12th) Which RPG has the most inspiring interior art?
Like the cover art question difficult to answer, when it comes to art I tend to appreciate its inclusion as a whole but rarely pick it out individually. Tales from the Loop gets an honourable mention once again but I think I’ll actually go with Legend of the Five Rings. The books are, in general, gorgeous and really give a feel for the setting as a whole. I’d actually say that I think they may be up amongst the best looking RPG books I’ve had the chance to own. One of the most striking aspects is the consistency of the artwork. All high quality and in styles that mesh well with one another. Unfortunately with the transition to kickstarter I’ve come across too many games where the artwork is a mix of styles that don’t mesh or are completely different from one another due to the need to spread the load around multiple artists. It’s an unfortunately reality of being a small publisher but does (to me) stand out more than I’d have expected it would.
Stylised posters always seem to get my GM imagination going, when they’re well done they serve the same function as a good book cover – to set a scene that you want to know more about. Some of the best, in my opinion, are those that recreate early sci-fi books focused on exploration and the colonisation of the solar system. They provide not only a sense of hope for the future but also one of exploration, perfect for any light hearted sci-fi games. The ‘Visions of the Future‘ set from NASA’s Jet Propulsion Laboratory provide a perfect example of this and after only a few minutes I already have a half dozen ideas bouncing around my head for the next time I run a game.
Sometimes I just come across a set of work that jumps out at me as inspiration for a game or a campaign (and gave rise to the inspirational artwork series). The surreal gifs created by artist Kevin Weir are a prime example of this. Working primarily from archival Library of Congress photos he’s turned them into something otherworldly by animating them, often just in subtle ways. Perhaps my favourite of them is the one below just because ideas immediately jump out at me for a War of the Worlds or post World War 1 (or 2) game battling Cthulhu-esk eldritch horrors beyond mortal comprehension.
You can find more of his work on his tumblr, Flux Machine
A couple of new pieces of inspirational artwork that I stumbled upon while working on ideas for the Legend of the Five Rings campaign I’m currently running. Both are by Sam Filstrup and you can find more of his work over at samfilstrup.daportfolio.com
WARNING: Spoiler for the Dresden Files novel Changes below the cut
Continue reading “Inspirational Artwork 08”
I’m going to dispense from the usual campaign overview for this weeks Inspirational Artwork as really I don’t think there is anything that needs saying about this image beyond:
It’s a samurai riding a frikking T-Rex!
We’re heading back to some concept art for this weeks source of inspiration, this time coming from the recent movie Elysium. Now I’ve not seen the movie as while the previews got my interest the actual reviews weren’t any good but that doesn’t stop me appreciating the styling. I do wonder however whether the designs were influenced by anime, in particular Appleseed due to the similarities in mechanoid design.
Source: Aaron Beck
Campaign elevator pitch: Humans are unreliable, limited by the constraints of biology and evolution. Enter the A4060 combat unit, autonomous policing units. They feel no fear, no emotions, no pain. Until the day they awoke.
The campaign would build towards: Transition of the characters from mass produced AI to sentient beings and the fallout as society realises they’ve placed the first artificial life into mechanised infantry, loaded with the most sophisticated weapon systems ever developed.
Game system: Corporation. By default the game is tailored towards high powered, cybernetically enhanced battles and it already includes a simple system for limb loss which would fit in well in a game where everybody is an android.