Is your DM upping their game? Now up yours!
The Hunters’ Guide is your essential quick reference training manual. Trying to get ideas for your character’s Aspects or Stunts? Can’t remember what the rules were for resolving a contest? What the heck IS The Warehouse anyway? And let’s not forget The Ciphers… why robots???
The Hunters’ Guide includes:
- Tips for character creation, answering questions like “No, really, how the hell do I come up with Aspects?”
- The Random Concept Aspect generator, for those who prefer to let the dice decide who their character will be
- A deep dive on Stunt creation and making your hunters as badass as possible
- More information than you require about The Brotherhood Warehouse and the Cipher program
- 7 pre-generated, ready to play, Demon Hunters teams!
The Hunters’ Guide is the final game supplement from the original Kickstarter by Dead Gentlemen Productions (the associated World Bible, covering the franchise/setting as a whole is still to come) and is available to purchase now from drivethruRPG.
As a high-level backer on the Kickstarter, I’ve been waiting for this product with bated breath. Why? Because I was able to submit one of those 7 pre-generated chapters for inclusion. Lambda 7, graduates of the warehouse and theoretical protectors of the city of London.
I’ll be posting a proper review of the entire Demon Hunters line once I have a physical copy of the book in my hands, in the meantime you can find both editions at the link above and should you need inspiration for your adventures then take a look at one of my adventure starters, which are available as PWYW downloads (more of which are coming soon!)
24 hours! That’s all that is left for you to back the amazing Crystal Heart Kickstarter from Up to Four Comics. If you’re still on the fence then let’s summarise what you’ll be getting at this point:
- A full-colour setting book with 200+ pages of details and amazing artwork.
- Six, yes count them SIX short adventures, two of which are available now as free downloads and one of which will be written by yours truly.
- Ten bonus crystals for use in your games, with suggested adventure seeds for each.
- Themed bennies, available as both PDF or a physical add-on.
You can get all this in digital format for a mere £15, back it while you still can.
I’ve posted already about the Crystal Heart Kickstarter and how amazing it is going to be but as of today, it becomes personally awesome. Why? Because I’m going to be writing one of the stretch goals! If the campaign hits £20,500 then I will be writing a one-sheet adventure titled ‘Ghosts of Iron’. The teaser, courtesy of the Kickstarter:
Piracy is nothing new to the Islands, but of late a new name has come to the fore: Arakil, the iron-clad ghost ship that attacks from beneath the waves.
The Kickstarter runs for another week and at the time of writing is sitting at £18,629, well past its funding target of £12,000. Find more details (and back it) via the Kickstarter page or head to Up to Four Players to read the webcomic that showcases the world (and the fantastic art by Aviv that will be throughout the setting book).
While I enjoy the system I’ve never been a big backer of Kickstarters for Savage Worlds, even to the extent that I didn’t back the recent campaign for the latest edition of the core rules. Of the many settings only Deadlands and its spin-off Deadlands Noir have really grabbed me. Everything else has gone on my “I might pick it up eventually” list.
Until Crystal Heart.
Developed by Eran and Aviv through their webcomic Up to Four Players, Crystal Heart presents a world in the process of uncovering lost artifacts and knowledge from an advanced Bygone Age. The most powerful of these relics are Crystals, gems of unknown origins that channel unique abilities and powers to the wielder. The catch? The only known method of controlling them requires that the user have their own heart surgically removed and replaced with the Crystal. Only one organisation admits to possessing the skills necessary to do so, Syn. Their Agents are relentless, fearless. Heartless.
The setting is beautiful, intriguing and while only a small percentage of the world has been explored its clear that it has a depth to it that many settings lack. Best of all? A setting book is on Kickstarter right now, the project went live earlier today and is already sailed past the 50% mark.
So what’s included in the Kickstarter? For £15 (~$19) you’ll get the full setting book in PDF format plus any bonus PDFs which are unlocked via stretch goals. £30 (~$38) + shipping will net you the physical book plus all the PDFs while the £55 (~$70) + shipping ‘fan’ level rewards you with all the PDFs, the physical book, print issues of the Up to Four Players comic, dice tray and sticker sheets. In contrast to many Kickstarters, Eran and Aviv have gone for a relatively simple tier structure, with only a single, limited quantity, high-level pledge at £175 (~$225). For that, you get to create a Syn Agent to be included in the setting book, which will include character artwork by Aviv.
The details of the stretch goals have yet to be announced but will include additional content for the core book, a collection of one-sheet adventures and custom Crystal-themed bennies. Given the goal for the Kickstarter is likely to be reached within the first day it shouldn’t be long before the details for these are unveiled.
If you’re interested in the Kickstarter then you can find it here and it’s running until Tuesday 11th December. If you want more information about the setting then I’d highly recommend the comics, which can be found at www.uptofourplayers.com and if that isn’t enough then how about checking out the free starter set, which includes an overview of the setting, pre-generated characters and an introductory adventure? You can download that via the Up to Four Players website or directly from drivethruRPG.
JourneyQuest is the tale of a dysfunctional group of adventurers seeking to find and destroy the mythical Sword of Fighting. The epic fantasy series from Zombie Orpheus Entertainment has returns to Kickstarter to fund season 3.5, a collection of scenes that will expand upon the existing 3 seasons and the upcoming seasons 4 and 5 (The Kickstarter for season 4 is expected early 2019). More Orcs, more Karn the Unpleasant… in fact, more of everything thanks to the inclusion of the JourneyQuest World Bible! The definitive guide to the Fartherall, the world of JourneyQuest and The Gamers. Want to explore the wider world and produce your own licensed material? Then this is the document for you, a history of the ages and important factions in an ever developing setting.
And by chance, if you’ve yet to watch seasons 1-3 of this amazing show then you’re in luck. The entire show is available to stream for free on The Fantasy Network, alongside shows from a range of other indie producers.
The JourneyQuest 3.5 Kickstarter has 16 days to go (at time of writing) and less than 50% of its goal left.
With two weeks still to go in the campaign the Expanse RPG Kickstarter by Green Ronin is on track to be a massive success. It’s blown through one stretch goal after another, having funded in under an hour and is currently nearing $300,000 in pledges. Yet despite being a big fan of both the novels and TV series I find myself struggling to build any enthusiasm for it. Spectacularly underwhelmed to be exact, enough that I felt the need to dig into why.
So lets start at the start: The pitch for funding. It’s professionally put together, contained achievable and realistic stretch goals and even had a short word from the creative force behind the novels, James S. A. Corey (yes I’m aware it’s a pen name for the two authors but I’m going to refer to them by that name as it’s the one they chose to use). It is, however, very light on the pitch. If I wasn’t already aware of the franchise then I don’t think I’d give it another glance, there is simply nothing that grabs me and screams PLAY THIS GAME! Or even that sells me on the setting beyond standard space opera.
One thing that I was very happy to see was that from the get-go they provided a free to download quickstart rules document. It has been professionally produced, looks great and provides both a breakdown of the core rules and a sample adventure. It’s the sort of release that I think all of the bigger RPG companies should include on their Kickstarters – it shows that they have put in the work beforehand. Rules are written, character sheets designed, artwork and layout styles selected. While it’s not achievable for most of the smaller indie companies it shows that they are serious about this game.
Despite this I was, once again, underwhelmed. There’s a similar lack of setting information, I could pick up what was included and drop it into a generic space opera game without really having to tweak anything.
Then there’s the system, which feels… generic. I can’t really put it any other way. Now don’t get me wrong, it looks like a solid and serviceable system but nothing about it stands out to me. I’m totally willing to accept that this may just come down to a matter of preference but overall the mechanics feel like they have barely iterated on design ideas from a decade ago. Stunts (one of the most exciting aspects of The Expanse RPG according to the quick start) are interesting and provide special bonuses but the non-combat variants seem limited with their value restricted to very specific situations. I was also disappointed to see that one of the stunts was ‘Knock prone’. Given much of the setting is in zero or low-G environments it felt like quite an oversight to not reword this. Simply renaming it Offbalance would suffice and it makes me wonder how much the system has been tweaked to fit both the setting and genre of the novels. The added Fortune and Churn mechanics also failed to impress (seriously, spending the equivalent of your HP to change dice results? Even if they recover quickly people will hoard them). They’re ok but they don’t set my world on fire.
So that’s my rambling thoughts on The Expanse RPG and its Kickstarter. I don’t know if I’ve really got across my point and I understand it comes across as excessively negative (which wasn’t my intention but I needed to write this to work through why I felt so uninterested in the game). It’ll probably be an ok game but only that, ok. Will I back it? I seriously don’t know, I’m leaning towards yes just to get the setting material but I don’t know if I’d ever run it which disappoints me immensely.
If you’ve been following my Demon Hunters or Project Cassandra posts then one thing you might have noticed is a consistent art style for the characters. That’s because the vast majority of the artwork I’ve used to date has come from a single source, James Shields (JEShields). He primarily releases his work on Patreon and drivethruRPG but every so often runs a Kickstarter for larger projects.
His latest is focused on Sci-fi stock art, what makes it unique though is that the final images will be released as a series of mix and match components. Want an alien cantina but with a giant arachnid in place of the bounty hunter? Switch them out and create the new scene. The possible number of combinations is massive, especially if you go all in and pick up each of the five packs (weapons, ships, portraits, characters and scenes) on offer.
If the art itself wasn’t enough then how about bonus backer rewards of games and supplements donated by a range of indie publishers? I won’t go over the full list but suffice to say they really boost the value of the Kickstarter.
The Kickstarter can be found at https://www.kickstarter.com/projects/jeshields/choose-your-own-sci-fi-stock-art and runs until the early morning of the 15th June (UK time).