Recruitment drives. When you go through Agents at the rate the Brotherhood does they’re a necessary evil. Normally we’d send somebody from personnel but they’re on an away day. Again. So pack your bags, you’re off to Vegas and the Convention of Magical Americans. We need you to scout the show for any potential recruits, every year there’s at least one true student of the arcane arts mixed in amongst the stage magicians. Not that you should discount the illusionists, misdirection and sleight of hand are just as valuable in our line of work.
We’ve nabbed some press passes for you. Well, we told them you were influencers… whatever that means. So look the part and try not to go too viral, your health insurance doesn’t cover that.
Trick of the Light is an adventure starter for the Demon Hunters: A Comedy of Terrors RPG by Dead Gentlemen Productions. Inspired by the Demon Hunters: Slice of Life episode The Amazing Velma this adventure starter provides an open framework for GMs to adapt and run the adventure for their own groups. Can the Chapter find and recruit mystical talents without blowing their cover? Was the death of famous magician Griff McCarn really an accident and how on earth do we get Nicky to leave us alone?
Trick of the Light is available at drivethruRPG & Itchio as a Pay What You Want PDF download. Paid purchases, feedback or reviews are greatly appreciated and keep me motivated to produce more material.
Download it now from drivethruRPG or Itchio
If you’ve been following my Demon Hunters or Project Cassandra posts then one thing you might have noticed is a consistent art style for the characters. That’s because the vast majority of the artwork I’ve used to date has come from a single source, James Shields (JEShields). He primarily releases his work on Patreon and drivethruRPG but every so often runs a Kickstarter for larger projects.
His latest is focused on Sci-fi stock art, what makes it unique though is that the final images will be released as a series of mix and match components. Want an alien cantina but with a giant arachnid in place of the bounty hunter? Switch them out and create the new scene. The possible number of combinations is massive, especially if you go all in and pick up each of the five packs (weapons, ships, portraits, characters and scenes) on offer.
If the art itself wasn’t enough then how about bonus backer rewards of games and supplements donated by a range of indie publishers? I won’t go over the full list but suffice to say they really boost the value of the Kickstarter.
The Kickstarter can be found at https://www.kickstarter.com/projects/jeshields/choose-your-own-sci-fi-stock-art and runs until the early morning of the 15th June (UK time).
I’m a sucker for inspirational artwork, so much so I did an entire series of posts showcasing images that had jumped out at me and provided immediate ideas for characters or campaigns. Throughout my life science fiction has always been the one genre that has consistently drawn me in so this article on The Verge instantly caught my attention. It highlights the artwork of Maciej Rebisz from Poland, a concept artist with a particular focus on space and the exploration of the solar system. It’s a stunning alternative history in images, building on the visual concepts of the Apollo program and using them as a base to say “what if we had pushed that little bit further…”
You can find more of his art at: http://spacethatneverwas.tumblr.com/ and https://www.artstation.com/mac
All artwork is copyright Maciej Rebisz, I’ve posted it just to showcase it and will happily take it down if requested.
Today I received a preview of the nearly finished first piece of character art I’ve commissioned for the game. To say it’s great is a massive understatement. Getting to finally meet the character is always a special moment, it makes them real in a way that a simple character sheet can’t and I can’t wait to see how the rest stand out.
My aim with the game is to have 8-10 images for the game, using a mix of commissioned pieces and stock art, all by the same artist. Should I ever move onto a second game I’ll look into using a wider range of stock art. While I’ll always aim to produce as professional a product as possible I’m very much aware that I’ll never make much (if any) money from them. Like many people though that’s not why I do it, this is and always will be a hobby to me.
Now I realise that this post teases some artwork but I’m going to hold off on posting the preview as I want to present the final image in context with the finalised character sheet. Hopefully that won’t be too far off.
Stylised posters always seem to get my GM imagination going, when they’re well done they serve the same function as a good book cover – to set a scene that you want to know more about. Some of the best, in my opinion, are those that recreate early sci-fi books focused on exploration and the colonisation of the solar system. They provide not only a sense of hope for the future but also one of exploration, perfect for any light hearted sci-fi games. The ‘Visions of the Future‘ set from NASA’s Jet Propulsion Laboratory provide a perfect example of this and after only a few minutes I already have a half dozen ideas bouncing around my head for the next time I run a game.
Sometimes I just come across a set of work that jumps out at me as inspiration for a game or a campaign (and gave rise to the inspirational artwork series). The surreal gifs created by artist Kevin Weir are a prime example of this. Working primarily from archival Library of Congress photos he’s turned them into something otherworldly by animating them, often just in subtle ways. Perhaps my favourite of them is the one below just because ideas immediately jump out at me for a War of the Worlds or post World War 1 (or 2) game battling Cthulhu-esk eldritch horrors beyond mortal comprehension.
You can find more of his work on his tumblr, Flux Machine
A couple of new pieces of inspirational artwork that I stumbled upon while working on ideas for the Legend of the Five Rings campaign I’m currently running. Both are by Sam Filstrup and you can find more of his work over at samfilstrup.daportfolio.com