Demon Hunters: Slice of Life is an anthology web series from Dead Gentlemen Productions that funded on Kickstarter last year. It explores the everyday lives of characters within the wider setting, from the eternal duo of Gabriel and Silent Jim to new faces such as Wen, the first succubus to work for the Brotherhood. Alongside each episode comes the ‘Be Vigilant…’ and ‘Ask Sally’ shorts which respectively delve into potential threats to budding hunters and Anti-Tank Sally’s patience.
The series starts with Missionary Opposition with a rolling release of episodes over the coming weeks. As of publication 5 episodes have been released with more to come and as a Kickstarter Backer who has had advanced access, I can promise that the best of the series is still to come.
As an added bonus for fans of the associated RPG Demon Hunters: A Comedy of Terrors I have pledged to release adventure starters inspired by each of the main episodes. You can find Missionary Opposition on drivethruRPG while Lockdown, inspired by an as yet unreleased episode is currently being edited before I start on the layout. And if that wasn’t enough for you the Demon Hunting Manual A771: An Impractical Guide to Mission Planning has also just launched, providing further advice on creating missions and adventures to challenge Chapters from the heights of the Alphas all the way down to the lowly Omegas.
The next entry in Dr Ahoudi’s mutant menagerie is… the Spider-bear!
Inspired by both the image (acquired as usual by backing the patreon of JEShields) and the classic D&D monster the bugbear the spider-bear is a literal take on the name.
Strong, fast, aggressive and able to soak a number of hits the creature is perfect as a lone threat or as the central threat amongst a swarm of smaller assailants.
Download the Spider-bear character sheet now.
Having done a full character in the form of the Aether Knight I wanted to turn my hand towards a simpler creature for the next release. With the Demon Hunters setting incorporating both magic and mad science it was all too easy to imagine a range of unusual and warped creatures. The Volta Cingulata, or voltaic armadillo, is the first of those, a mad science experiment that didn’t quite have the impact its creator intended.
As an opponent the armadillo is easily overlooked. Small, relatively weak and not particularly aggressive. In its favour is its armoured shell and lone stunt, which allows it a single strong attack in response to being startled.
In developing the stunt I included an option to recharge it through the use of Demon Dice. Overall I find that with the exception of invoking aspects I fail to really make use of this GM resource, especially as I’m not fond of clearing NPC conditions without an in fiction reason. So instead my aim is to start incorporating their use into stunts, to make them a little more special and unique, which led to the idea of recharging a single use ability.
You can download the Volta Cingulata character sheet here
The latest gaming tag to do the rounds on Twitter is that of #RPGStruck4, where people post up images for 4 games that define them, my own post for it was this:
and while most people have been posting without explanation I wanted to briefly dig into why these four games are personally significant.
- Torg – Long after it had gone out of print this was my introduction to tabletop gaming. I’d LARPed before, I’d participated in freeform play by posts but had never rolled dice or filled in a traditional character sheet. As an introduction to ttRPGs I couldn’t have asked for more. I was hooked and before long was itching to run my own game, largely thanks to how well Snap, our amazing GM, had run that first campaign.
- Serenity – My first foray into GMing was… disastrous. A massive Firefly fan I’d eagerly picked up the game on its release and dived into learning the system which was very different from what I’d experienced up to that point. I’d prepped heavily, with a focus squarely on all the wrong things and the first session was a catalogue of errors. Somehow it didn’t put me off running games and Cortex quickly cemented itself into one of my go to systems, which neatly leads me on to…
- Demon Hunters – As is evidenced by the plethora of posts about it you could say I’m a bit of a fan. While I knew of The Gamers it was the original Demon Hunters that made me a true fan of Dead Gentlemen Productions. It’s my go to light hearted setting, perfect for both one off sessions between campaigns as well as campaigns themselves. The setting can handle over the top chaotic slapstick as or serious urban fantasy (I tend to drift toward the former) and the writing is just as fun, to the extent that it’s almost as good to read as it is run. The second edition builds on the first with a new system, refreshed lore and brand new comic book look based on the short lived webcomic. Oh and a few adventures by yours truly.
- Legend of the Five Rings – When it comes to games with hefty reputations few can compete with the world of Rokugan and it’s samurai society. The setting clearly defines not only the role of PCs within that society but sets out clear expectations for their behaviour and consequences for going against those very expectations. Framed by the tenets of Bushido and an honourable ideal it’s a world where doing the right thing almost always has consequences, in stark contrast to the kill, loot, profit style espoused by many D&D games. It’s not only a world that I love returning to but once that has influenced my wider thinking on the positioning of PCs within wider settings and idea of lasting consequences.
Following some final tweaking the first character sheet template is now complete as is the first release, the Aether Knight. Rarely encountered on the mortal planes Aether Knights serve as guardians of the veil between worlds and, in their natural form, neutral in the eternal fight between Good and Evil. Unfortunately as so often is the case their purpose can be tainted by those willing to shed blood to fuel illicit magics. Dragged into the moral realms they are used as nigh unstoppable assassins and hunters, bound to a mission until it is completed or they are destroyed.
Aether Knights represent a significant challenge for Chapters even at the highest level and are designed to be employed by the DM as opponents that must be out-thought rather than out-fought. With their invulnerability to physical weaponry, high number of conditions and ability to bypass mild conditions when using their sword they are an opponent that no group should take lightly.
Next up, adjusting the template for minions and mobs.
Downlaod the Aether Knight for free from this link
Version 2 of the Demon Hunters character sheet is pretty much complete and works out most of the issues with the original. It has all of the elements and is visually clearer with stunts moved to the right hand side of the sheet.
The spacing is much better but still not perfect. Looking at the page as a whole the columns on the left hand half would benefit from being reduced slightly in width while the text would also benefit from the alignment of the paragraphs.
The contents of the preview are for the first creature, the Aether Knight. As with the sheet it’s at a nearly there stage, I’m happy with the overall contents but need to tweak a few of the elements.
One of the things I’ve been slowly working on recently has been a single page character sheet for Demon Hunters inspired by the work of Hyvemynd with their Fate Accelerated Fantasy characters. I’ve been doing a little here and there, interspaced with having to learn more about how scribus works, mostly through trial and error. I’m never going to be a layout professional but I hope that once I’ve created a template then I’ll be able to start releasing more material on a semi-regular basis. Yes, in addition to the adventure starters I have underway. And the larger adventures. And Project Cassandra, which no, I’ve not forgotten about.
The first draft of the template is pretty much done, using only filler aspects and text for now. I’m happy with it but know there are issues. Firstly the space on the right needs to be used better, right now too much of it is comprised of text frames. Second I’ve yet to add boxes for conditions. Third, general spacing especially for stunts.
Overall though it works. This draft is designed for full characters but it should be easier to remove elements for minions and mobs than to add them back in.