While the first five members of The Undesirables came together pretty smoothly I’ve hit something of a roadblock with the final member, a middle Eastern blood mage. Neither the aspects nor the stunts seem to be coming together so instead of struggling along with it I spent some time putting the character sheets and backgrounds for the other PCs together.
Ultimately these will be updated for inclusion in the final adventure but that’s a long way off. Short term my plan is to put together a starter and bundle them together so they are available for all. Until then you can download just the characters here: The_Undesirables
When it comes to character creation I’m generally in favour of collaborative approaches that involve both the players and GM working together to flesh out both the PCs and their connection to the world. Some systems explicitly incorporate mechanisms to achieve this, such as the relationship maps of Smallville or the ‘phase trio’ (shared past adventures) of FATE Core while many groups use their own approaches such as the group template espoused by the Fear the Boot podcast. Regardless of the approach I’ve found that they tend towards generating both a cohesive group and a more interesting world.
With that in mind I wanted to share an approach to this that I recently experienced during character creation for an upcoming FATE Accelerated game, which uses a variation on the drinking game ‘I have never…’ For those not familiar with the original game the rules are quite simple, as you go around the group each person makes a statement concerning something they have never done, for example “I have never been arrested” and anybody for whom the statement is true takes a drink. Should nobody drink then the person who made the declaration takes a drink. Pretty simple really.
The character creation version follows the same approach but with the ‘I have never…’ statement being something that your character has (probably) never done. Should any of the other players like the statement they simply take a (metaphorical) drink and incorporate it into their backstory. In the event that nobody drinks it bounces back and becomes true for the person that said it, ensuring that everybody says something interesting as it could end up being true for their character. The real beauty of the approach is that multiple people can ‘drink’, introducing not only shared backstory but organisations and NPCs for the game.
As an example for our upcoming game we decided only on a very bare framework before embarking on ‘I have never…’ Firstly that we would be in a western setting but that our twist to the genre would be vampires. That was it. Going round the group we then made our statements which included:
- I have never shot a man in cold blood (made by the GM, with all players taking a drink).
- I have never robbed the Pan Pacific Railway (which I introduced with the other 3 players taking drinks).
- I have never been an Initiate of the Order of the Night (to which 2 players drank, we later decided this was a vampiric order).
- I have never learned the truth about what goes on at Mallories Ranch (to which I was the only taker).
After a few rounds of this we took these statements and used them to build both our characters and expand upon the party connections through FATEs phase trio mechanic. By the end we had interesting characters with real depth and a viable reason for them to have come together for the short campaign, which will allow us to skip straight to the action when we get going.
All in all I can’t wait for either the game itself or a chance to use the approach the next time I’m a GM.