Con Report: BurritoCon4

It feels like it was only yesterday that I was reporting on BurritoCon 3 (was it really all the way back in July?) yet I find myself back from BurritoCon 4, held once again at FanBoy 3 in Manchester. Organised by @OldScouserRPing I had another amazing day of gaming that just highlights what small events can achieve. Games were once again split into two three-hour slots with five tables a piece (though one morning game was unfortunately cancelled due to GM illness) and a host of systems on offer (none of which were D&D!).

For the morning slot I gravitated straight to Goblin Quest, a comedy, semi-narrative game of incompetent Goblins attempting to complete tasks that are beyond their feeble capabilities. It was an utter blast and I’ll be keeping an eye out for a copy of it in the future. Somehow, despite our many deaths (each player has a small contingent of goblins at their disposal) we completed our simple task of putting on a play and even avoided being fireballed by evil Wizards at the end.

The well-seasoned clutch of Yark, N’Gargh and Mesk. None of whom survived their mission.

For the afternoon slot I had volunteered to run a game and keeping with the comedy theme I went with Demon Hunters: A Comedy of Terrors. I’ve been working on Talentless Hacks, the latest Slice of Life adventure starter, so this provided an excellent field test of the material.

With only 3 hours I chose to cut a number of the investigative elements, to the extent that I was worried about finishing early but we came in almost exactly on time. The game was great fun and all of the players really got into the characters and setting, culminating with the fight against REDACTED. There were definitely elements that could be improved and I don’t think the PCs were ever in any real danger (it is one of my consistent weaknesses as a GM) so I’ll be upping some of the threats during editing. Overall though the adventure works so it’ll be my priority once The Synth Convergence is released.

One of the nice touches of Fanboy 3 is their approach to supporting GMs, players pay £3 per session while the GM not only gets to run for free but receives £1 store credit per player! I’ve been consuming snippets of Cthulhu inspired material recently so my credit went towards the Mother’s Love hardback for The Cthulhu Hack, an excellent lightweight take on the genre. I don’t tend to run much in the way of prewritten material but flicking through the adventures in the book they grabbed my attention so hopefully I’ll get a chance to run some players through them soon.

While there are no immediate plans for the next BurritoCon I can say for sure that I’ll be keeping an eye out for the next one as the event and venue have been excellent each time. My next and final convention attendance of the year will be DragonMeet at the end of November, an event I’ve not been to since moving away from the South East. If you’re going to be there give me a shout.

#RPGaDay2019 4th August: ‘Share’

August has come around once again which means it’s time for RPGaDay 2019. In a shift from the questions format of previous years this year is characterised by a series of prompts, which I’ll be attempting to answer each day with a short post, with the prompt word highlighted in bold each day.

Day 4: Share

During the initial development of Project Cassandra I was posting material fairly regularly but then took it all down after the messy Dragonmeet playtest. I’m only now rectifying that error and starting to share it again. I should have left it all up but the more I put off working the problem the less I wanted it out there. So in the spirit developing in the open here are the current character sheets, two of which are brand new and were written for the recent BurritoCon in Manchester. Included with that is a small GM pack, covering a basic rules cheat-sheet, summary of each characters skills and the all important opening questions for ‘Ich bin ein Berliner’, the scenario I created specifically for the convention.

So here it is, the first playtest packet for the latest iteration of the game:

Con Report: BurritoCon 3

This weekend I had the pleasure of not only attending a new convention (to me) but getting to run the first public playtest of Project: Cassandra since reworking the system.

Held at Fanboy 3 in Manchester’s city centre the con is a small event, just over 20 attendees with 4 morning games and a further 4 in the afternoon. For the morning slot my first choice of A Code of Steam and Steel (run by creator Simon Burley, @squadronuk on twitter) sadly had too much interest so I moved to the my alternative choice of Marvel FASERIP game (run by (@ConvergenceUK1). It is a legendary system but not one I’d played before. I won’t spoil the scenario but our group of Captain America, Captain Britain, Daredevil, Spiderman and Union Jack succeeded in saving the day.

The FASERIP system is interesting but definitely a product of its time with the need to cross reference the dice roll against a chart. It works well though and flowed pretty effortlessly, thanks in part to the fact that the GM clearly knew it inside and out, I am fairly certain he could run it entirely in his head if he wanted. We unfortunately ran quite considerably past the end of the 3 hour slot, in part due to a series of bad rolls during the opening combat leading to our superheroes failing struggling to fight off mere rats. A little frustrating given I then had to rush to eat lunch before the next slot.

I’ve now played three different Marvel systems and while I’ve generally enjoyed them am coming to the conclusion that comic book style superhero games aren’t for me. They tend to jump from one action scene to another too much for my liking. It’s entirely consistent with the genre so the issue is definitely with me as opposed to the games but I find it interesting just how long it has taken for me to reach this point of understanding.

For the afternoon shot I was fortunate to be able to playtest the new and improved Project: Cassandra. I had four players who took on the roles of Tanaka, Whitford, Sarsin and Brown as they attempted to save JFK from assassination. I am really happy to say that the game not only went well but provided me with plenty of data for where to focus fine tuning. The characters worked, with their diverse skill sets forcing them to come together as a team and the changes to the skill system meant that they actually failed actions at what felt like the right frequency. They also managed to bypass the entire opening challenge (being chased through the countryside by East German patrols) after an impressive use of a Knowledge provided them with a glider for a stealth insertion. That’s exactly the sort of thing that Knowledges exist for and it was encouraging to see it work in play.

New and improved Project: Cassandra character sheets

In terms of fine tuning and changes there are certainly still tweaks that need to be made. Right now my thoughts are:

  • A set of four shared central skills, for example everybody should have observation under the mental skill set.
  • Clearer guidelines for harm, both taking and causing it. The combat we had was quick, as intended, but was over a little too quickly to build tension.
  • Ensure that the opening questions include at least one location the PCs need to reach before the President to give them a signpost for where to go.
  • One of the players actually suggested making premonitions work the way they used to (only reroll dice without successes). I do prefer this option but need to do a deep dive into the probabilities in order to make it work.
  • Guidelines for tailoring the scenarios to one-shots vs mini-campaigns.

That obviously looks like a lot of negatives but doesn’t really touch on all the things that worked and how happy I was with being able to play through a full scenario in just three hours. With a few other projects moving to completion recently Project: Cassandra is back in focus and I’m looking forward to start pulling it together again. First stop, a basic playtest packet that I can release and use in the future.

As a small and relatively local event I can say that I really enjoyed BurritoCon, everybody I spoke to was friendly, it was amazingly well organised by Neil of Old Scouser Roleplaying (@oldscouserRPing) and the games on offer were diverse with no overlapping systems. Of the eight systems played over the course of the day three were being run by their creators, a rather impressive ratio. Fanboy 3 is also a great venue, with plenty of space and one of the largest board game collections I’ve seen for sale outside of the Games Expo. Perhaps the only downside of the event was most people needing to disperse home relatively quickly afterwards, but that’s not too surprising when people have travelled on the day to be there.

There’s talk of a repeat in October and I can confidently say I’ll try and attend it given how much I enjoyed this visit.

2019 Progress: Halfway there?

As ever time marches on and all too soon the first six months of the year have passed. Given my hope of this year being the one where I move a host of projects forward I thought it would be worthwhile to do an update on my goals for 2019.

Have dones

  • Written and playtested Ghosts of Iron for the Crystal Heart RPG. I’m in the process of revising the text before I submit it. Should be released to Kickstarter backers later this year.
  • Completed the draft for Trick of the Light, my next Demon Hunters adventure starter inspired by the Slice of Life web series. Currently editing and moving it to layout so should hopefully be released soon (ideally before GenCon).
  • Drafted three missions for The Sprawl and handed them over to @HyveMynd for editing / layout. Aiming for a release later this year.

Ongoing

  • Attending conventions – I made a 1 day trip to UK Games Expo 2019 and will be attending BurritoCon 3 in Manchester later this month. I’m also aiming to attend DragonMeet later in the year, if I do I’ll be running games as part of Games on Demand.
  • Progress on Project Cassandra! I posted up the current characters and a rules summary (which is now itself out of date) and am in the process of putting together a playtest packet for BurritoCon. First public playtest since the disaster of Dragonmeet.
  • I have notes for the remaining two Slice of Life adventures and have decided that the Clean-up Crew scenario will be a Fiasco playset given how well the episode meshes with that system. These will be my next focus after Ghosts of Iron and Trick of the Light.
  • The D&D Immortals campaign continues and has passed the tipping point, with the characters ensnared by Destiny and heading towards some epic showdowns with the previous generation of Immortals.

Will I evers

  • Patreon. With the change in how Patreon were going to charge creators I decided to sign up for one with the thought of actually starting it later in the year. Right now I’m sitting on it for the simple reason that it won’t work until I manage to build some interest in what I produce and the first step in that is to actually produce some material. I haven’t released anything since last year and right now I don’t have a core focus for any Patreon project. I don’t know if there is enough interest in material focusing solely on Demon Hunters while most of my other projects have been standalone. Regardless of whether I ever do use it my first goal has to be building up a catalogue of material I can point to.
  • The Kingsport Tribune one-page Cthulhu idea looks like it is going nowhere, just didn’t come together though it did give me some practice with a newspaper style layout.
  • Rocket Demons of Antiquity is on the backburner for now. I’ve come to the conclusion that it is a scenario that will require an ongoing campaign to delve into as opposed to my typical one-shot playtests. Plus I’ve got at least three other adventures inspired by previous campaigns where I already know the story-beats to write up first.
  • DMs Guild material – While I have notes for a few products I’ve yet to make any move or progress towards writing them up. Although I expect they would be far bigger sellers than anything I’ve produced to date I’m fortunate enough to be in the position where that isn’t a priority so I can focus on the material that most interests me.