Space That Never Was: The Art of Maciej Rebisz

I’m a sucker for inspirational artwork, so much so I did an entire series of posts showcasing images that had jumped out at me and provided immediate ideas for characters or campaigns. Throughout my life science fiction has always been the one genre that has consistently drawn me in so this article on The Verge instantly caught my attention. It highlights the artwork of Maciej Rebisz from Poland, a concept artist with a particular focus on space and the exploration of the solar system. It’s a stunning alternative history in images, building on the visual concepts of the Apollo program and using them as a base to say “what if we had pushed that little bit further…”

You can find more of his art at: http://spacethatneverwas.tumblr.com/ and https://www.artstation.com/mac

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All artwork is copyright Maciej Rebisz, I’ve posted it just to showcase it and will happily take it down if requested.

 

 

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Inspirational Artwork 06

awgbot_03We’re heading back to some concept art for this weeks source of inspiration, this time coming from the recent movie Elysium. Now I’ve not seen the movie as while the previews got my interest the actual reviews weren’t any good but that doesn’t stop me appreciating the styling. I do wonder however whether the designs were influenced by anime, in particular Appleseed due to the similarities in mechanoid design.

Source: Aaron Beck

Genre: Cyberpunk

Campaign elevator pitch: Humans are unreliable, limited by the constraints of biology and evolution. Enter the A4060 combat unit, autonomous policing units. They feel no fear, no emotions, no pain. Until the day they awoke.

The campaign would build towards: Transition of the characters from mass produced AI to sentient beings and the fallout as society realises they’ve placed the first artificial life into mechanised infantry, loaded with the most sophisticated weapon systems ever developed.

Game system: Corporation. By default the game is tailored towards high powered, cybernetically enhanced battles and it already includes a simple system for limb loss which would fit in well in a game where everybody is an android.