Why did it feel so good to get back to the role of GM? Partially because I have always preferred it to being a player. I like the role of setting up scenes and watching them play out. I like having to gauge the impact of PC actions on the bigger picture. Most of all I like seeing the response of players as they realise what is going on or come up with a solution I couldn’t have foreseen (as the Happyjacks hosts are fond of saying the GM should create problems, not solutions).
The other reason it felt so good was that I went in with a plan to engage the players and I feel like it worked. I was GMing in what is best described as a community campaign akin to the Adventurers League. There’s a pool of players and GMs but each session will see a different combination of them come together. The big difference though is that there are no parallel sessions of the same adventure. Every session is a unique and self-contained standalone adventure set within the wider campaign world. The starting point for any adventure is the players, they state what their character is investigating or up to and then put a group together.
It’s not the easiest way of doing things. Individual sessions can be a little disjointed with only loose tie-ins to those that came before. For this, my first session, I had to prep an adventure based on brief summaries from one player and the previous GM. Not the easiest of asks, even for an experienced GM. It also had to engage the players in such a way that they would want to follow up on it, to generate enough interest in the events that it could become a plot in its own right.
This meant having a plan – introducing a new faction that could make an immediate impact and that had the potential for being a long-term threat. So in came a heretical cult within the ranks of Lathander that place particular importance on the divide between day and night, for the sun can only rise if it has first set. To establish their importance I put the party in position to witness (and ultimately disrupt) a ritual that had taken place hundreds of years before. It explained why nobody had ever heard of the cult and presented a clear threat to the established status quo in the present.
For me, as the GM, it also presented a way to engage long term with the wider setting as I’ll be able to build up the details of the threat over multiple sessions if and when the players engage with it. Given one of them is already planning a follow-up I’d count it as a success.
I’d been planning to make this a rant about D&D, about how frustrated I am with it and the fact I’m struggling to find a group playing something else while D&D games fill within minutes of being posted.
But then on the bus this morning I started to think should I really be ranting about this? My answer was no. Does it annoy me that a game I’m not overly fond of is popular? Yes, immensely but right now it’s popularity is part of a resurgence of the hobby I love. The combination of D&D 5e and actual play streams have raised the visibility of tabletop games to a level I honestly didn’t think we’d ever see. I still don’t know if I would call RPGs mainstream in the way that board games might now be but certainly, the level of awareness is reaching that level. I didn’t roll my first skill checks until the mid-2000’s, so I never directly experienced the stigma that was often associated with RPGs during prior to that but as a minis gamer during the 90’s, I knew what it was like. I knew what it was like to have the nerdy hobby, to be labelled as a gamer at an age when I wasn’t confident enough to truly embrace it.
So no, I decided I’m not going to rant about D&D today. It will never be my preferred system, I find the rules clunky and I’ve had one too many negative experiences with gamers that propagate the worst stereotypes of the hobby. But I’m not going to bash the people that have joined the hobby because of it, that enjoy it and flock to it. If it’s the only gaming that’s available then I’m going to damn well step forward and give it a try. I’m not saying I’ll stick with a game or group that I don’t enjoy but I’m tired of holding myself back just because it isn’t exactly what I want.
And who knows, maybe I can introduce a few more people to the joys of other systems while I’m at it. Nothing says anybody has to just play D&D…
Yesterday I got a chance to do something I’ve not achieved in months – gaming. The RPG Live UK (formally the D&D tweetup) meetup was taking place over in Nottingham, hosted at The Dice Cup Cafe. It was my first time attending the event and I had a blast. At only 3 games and just over a dozen attendees the event was relatively small but this gave it a different feel. This wasn’t a big busy and impersonal convention but a group of enthusiastic gamers getting together just to enjoy themselves and play something they otherwise might not. While I had only previously interacted with other attendees over twitter everybody was friendly and welcoming. I never got the out of place, one lost amongst the many sensation that I have experienced at bigger events and will be eagerly keeping my eye out for the details of the next meetup.
Game wise I decided to give the Gamma World offering a try, using the 7th Edition rules based off of 4th Edition D&D. Between that and my second choice of Starfinder I found myself in the odd position of actually wanting to play not one but two games originally based off of D&D. It’s a system I have never been particularly fond of due to a combination of the mechanics and a couple of previous bad experiences. Gamma World won out in the end as I was in the mood for some random chaotic fun, which the game provided in bucket loads. A time travelling demon is not a character I ever expected to play, let alone one with companions that included a terminator like AI, angry simian and depressed hyper-intelligent tree. The game was great fun, though I wish we’d had a bit more time outside of combat to explore the characters a bit further. It also reinforced my preference to avoid mini’s where possible, when they hit the table I just can’t help but switch to a wargame / boardgame style of thinking which doesn’t support roleplay. So all in all fun but not a system I’d turn to for a long term campaign.
I would be remiss if I did not say a few words about the location. The Dice Cup Cafe, situated right in the city centre next to the bus station is a fantastic example of a gaming cafe. Plenty of well lit space, numerous tables and a large games library attached to an excellent cafe with plenty of tasty food and drink to fuel you through any gaming marathon. The staff were friendly, helpful and knowledgable and were it a little closer I could easily see myself being a regular visitor.
30th) What is an RPG genre-mashup you would most like to see?
So at this point I’m fairly certain that most mashups have already been tried or established so I’m not even going to try to come up with something original and instead go with one that I’d personally like to try – the fantasy heist.
Now I know a lot of people that might say ‘oh but you could do that with D&D’ to which I’d respond ‘yes, but no.’ D&D, at its roots, is about fighting your way through a challenge to its eventual payoff. A fantasy heist on the other hand is all about avoiding the fight, about sneaking and conning your way in past the magical defences, the guards and the traps. If you end up in a fight then failure should be just around the corner. The idea behind this certainly isn’t original and I’d argue that it’s actually a trope of the fantasy genre so I don’t know if it really even counts as a genre mashup.
So how would I want to do it? As stated I don’t think D&D would be the best fit even though it’s what most people would gravitate towards. Blades in the Dark is big right now and from what I know about it would probably work well. Personally I’d use a game I already own – Leverage. The game is already designed around exactly the sort of play that I’m after, all it would need is some reskinning and introduction of magic (probably replacing the Hacker role with a Mage role). It’s an idea that I have been mulling over for some time, in part thanks to some stock images from JEShields art patreon. Right now it’s pretty low on my list of projects but my intention is to revisit it once Cortex Prime lands.
A few Thursdays ago (3rd September to be exact) began the journey that had resulted from one of my wackier ideas of late, I set off to Gateway 2015, one of the Strategicon gaming conventions run throughout the year at the Hilton at Los Angeles Airport. For those that don’t know me this was, all in all, a rather wacky idea for the simple reason that I live in the UK and I was basically going to the other side of the world just for the gaming convention, having set aside only a single day of the trip to be a tourist.
Why would I undertake such a trip? Because of the fine folks of the Happy Jacks RPG Podcast, and the rather amazing community that has grown up around the show. Since leaving Glasgow three and a half years ago the amount of gaming I’m doing has drastically reduced and those games I do play in are primarily run online. I miss face to face games and most of all I miss doing them with friends. So I flew five and a half thousand miles for the chance to play in games with people I only knew online and from podcasts. Sounds crazy right?
Turns out while it was crazy it was also one of the best weekends of gaming I’ve ever had and all the people I met were genuinely brilliant fun to be around and I got to have a great time in the games I played in / run. I’m aiming to do separate posts for the three games I ran (Project Cassandra, Demon Hunters: A Comedy of Terrors and Firefly) but first a quick round up of Gateway itself.
So after their protracted open playtesting WOTC have begun their release of D&D 5th Edition, or D&D Next as it’s been known until late. The Basic rules, which include the main system and a core set of options for the classic class / race options are available for download, for free, from the WOTC website. Doing so is a bold move and one that’s probably required in order to push interest in the release, especially given the rise of Pathfinder since it appeared on the scene.
Now I’ll be the first to admit that I’m not really a D&D fan but having skimmed through the rules the first thing that struck me was simply… this is just D&D. Sure there’s been some streamlining but really the only thing that strikes me as new is the advantage / disadvantage mechanic. Everything else is just the same old same old, which I guess is fine for the target market but I think I was just hoping for something a bit more of a radical departure from the d20 formula. Something that brought in more of the ideas and approaches that have developed in gaming over the last decade, let alone the last couple of years.
All in all the release of the new D&D can only be a good thing, especially given this initial release makes it look like they’ve learnt from the mistakes surrounding 4th Edition. In the end though this first release just reinforces one thing for me, that D&D isn’t the game for me and probably never will be. Yes I’ll probably play it, but it’ll never be my go to system or even on my top list of games.
I just hope somebody does, D&D started this hobby and it would be a shame if 5th Edition was its final iteration.