30th) What is an RPG genre-mashup you would most like to see?
So at this point I’m fairly certain that most mashups have already been tried or established so I’m not even going to try to come up with something original and instead go with one that I’d personally like to try – the fantasy heist.
Now I know a lot of people that might say ‘oh but you could do that with D&D’ to which I’d respond ‘yes, but no.’ D&D, at its roots, is about fighting your way through a challenge to its eventual payoff. A fantasy heist on the other hand is all about avoiding the fight, about sneaking and conning your way in past the magical defences, the guards and the traps. If you end up in a fight then failure should be just around the corner. The idea behind this certainly isn’t original and I’d argue that it’s actually a trope of the fantasy genre so I don’t know if it really even counts as a genre mashup.
So how would I want to do it? As stated I don’t think D&D would be the best fit even though it’s what most people would gravitate towards. Blades in the Dark is big right now and from what I know about it would probably work well. Personally I’d use a game I already own – Leverage. The game is already designed around exactly the sort of play that I’m after, all it would need is some reskinning and introduction of magic (probably replacing the Hacker role with a Mage role). It’s an idea that I have been mulling over for some time, in part thanks to some stock images from JEShields art patreon. Right now it’s pretty low on my list of projects but my intention is to revisit it once Cortex Prime lands.
This again mostly comes down to familiarity for me, so once again I’m going with Cortex. More specifically Cortex Classic or Cortex Plus Action (such as Firefly) which are the two variants I’ve personally run. For both of them I could pick up the game and presuming I had a setting inspiration have characters ready to run in a few minutes. Especially Cortex Classic where I’d even be comfortable with characters being generated in play using the old ‘assign your stat when you first roll it’ approach.
The other reason for picking Cortex is that I know I can comfortably run it for players unfamiliar with the system. I’ve done so a number of times for both friends and at conventions. Having that level of system mastery means I can focus more on the game in front of me without getting tangled up by the mechanics.
Cortex in its various incarnations. It was the first system that I really grokked, not just in terms of how to play but in how the different aspects of the system clicked together. It helps that from a design standpoint it is relatively modular with elements that can be slotted in or out easily. I’m really looking forward to tinkering with Cam Banks’ new Prime version of the system when it comes out and hopefully will be able to put something interesting together with it.
As I’ve slowly started tinkering with game design it’s one of the systems that I keep coming back to and I’ve got notes for a few settings that I’d like to adapt to it. First and foremost would be one centered around stuffed toys and their adventures as they try to protect their sleeping owners. Nothing too original but something that could be fun. Second was the Powers campaign, think the TV series Heroes as a good example of where this was going. We tried a short campaign of it using Classic and a bodged together mechanic for the system (where you had to roll as close to the target number as possible). That didn’t get far due to issues with both the narrative and the mechanics but it’s one that I’ve always wanted to revisit and flesh out more.