Mission Planning: Rockets and demons and succubi (oh my)

Happy Anniversary, the second episode from Demon Hunters: Slice of Life was released to Kickstarter backers this weekend and as with the first episode I have pledged to release an adventure starter inspired by the episode (you can find the first one here). I don’t want to drop any spoilers for the episode but suffice to say that it has already provided the seed of an idea centred around something I haven’t tried before: a hostage situation. The format will be the same as for Missionary Opposition, 3-4 pages with a combination of background, locations and NPCs. In place of the magical tome for the first mission I’m going to introduce something shamelessly stolen from The Sprawl – a mission clock with a twist, as well as being affected by the actions of the PCs it will serve as a timer for the mission. I’m still only fleshing out the details but my aim is for it to work akin to the GMs Demon Dice pool but restricted to a single roll to set the difficulty of the final skill challenge. In addition to adding dice over the course of the mission as a countdown character actions at crucial points will increase or decrease the pool, even if the reasons why aren’t immediately obvious to the players.

Alongside this adventure starter I have a second adventure in the works. This one is at a much earlier stage but will be getting a partial playtest when I GM it at my own stag party in a few weeks. Set, at least partially, during the Victorian era it will focus on a non-Brotherhood team. A team of outsiders, of outcasts. Of undesirables battling steampunk Rocket Demons.

Because why not?

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Demon Hunters: Missionary Opposition

It’s here! Well actually it’s here, at drivethruRPG and it’s free to download!

Missionary Opposition is an Adventure Starter for Dead Gentlemen’s Demon Hunters: A Comedy of Terrors. It was inspired by the first episode of Demon Hunters: Slice of Life and is the first in a series that I’ll be releasing for the game. Going forward each will be based upon an episode of the series and will provide adventure inspiration in a condensed 3-4 page format. In the vein of Dungeon World’s adventure starters these are not fully fledged adventures but serve as building blocks. Within each you will find:

The Briefing – The background to the mission, an opening teaser and the core Mission Sinistra to guide your planning.

Locations – Important locales with suggested aspects, intel, threats and events. How they link together is left for the group to determine during play.

DMCs – The individuals and monsters central to the events detailed in the briefing. The aim is to detail the primary antagonist, a supernatural threat or mob and a normal who has been unwittingly caught up in events.

As always please do share, repost and reblog to spread the word that this is out there.

Demon Hunters: Missionary Opposition Draft

I promised it so here it is, the draft of Missionary Opposition, an Adventure Starter for @deadgentlemen Demon Hunters RPG. At this point I’m happy with the text while the layout needs work, the current design is just a quick test to see if the idea in my head matches up to reality.

This will be the first in a series of starters, my aim is to produce one for each of the episodes in the series.

Download the draft from here: https://lunarshadowrpg.files.wordpress.com/2017/11/missionaryopposition-v2.pdf

Thoughts, comments, shares much appreciated #rpg #DemonHunters

RPGaDay 31st August

31st) What do you anticipate most for gaming in 2018?

End of the month and the final question. To be honest I’m not sure I’m really anticipating anything in particular for gaming in 2018. I’m not even sure I could list many games that have been announced as coming out next year.

What I do have though is a list of hopes for 2018, mostly focused around my own work. If I’ve not done so by then I will get Project Cassandra finished and published. Realistically it shouldn’t take that long but then again after DragonMeet last year I would have said I would have it out well before now. I know how to adjust the skills to deal with the issues highlighted by the playtest, the main issue now is getting a final playtest in of the changes.

The other area I want to focus on are my Demon Hunters adventure starters. I’ve published one already and the second, inspired by the Slice of Life episode Missionary Opposition is midway through drafting. After that I have notes for 2-3 more plus some rules hacks that I want to get out there. The last of those adventures is probably going to be a fairly hefty project, the current design includes two distinct but related plot threads occurring over a century apart from one another. My aim for that is to put it up as a PWYW adventure, the working title: Rocket Demons of Antiquity. That will probably change given antiquity normally refers to a much earlier time period than I’m looking to set the adventure but for now I like it.

I’m hoping that the lessons learned from this month of short posts can work well towards producing those. I’ve enjoyed answering the questions and a paragraph or two each day during my lunch break or on the bus will quickly add up to a substantial amount of material to work with.