Torg holds a special place in my heart, it was the first proper tabletop game I ever played and also the first system I even ran a campaign in. As much as I love the game the system underlying it has a tendency to get under my skin, especially the use of multiple sub-systems which were intended to give each Cosm a unique feel. The game is a product of it’s time (which was the early 90’s) so it’s with interest that I’ve been keeping track of any attempt to update and re-release it.
Torg Eternity is the long awaited new edition of the game and Ulisses Spiele who currently own the licence have recently put out the first preview for the new game. At the moment the details are limited, mostly focused on what the principles for design and what core elements they are maintaining. The design principles are:
- The rules must be easily identifiable as being Torg
- The resolution of actions must be fast and easy
- Reduce the number of sub-systems while keeping the Torg flavor.
- Changes must provide benefits. No changes for the sake of change.
All in all the preview is a solid start and it looks like a lot of the bits I really like about the system are staying put. Central to those are the core roll mechanic, the drama deck and possibilities, without which the game just wouldn’t be Torg.
The reduction in sub-systems is something that the game definitely needs. There were just far too many in the old game, especially given each of the many Cosms had it’s own unique aspects. Magic in particular was overwhelmed with systems, there were in the end close to 7-8 distinct magic systems each with it’s own quirks so anything that reduces the constant need to look up rules is a massive bonus as far as I’m concerned.
The other big change in this first preview is the removal of separate action and effect totals, which tended to complicate matters. The new system replaces this with a bonus die system – beat the target by 5 and you get +d6 to your result (such as to damage), beat it by 10 and get +2d6. Simple, quick and hopefully effective.
That’s all from this preview, it looks like the Kickstarter for the game will be sometime early next year so plenty of time for more updates.
Correction: Ok, so my below post was rather premature, it seems that there was an issue with the file that neither I nor the preflight software at DriveThruRPG spotted. That resulted in a corrupted file which I also failed to spot before I put this post up. So it’s been a learning experience, if only in why not to jump the gun with files. I’m currently trying to resolve the issue but that’s taking longer than I’d like, once it’s sorted I’ll make Tower Fall available again.
Another quick update but I didn’t want to hold this one back. Following the release of Tower Fall, my first micro RPG, I’m glad to announce that LunarShadow Designs can more be found on DriveThruRPG! You can find my publisher page at http://www.drivethrurpg.com/browse/pub/10032/LunarShadow-Designs while Tower Fall is available to download from
I’ll still be releasing material here on my main site but where possible the final products will also be available at DriveThruRPG. While Project Cassandra remains a priority I’ve a few other pieces outlined, including another one page game and an adventure collection for the Demon Hunters RPG.
Following on from the 200 word RPG challenge I decided to expand upon TowerFall and flesh it out into more complete micro-RPG, limiting myself to a single page. The extra real estate allowed me to do two things, rework the main rules to clarify areas I wasn’t too happy with originally and to add in an entirely new section: character classes. My intention with the classes has been to add a mechanical depth to the characters while, hopefully, evoking the classical fantasy genre.
So here it is, TowerFall by LunarShadow Designs.
I’ve still got a final round of proof reading / error checking to do but want to put it out there now (if you spot any glaring issues please let me know). The final thing that comes with this first game is a new name, LunarShadow Designs and a logo to go with it. I’m still getting used to it but LunarShadow.net, while fine for my domain name, just doesn’t work as a name for publishing under hence the change. Next up, redesigning this blog and setting up a drivethruRPG publishers account for another place to share what I produce.
One of the results of working on Project Cassandra is that I’ve been trying to learn more about the central events of the Cold War. Being born in the early 80’s I only vaguely remember the tail end of it, such as the Berlin Wall coming down but the bulk of it is something that I’ve had to learn about. The JFK assassination was something that I studied in school but I’ve avoided diving into while working on the game as I specifically didn’t want to focus on that tragic real world event.
Even so this coming across this article – Photo showing Lee Harvey Oswald with same type of gun used to kill JFK ‘authentic’ – got my attention and has set thoughts moving again, specially this time about the ideas of conspiracies and secret plots while I expand on a few sections of the game, most notably scenario advice for the GM.
Continuing the theme with more Dead Gentlemen Productions genius I thought it would be worth bringing the latest entry into The Gamers franchise to the attention of more people. Humans and Households is a short 3 episode story that spins roleplaying on its head when a group of fantasy heroes sit down to play in a world of quiet desperation, a world where no one is safe from the dangerously mundane. Or in other words, our world. Having been in on the Kickstarter I’ve already seen all 3 episodes which are pure gold and absolutely hilarious. Now if only I could work out how to run a game in this style without my players realising…
A quick update on the Demon Hunters RPG Kickstarter given I wasn’t able to get online while I was away. First off the link for the Lickstarter is: https://www.kickstarter.com/projects/deadgentlemen/demon-hunters-rpg-a-comedy-of-terrors (or you can click the banner above). Go take a look, watch the video and please consider contributing. The project is already over 2/3 of the way to being funded after only 4 days, given there are a further 26 days to go it’s pretty safe at this point to assume it will fund and that it’ll hit at least a few of the stretch goals.
So what’s on offer through the Kickstarter? Well the obvious focus is the main rulebook for the new game, which will be available as PDF, print on demand or deluxe print editions. In addition there will be PDF editions of a Players Guide, Adventure Guide and a sample adventure plus extras such as character sheets, adventure logs etc. On the physical side of things higher reward levels will include custom dice, a Brotherhood pin, reversible dice bag and even temporary tattoos of the Brotherhood or Order logos. All in all a pretty good set of options.
One of the big issues with Kickstarter though is the potential for deadlines to be missed or even entire projects to collapse after fully funding. Here I don’t think it will be an issue. Firstly the people running this are also associated with Zombie Orpheus Entertainment, who managed The Gamers Kickstarters (with The Gamers: Hands of Fate raising over $400,000). They’ve run into most of the Kickstarter issues already, including deadlines and distribution so I doubt this project will cause any problems on that front. Secondly a lot of the writing is already completed, which is always a good sign given the number of RPG projects that run into difficulties because contributors fail to hand in material on time (or ever).
There’s one final reason that I think you should back the project – because at least a few of my own Tau 19 will be showing up in the final material and I’d love to see them in print. Speaking of which here they are in a couple of quick wallpaper mash ups of their original pictures (same image, just different aspect ratios):
This post was originally written for publication on the Nearly Enough Dice blog
In addition to the larger Diana Jones and ENnies award ceremonies this weekend (16th/17th August) saw the announcement of the 2014 RPG Podcasters Peer Awards, which was voted upon by the hosts and producers of the shows that make up the community. The awards announcement is quoted below:
Announcing the 2014 RPG Podcasters Peer Awards
The RPG Podcasters Community would like to recognize the following RPG podcasts for excellence in entertainment, content and production quality for the year 2014.
For Best New Podcast for 2014: Numenera: The Signal – http://numenerathesignal.blogspot.com/
For Best Actual Play Podcast for 2014: RPPR Actual Play –http://actualplay.roleplayingpublicradio.com/
For Best Industry News Podcast for 2014: All Games Considered –http://www.agcpodcast.info/
For Best Podcast of 2014: Fear the Boot – http://www.feartheboot.com/ftb/
The RPG Podcasters Community on Google+ is open to all producers and hosts of podcasts covering the tabletop RPG hobby. This community established the RPG Podcasters Peer Awards this year to recognize the best shows, whether members of the community or not, based on the opinions of people who are familiar with the production process of such podcasts.
All nominations and awards were determined by vote among the members of this community. If you produce or host a tabletop RPG podcast, you may join this community by going to tinyurl.com/rpgpodcasters.
We would like to congratulate all of the winners for a job well-done. All award winners will not be eligible for awards in the same categories for the 2015 awards.