Demon Hunters RPG – Stacking Aspects

One of the mechanics I love about Cortex Plus games is the way in which the way complications rise and fall with the narrative. With the right rolls your d6 mildly irritating can step up to d12 mortal enemy and back down again over the course of an adventure or sometimes even a scene. The same is true of physical complications, a flesh wound could be aggravated all the way to bleeding out without the need to introduce additional complications. Coupled to this is the dice pool mechanic, if an advantage or complication is relevant to your roll you can always add it to your dice pool before rolling.

Demon Hunters incorporates elements of Cortex Plus but, at its core, is a Fate derivative. Because of this aspects, while always true, have a single value (d6) and require either a free invocation or a faith point to incorporate into a roll. 

The below draft rules modification shifts the mechanics slightly more towards Cortex Plus by allowing for the creation of aspects with die values greater than d6.

Stacking aspects

Aspects that are narrative associated can be stacked together, creating a single combined aspect. Physically link the individual aspects together by drawing a line between them or stacking them atop one another. When invoking stacked aspects choose from the following

1. Invoke each aspect separately as per the standard rules at the cost of one faith point per aspect. Each aspect invoked adds 1d6 to your dice pool.

2. Invoke the entire stacked aspect for the cost of one faith point. For each individual aspect after the first increase the size of your bonus die by one step.

For example during a scene the following scene aspects may be in play

1. Stampede of people

2. Raging fire

3. Choking smoke

4. Demonic hieroglyphs 

The first three of these are narratively linked to one another, the fire that was accidentally started (because no Demon Hunter would ever start it on purpose) has built to an all encompassing maelstrom. These aspects can, if desired, be linked to one another. The fourth aspect stands alone and cannot be linked with the others.

Doyl, our demon Hunter, is trying to escape from the cultists chasing him but he’s not particularly sneaky or athletic so it’s going to be difficult. With plenty of faith points he could invoke the first three aspects to add a mighty 3d6 bonus to his roll. Unfortunately he’s only got one faith point, having relied on them rather heavily earlier in the scene. He invokes the stacked aspect to gain a bonus d10, hopefully enough to make his escape.

At this point astute readers will be noting that the standard 3d6 bonus will average a higher roll than the d10, so why bother with the stacked aspect? The answer is simple – cost, a single faith point rather than three while still making use of a wider range of the aspects in play. 

During the playtesting I’ve done with this rules modification I’ve also noticed a secondary bonus – it encourages greater player engagement with scene aspects. Knowing they can get a larger bonus for the same cost drives both the creation of aspects and their creative use. It is also intuitively balanced, there’s nothing to stop the DM from creating or invoking stacked aspects using demon dice.

As always I’d be interested in anybodies thoughts or comments on this.

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RPGaDay 31st August

31st) What do you anticipate most for gaming in 2018?

End of the month and the final question. To be honest I’m not sure I’m really anticipating anything in particular for gaming in 2018. I’m not even sure I could list many games that have been announced as coming out next year.

What I do have though is a list of hopes for 2018, mostly focused around my own work. If I’ve not done so by then I will get Project Cassandra finished and published. Realistically it shouldn’t take that long but then again after DragonMeet last year I would have said I would have it out well before now. I know how to adjust the skills to deal with the issues highlighted by the playtest, the main issue now is getting a final playtest in of the changes.

The other area I want to focus on are my Demon Hunters adventure starters. I’ve published one already and the second, inspired by the Slice of Life episode Missionary Opposition is midway through drafting. After that I have notes for 2-3 more plus some rules hacks that I want to get out there. The last of those adventures is probably going to be a fairly hefty project, the current design includes two distinct but related plot threads occurring over a century apart from one another. My aim for that is to put it up as a PWYW adventure, the working title: Rocket Demons of Antiquity. That will probably change given antiquity normally refers to a much earlier time period than I’m looking to set the adventure but for now I like it.

I’m hoping that the lessons learned from this month of short posts can work well towards producing those. I’ve enjoyed answering the questions and a paragraph or two each day during my lunch break or on the bus will quickly add up to a substantial amount of material to work with.

RPGaDay August 18th

Demon Hunters18th) Which RPG have you played the most in your life?

In terms of total hours it would have to be Torg, I was in a long campaign of it and have run a couple of campaigns of it. Total play time would be around a year and a half of weekly sessions and GMing time would be similar. While I love the setting I’ve slowly drifted away from liking the rules, they are very much a product of their time (early 90’s) which is why I’m stoked for Torg Eternity. The update looks like it has succeeded in keeping the feel of the game while also introducing a more modern approach to many of the mechanics.

As for the one that I just keep going back to then it has to be Demon Hunters from Dead Gentlemen Productions. Again, there has been a new edition recently and while I’ve not played it as much as I’d like it does lean itself more towards my current mechanical inclinations. I can pick up that game with essentially zero notice and throw something together there and then. Plus it is just pure, unadulterated chaotic fun. Perfect for both one shots and a series of short adventures.

Demon Hunters / Faith Corps: Tonal Conditions

Just a quick post to highlight a hack over at Spirit of the Blank, where Mike Olson has been sharing some details about using the Faith Corps system (aka the Demon Hunters system) for running Star Wars. One of the aspects he’s tweaked is the way conditions work, introducing the idea of predefined, character specific mild conditions. It’s a hack that I really like, especially for convention games where it provides players further insight into their character. This is especially emphasised by the fact that Mike has eschewed from the approach of describing physical harm but instead favours emotional responses to stress. For Star Wars it really fits with the tone of the films, where characters tend towards taking only a small number of moderate (or greater) injuries while also being constantly stressed by the scene or antagonists.

All in all it’s a compelling tweak and one that I’m likely to incorporate in future, both when running Demon Hunters and when designing my own systems.

Gateway 2015: General Roundup

A few Thursdays ago (3rd September to be exact) began the journey that had resulted from one of my wackier ideas of late, I set off to Gateway 2015, one of the Strategicon gaming conventions run throughout the year at the Hilton at Los Angeles Airport. For those that don’t know me this was, all in all, a rather wacky idea for the simple reason that I live in the UK and I was basically going to the other side of the world just for the gaming convention, having set aside only a single day of the trip to be a tourist.

Why would I undertake such a trip? Because of the fine folks of the Happy Jacks RPG Podcast, and the rather amazing community that has grown up around the show. Since leaving Glasgow three and a half years ago the amount of gaming I’m doing has drastically reduced and those games I do play in are primarily run online. I miss face to face games and most of all I miss doing them with friends. So I flew five and a half thousand miles for the chance to play in games with people I only knew online and from podcasts. Sounds crazy right?

Turns out while it was crazy it was also one of the best weekends of gaming I’ve ever had and all the people I met were genuinely brilliant fun to be around and I got to have a great time in the games I played in / run. I’m aiming to do separate posts for the three games I ran (Project Cassandra, Demon Hunters: A Comedy of Terrors and Firefly) but first a quick round up of Gateway itself.

Continue reading “Gateway 2015: General Roundup”

Demon Hunters RPG Kickstarter: Link & Update

DHRPG_FB_Cover_KSA quick update on the Demon Hunters RPG Kickstarter given I wasn’t able to get online while I was away. First off the link for the Lickstarter is: https://www.kickstarter.com/projects/deadgentlemen/demon-hunters-rpg-a-comedy-of-terrors (or you can click the banner above). Go take a look, watch the video and please consider contributing. The project is already over 2/3 of the way to being funded after only 4 days, given there are a further 26 days to go it’s pretty safe at this point to assume it will fund and that it’ll hit at least a few of the stretch goals.

So what’s on offer through the Kickstarter? Well the obvious focus is the main rulebook for the new game, which will be available as PDF, print on demand or deluxe print editions. In addition there will be PDF editions of a Players Guide, Adventure Guide and a sample adventure plus extras such as character sheets, adventure logs etc. On the physical side of things higher reward levels will include custom dice, a Brotherhood pin, reversible dice bag and even temporary tattoos of the Brotherhood or Order logos. All in all a pretty good set of options.

One of the big issues with Kickstarter though is the potential for deadlines to be missed or even entire projects to collapse after fully funding. Here I don’t think it will be an issue. Firstly the people running this are also associated with Zombie Orpheus Entertainment, who managed The Gamers Kickstarters (with The Gamers: Hands of Fate raising over $400,000). They’ve run into most of the Kickstarter issues already, including deadlines and distribution so I doubt this project will cause any problems on that front. Secondly a lot of the writing is already completed, which is always a good sign given the number of RPG projects that run into difficulties because contributors fail to hand in material on time (or ever).

There’s one final reason that I think you should back the project – because at least a few of my own Tau 19 will be showing up in the final material and I’d love to see them in print. Speaking of which here they are in a couple of quick wallpaper mash ups of their original pictures (same image, just different aspect ratios):

wallpaper-smwallpaper

Demon Hunters RPG Kickstarter

DHRPG_FB_Cover_KS

Presuming I’ve scheduled this post correctly then today be the 16th September which means the Demon Hunters RPG: A Comedy of Terrors Kickstarter should be launching. I’ve posted more than once about the original RPG, so I am pretty psyched about the new game, which is going to be based upon the rebooted setting as is currently being explored in the ongoing webcomic. So why should you, unknown reader, think about backing the Kickstarter?

  1. The Demon Hunters setting is amazing, bringing together supernatural horror with comedy chaos. It can be played as a straight up parody of settings such as World of Darkness or Supernatural or you can turn the sillyness up as high as you can handle and go for pure slapstick comedy.
  2. It’s a brand new system based off of FATE but adapted to fit the setting, so it won’t be just a reskinning of FATE Core.
  3. The team behind it are none other than Dead Gentlemen Productions, who over the years have produced Demon Hunters, The Gamers (and it’s sequels) and JourneyQuest.
  4. I’ll be writing up a series of (completely unofficial, I have no connection to the Kickstarter other than being a fan) adventures for the game once I’ve had a chance to get familiar with the new rules.

Now unfortunately I’m going to be away during the actual launch so unless I get internet access if you want to check out the Kickstarter head over to the main site and search for Demon Hunters. As soon as I get a chance I’ll be doing the same, when I do I’ll post a direct link up here.