Welcome to the future hackers and runners, mercs and shadows. Welcome to The Synth Convergence from LunarShadow Designs.
It takes time and money to be a professional which means one thing – jobs. Off the book, spec-ops jobs run by deniable resources that work outside the Corporate system that runs the Sprawl and every other one just like it. The Synth Convergence provides teams with a trilogy of new missions built around synthetic lifeforms. Push the limits of technology with independent, autonomous artificial intelligences that require no sleep, no wages and no rights.
In The Tannhauser Investment (also available as free demo from drivethruRPG and itch.io) your team are brought in to negotiate the tricky process of a hostile Corporate takeover – all while evading the awareness of the synth consciousness built into the super-luxury hotel the target is holed up in.
The Infinitive Extraction takes the team to the beating heart of the entertainment districts as they seek to extract Infinitive Cascade, the hottest DJ on the circuits from an exploitative contract. But do your employers want them for their musical talents or the military codebase at the core of their personality matrix?
Finally in The Vanda-Weiss Demolition the past catches up with your operatives as they face off against The Evolved, a radical fringe group dedicated to wiping out synths and returning humanity to the true path before they are toppled by their own creations.
Get in, do the job, get out. It’s never that simple but if it was they wouldn’t have hired professionals like you.
The Synth Convergence is available to purchase now from driveThruRPG or itch.io. The Synth Convergence requires a copy of The Sprawl RPG to play. Purchase it from Ardens Ludere on driveThruRPG. Support the creators – buy the game.
Specification: Initiate contact with target at secure public location and negotiate transfer of controlling stake in Bora. Phy currently resident at secure, independent accommodation. Caution advised – significant intrusion countermeasures in place.
RV @ [DECRYPTING]] if interested.
Welcome to the future hackers and runners, mercs and shadows. Welcome to The Synth Convergence, a new trilogy of missions for The Sprawl RPG built around the thematic core of Synthetic Intelligence and the societal fallout that follows their emergence. The Synth Convergence offers teams a chance to push the boundaries of technological progress and answer the question of how far they will go to secure their lucrative Corporate payoffs.
Today we are releasing the first mission, The Tannhauser Investment, as a stand-alone preview while we complete the final editing and layout of the full collection. This asset acquisition contract will require your team to infiltrate a super-luxury hotel operated by a dedicated synthetic personality and secure the biometric signatures of their target. Why? To enact a decidedly hostile takover of a subsidary Corporate asset. All in a days job for a professional, in and out without collatoral damage.
The Synth Convergence reflects a new direction for LunarShadow Designs – It is my first publishing foray into the vibrant space of Powered by the Apocalypse games. It is also my first time working in collaboration with another designer, Chris Stone-Bush (@hyvemynd), who created the outlines for two of the three missions. Between design, writing, editing and layout the process has been one of continual development and I’ve learned numerous lessons that I’ll be putting to good use in the future.
I’ve posted already about the Crystal Heart Kickstarter and how amazing it is going to be but as of today, it becomes personally awesome. Why? Because I’m going to be writing one of the stretch goals! If the campaign hits £20,500 then I will be writing a one-sheet adventure titled ‘Ghosts of Iron’. The teaser, courtesy of the Kickstarter:
Piracy is nothing new to the Islands, but of late a new name has come to the fore: Arakil, the iron-clad ghost ship that attacks from beneath the waves.
The Kickstarter runs for another week and at the time of writing is sitting at £18,629, well past its funding target of £12,000. Find more details (and back it) via the Kickstarter page or head to Up to Four Players to read the webcomic that showcases the world (and the fantastic art by Aviv that will be throughout the setting book).
While I enjoy the system I’ve never been a big backer of Kickstarters for Savage Worlds, even to the extent that I didn’t back the recent campaign for the latest edition of the core rules. Of the many settings only Deadlands and its spin-off Deadlands Noir have really grabbed me. Everything else has gone on my “I might pick it up eventually” list.
Until Crystal Heart.
Developed by Eran and Aviv through their webcomic Up to Four Players, Crystal Heart presents a world in the process of uncovering lost artifacts and knowledge from an advanced Bygone Age. The most powerful of these relics are Crystals, gems of unknown origins that channel unique abilities and powers to the wielder. The catch? The only known method of controlling them requires that the user have their own heart surgically removed and replaced with the Crystal. Only one organisation admits to possessing the skills necessary to do so, Syn. Their Agents are relentless, fearless. Heartless.
The setting is beautiful, intriguing and while only a small percentage of the world has been explored its clear that it has a depth to it that many settings lack. Best of all? A setting book is on Kickstarter right now, the project went live earlier today and is already sailed past the 50% mark.
So what’s included in the Kickstarter? For £15 (~$19) you’ll get the full setting book in PDF format plus any bonus PDFs which are unlocked via stretch goals. £30 (~$38) + shipping will net you the physical book plus all the PDFs while the £55 (~$70) + shipping ‘fan’ level rewards you with all the PDFs, the physical book, print issues of the Up to Four Players comic, dice tray and sticker sheets. In contrast to many Kickstarters, Eran and Aviv have gone for a relatively simple tier structure, with only a single, limited quantity, high-level pledge at £175 (~$225). For that, you get to create a Syn Agent to be included in the setting book, which will include character artwork by Aviv.
The details of the stretch goals have yet to be announced but will include additional content for the core book, a collection of one-sheet adventures and custom Crystal-themed bennies. Given the goal for the Kickstarter is likely to be reached within the first day it shouldn’t be long before the details for these are unveiled.
If you’re interested in the Kickstarter then you can find it here and it’s running until Tuesday 11th December. If you want more information about the setting then I’d highly recommend the comics, which can be found at www.uptofourplayers.com and if that isn’t enough then how about checking out the free starter set, which includes an overview of the setting, pre-generated characters and an introductory adventure? You can download that via the Up to Four Players website or directly from drivethruRPG.
So it looks like Google+ is finally going the way of the dodo. As a general service it’s been on life support almost since its inception. It never built the user base that would a company like Google would require in order to continue maintaining it, but where it did succeed was with the gaming community. The communities, circles and collections allowed for a level of granularity that was ideal for sharing advice, thoughts and work in progress.
While I was never a heavy poster to G+ I use it frequently as a reader. There are multiple communities I follow, such as those for The Sprawl and Cortex Prime that have been invaluable. What will happen to them now is unknown. Discord, while popular, just doesn’t suit slower, in depth discussion and Facebook is just… Facebook.
Until that question is answered the best places to follow me are:
JourneyQuest is the tale of a dysfunctional group of adventurers seeking to find and destroy the mythical Sword of Fighting. The epic fantasy series from Zombie Orpheus Entertainment has returns to Kickstarter to fund season 3.5, a collection of scenes that will expand upon the existing 3 seasons and the upcoming seasons 4 and 5 (The Kickstarter for season 4 is expected early 2019). More Orcs, more Karn the Unpleasant… in fact, more of everything thanks to the inclusion of the JourneyQuest World Bible! The definitive guide to the Fartherall, the world of JourneyQuest and The Gamers. Want to explore the wider world and produce your own licensed material? Then this is the document for you, a history of the ages and important factions in an ever developing setting.
And by chance, if you’ve yet to watch seasons 1-3 of this amazing show then you’re in luck. The entire show is available to stream for free on The Fantasy Network, alongside shows from a range of other indie producers.
The JourneyQuest 3.5 Kickstarter has 16 days to go (at time of writing) and less than 50% of its goal left.
Torg holds a special place in my heart, it was the first proper tabletop game I ever played and also the first system I even ran a campaign in. As much as I love the game the system underlying it has a tendency to get under my skin, especially the use of multiple sub-systems which were intended to give each Cosm a unique feel. The game is a product of it’s time (which was the early 90’s) so it’s with interest that I’ve been keeping track of any attempt to update and re-release it.
Torg Eternity is the long awaited new edition of the game and Ulisses Spiele who currently own the licence have recently put out the first preview for the new game. At the moment the details are limited, mostly focused on what the principles for design and what core elements they are maintaining. The design principles are:
The rules must be easily identifiable as being Torg
The resolution of actions must be fast and easy
Reduce the number of sub-systems while keeping the Torg flavor.
Changes must provide benefits. No changes for the sake of change.
All in all the preview is a solid start and it looks like a lot of the bits I really like about the system are staying put. Central to those are the core roll mechanic, the drama deck and possibilities, without which the game just wouldn’t be Torg.
The reduction in sub-systems is something that the game definitely needs. There were just far too many in the old game, especially given each of the many Cosms had it’s own unique aspects. Magic in particular was overwhelmed with systems, there were in the end close to 7-8 distinct magic systems each with it’s own quirks so anything that reduces the constant need to look up rules is a massive bonus as far as I’m concerned.
The other big change in this first preview is the removal of separate action and effect totals, which tended to complicate matters. The new system replaces this with a bonus die system – beat the target by 5 and you get +d6 to your result (such as to damage), beat it by 10 and get +2d6. Simple, quick and hopefully effective.
That’s all from this preview, it looks like the Kickstarter for the game will be sometime early next year so plenty of time for more updates.