunters or Project Cassandra posts then one thing you might have noticed is a consistent art style for the characters. That’s because the vast majority of the artwork I’ve used to date has come from a single source, James Shields (JEShields). He primarily releases his work on Patreon and drivethruRPG but every so often runs a Kickstarter for larger projects.

His latest is focused on Sci-fi stock art, what makes it unique though is that the final images will be released as a series of mix and match components. Want an alien cantina but with a giant arachnid in place of the bounty hunter? Switch them out and create the new scene. The possible number of combinations is massive, especially if you go all in and pick up each of the five packs (weapons, ships, portraits, characters and scenes) on offer.

If the art itself wasn’t enough then how about bonus backer rewards of games and supplements donated by a range of indie publishers? I won’t go over the full list but suffice to say they really boost the value of the Kickstarter.

The Kickstarter can be found at https://www.kickstarter.com/projects/jeshields/choose-your-own-sci-fi-stock-art and runs until the early morning of the 15th June (UK time).

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Mission Planning: Rockets and demons and succubi (oh my)

Happy Anniversary, the second episode from Demon Hunters: Slice of Life was released to Kickstarter backers this weekend and as with the first episode I have pledged to release an adventure starter inspired by the episode (you can find the first one here). I don’t want to drop any spoilers for the episode but suffice to say that it has already provided the seed of an idea centred around something I haven’t tried before: a hostage situation. The format will be the same as for Missionary Opposition, 3-4 pages with a combination of background, locations and NPCs. In place of the magical tome for the first mission I’m going to introduce something shamelessly stolen from The Sprawl – a mission clock with a twist, as well as being affected by the actions of the PCs it will serve as a timer for the mission. I’m still only fleshing out the details but my aim is for it to work akin to the GMs Demon Dice pool but restricted to a single roll to set the difficulty of the final skill challenge. In addition to adding dice over the course of the mission as a countdown character actions at crucial points will increase or decrease the pool, even if the reasons why aren’t immediately obvious to the players.

Alongside this adventure starter I have a second adventure in the works. This one is at a much earlier stage but will be getting a partial playtest when I GM it at my own stag party in a few weeks. Set, at least partially, during the Victorian era it will focus on a non-Brotherhood team. A team of outsiders, of outcasts. Of undesirables battling steampunk Rocket Demons.

Because why not?

RPGaDay 28th & 29th

28th) What film or series is the most-frequent source of quotes in your group?

So I forgot to schedule a post for this question, partially down to finding it a little meh. Amongst the groups I’ve played in quotes have generally come from either the source material for the game (such as Firefly) or from the latest favourite show. There’s also a general tendency towards in jokes / references to previous games and they’ll often predominate over external sources of quotes.

29th) What has been the best-run RPG Kickstarter you have backed?

Fate Core. Seriously, Evil Hat ran that campaign pretty much perfectly. Great product, great time management, brilliant communication and a level of openness that was above and beyond what was needed. The Fate Core Kickstarter was also the first I’d backed where the draft material was made available almost immediately, followed by regular updates. The combination of how well that campaign was managed, combined with a few terrible campaigns (looking at you Metamorphosis Alpha) has resulted in me being far more hesitant in backing games. These days backing something on Kickstarter generally requires one of two things for me, that I know the company and trust them to be able to run a decent campaign or failing that there should be an early draft of the game that will be made available not long after the campaign ends. I understand that for smaller companies part of the aim of the Kickstarter might be to bring on writers but if you can’t or won’t at least show me a draft of the central mechanics then there’s a problem. Too many campaigns seem to be a list of what the game might be, if you’re at the Kickstarter point already then that sort of planning and initial playtesting should be done.

RPGaDay 2017 August 10th

10th) Where do you go for RPG reviews?

Mostly I’ll search for them rather than have a single site that I go to. For the majority of games my interested tends have been stoked through twitter, podcasts or a forum and I’ll then go in search of actual reviews of it. The rise of kickstarter has made this harder though as a lot of the games I’ve bought recently weren’t out and therefore didn’t have reviews. In those cases I have to rely on the pitch for the game and what the company has released before. That in itself is a difficult combo and I’m actually finding myself shifting away from backing games at that stage; it doesn’t help that I have so many kickstarter games that I’ve read but never played.

First Thoughts: Torg Eternity Preview 1

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Torg holds a special place in my heart, it was the first proper tabletop game I ever played and also the first system I even ran a campaign in. As much as I love the game the system underlying it has a tendency to get under my skin, especially the use of multiple sub-systems which were intended to give each Cosm a unique feel. The game is a product of it’s time (which was the early 90’s) so it’s with interest that I’ve been keeping track of any attempt to update and re-release it.

Torg Eternity is the long awaited new edition of the game and Ulisses Spiele who currently own the licence have recently put out the first preview for the new game. At the moment the details are limited, mostly focused on what the principles for design and what core elements they are maintaining. The design principles are:

  1. The rules must be easily identifiable as being Torg
  2. The resolution of actions must be fast and easy
  3. Reduce the number of sub-systems while keeping the Torg flavor.
  4. Changes must provide benefits. No changes for the sake of change.

All in all the preview is a solid start and it looks like a lot of the bits I really like about the system are staying put. Central to those are the core roll mechanic, the drama deck and possibilities, without which the game just wouldn’t be Torg.

The reduction in sub-systems is something that the game definitely needs. There were just far too many in the old game, especially given each of the many Cosms had it’s own unique aspects. Magic in particular was overwhelmed with systems, there were in the end close to 7-8 distinct magic systems each with it’s own quirks so anything that reduces the constant need to look up rules is a massive bonus as far as I’m concerned.

The other big change in this first preview is the removal of separate action and effect totals, which tended to complicate matters. The new system replaces this with a bonus die system – beat the target by 5 and you get +d6 to your result (such as to damage), beat it by 10 and get +2d6. Simple, quick and hopefully effective.

That’s all from this preview, it looks like the Kickstarter for the game will be sometime early next year so plenty of time for more updates.

The Gamers: Humans & Households Episode 1

Continuing the theme with more Dead Gentlemen Productions genius I thought it would be worth bringing the latest entry into The Gamers franchise to the attention of more people. Humans and Households is a short 3 episode story that spins roleplaying on its head when a group of fantasy heroes sit down to play in a world of quiet desperation, a world where no one is safe from the dangerously mundane. Or in other words, our world. Having been in on the Kickstarter I’ve already seen all 3 episodes which are pure gold and absolutely hilarious. Now if only I could work out how to run a game in this style without my players realising…

Demon Hunters RPG Kickstarter: Link & Update

DHRPG_FB_Cover_KSA quick update on the Demon Hunters RPG Kickstarter given I wasn’t able to get online while I was away. First off the link for the Lickstarter is: https://www.kickstarter.com/projects/deadgentlemen/demon-hunters-rpg-a-comedy-of-terrors (or you can click the banner above). Go take a look, watch the video and please consider contributing. The project is already over 2/3 of the way to being funded after only 4 days, given there are a further 26 days to go it’s pretty safe at this point to assume it will fund and that it’ll hit at least a few of the stretch goals.

So what’s on offer through the Kickstarter? Well the obvious focus is the main rulebook for the new game, which will be available as PDF, print on demand or deluxe print editions. In addition there will be PDF editions of a Players Guide, Adventure Guide and a sample adventure plus extras such as character sheets, adventure logs etc. On the physical side of things higher reward levels will include custom dice, a Brotherhood pin, reversible dice bag and even temporary tattoos of the Brotherhood or Order logos. All in all a pretty good set of options.

One of the big issues with Kickstarter though is the potential for deadlines to be missed or even entire projects to collapse after fully funding. Here I don’t think it will be an issue. Firstly the people running this are also associated with Zombie Orpheus Entertainment, who managed The Gamers Kickstarters (with The Gamers: Hands of Fate raising over $400,000). They’ve run into most of the Kickstarter issues already, including deadlines and distribution so I doubt this project will cause any problems on that front. Secondly a lot of the writing is already completed, which is always a good sign given the number of RPG projects that run into difficulties because contributors fail to hand in material on time (or ever).

There’s one final reason that I think you should back the project – because at least a few of my own Tau 19 will be showing up in the final material and I’d love to see them in print. Speaking of which here they are in a couple of quick wallpaper mash ups of their original pictures (same image, just different aspect ratios):

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