At the end of 2018 I was in the process of rebuilding after a couple of busy years that included moving away from my regular gaming group in Wycombe and then floundering about for a while failing to find a new, consistent game. After moving to Liverpool I’d started running semi-regular one shots at Sugar & Dice but really, what I wanted was a weekly game.
As 2018 came to close I got that, with The Immortals, a (somewhat) regular D&D game that ran all the way through to November of this year. I chanced into that game, as a colleague at work had picked up the starter set and was planning on running it even though they’d really rather have played. So I volunteered myself as DM, with a group of players that were pretty much brand new to the hobby. As I discussed during the round up D&D will never be my go to system but it was a fun campaign and it was refreshing to play for people that had yet to experience so many of the tropes that I’ve come to take for granted.
While our D&D campaign comprised the bulk of my sessions I was fortunate to be able to fit in a number of one-shots, primarily with the main group and occasionally at Sugar & Dice. Those covered a mix of systems and included playtests of material that I was writing for publication (which I’ll talk about more in Part 2). Including D&D I think I ran six distinct systems this year, which isn’t as high as I’d have liked but not too shabby. There were some systems that I’d planned to run but didn’t get around to, most notably Legend of the Five Rings 5th Edition and The Cthulhu Hack so I’ll have to ensure I get around to them in 2020.
Beyond gaming with a regular group 2019 was also the year I got back to conventions. Starting with UK Games Expo in June I then managed to follow-up with a series of one day events, BurritoCon 3 and BurritoCon 4 over in Manchester before rounding the year out with Dragonmeet (and a pile of con loot). While I found Expo to be a little overwhelming it was definitely worth the trip just to see how well the hobby is doing right now. The two BurritoCon events were at the complete other end of the spectrum – small, personal and focused on playing rather than selling. It’s pretty much a given that I’ll attend them again in the future. Then, finally, there was Dragonmeet. After a few years away it felt like returning home, an impressive feat given how much it has grown in those intervening years.
Despite all of that the one thing I didn’t do much this year was play. I’m used to being the GM and it is my preferred role but looking back I’ve played in a total of only three sessions this year and each of those were convention games (Victoriana, Marvel FASERIP and Goblin Quest). I’d like to play more but have struggled to find the right games (>90% of everything available locally is, no surprise, D&D).
All of that re-engagement has carried over here to the blog. Compared to 2018 I’ve written twice as many posts, doubled the number of views and more than doubled the number of visitors. While I can attribute those increases to a small number of specific factors (I did daily posts or RPGaDay while over half of the additional views came from my review of the D&D Monster Cards) it is still encouraging to see posts building some traction. I’m under no illusion about the reach of this blog, in the grand scheme of things my numbers are tiny but growth is growth and I’m going to do my best to continue building on that in 2020.
That desire to maintain, and build on, the momentum of 2019 is my core aim for 2020. With the conclusion of our D&D campaign it will include the start of a new Demon Hunters campaign, interspaced with a mixture of one-shots. I’m also going to do my best to expand my gaming beyond my regular group, not only as a GM and player but locally and nationally given how much I have enjoyed getting back to conventions. All in all I think 2020 should be quite a year.