2018 – Reflecting on the Year

2018 has come and gone. It was quite a year for me, both away from the hobby and at the gaming table. Coming out of 2017 my engagement with the hobby was nearing an all-time low. My actual gaming was limited to a game of Deadlands Noir that was cancelled more often than it was actually run and I was largely limited to keeping my interest alive through online interactions with the community.

After moving to Liverpool in April I decided to make an active effort to re-engage with gaming. This started with a decision to not rant about D&D and how it was the only system being advertised across the multiple gaming cafes in the city. It’s a decision that has served me well, to the point that this year I’ll be running my first campaign of 5th Edition for colleagues at work. I haven’t been this excited about D&D since 4th Edition launched, which I enjoyed from the tactical side but couldn’t really get into on the RP side.

Related to this I made the decision that if the games I wanted to see weren’t being offered then I would run them myself in my ongoing series of Monthly OneShots. They’ve been a moderate success but have suffered from the curse of last-minute player drop out. My aim for these going forward is to widen the breadth of games on offer and to burn through my stack of unplayed games. Ideally, I would like to take one and turn it into a campaign but that’ll have to wait for now as I’m not sure I have the time for two active campaigns.

On a publishing front, 2018 was a mixed year. I made close to zero progress on Project Cassandra and it has now been over a year since my last State of the Conspiracy update. The game isn’t dead, I just need to find the motivation to pull it off of the back burner and get it finished.

I was slightly more successful with releasing material for the Demon Hunters: A Comedy of Terrors RPG. I debuted a Victorian-inspired team, The Undesirables, the first step towards an epic adventure that I have been thinking about for a few years. 2018 also saw the release of Lockdown, the second of my Slice of Life adventure starters. I had hoped to release the remainder of the adventures last year, which clearly didn’t happen but I remain committed to doing so within the first few months of 2019. The release of Lockdown also saw my first few paid sales over on drivethruRPG. My total sales may only amount to < £10 but it was a big step forward as an indie publisher putting together material in my spare time.

Finally, here on my blog, I had what I’m going to class as a successful year. Thirty-eight blog posts pushed the blog to the most views and visitors I’ve ever had in a year. My review of the Savage Worlds GM Screen remains my most popular post. Going into 2019 my aim is to publish more reviews, with a mix of in-depth and quick, single paragraph posts to ensure I get them out promptly. If I can carry the momentum that I built in the latter half of 2018 then 2019 should be a great year in gaming.