State of the Conspiracy: Character update

While I was unable to get a full update of Project Cassandra finished in time for the RPG Live UK event I was able to make significant progress. The character sheets have been updated to reflect the rules changes and I’ve identified all the edits required in the main text. Next up is getting them down on paper and adjusting the layout to suit.

Changing the text should also allow for a few additions. First up is a mechanic to allow for premonitions to be replenished, something raised during that disastrous DragonMeet playtest. Secondly additional advice for challenges and threats, again in response to the playtest feedback.

I’m hopeful that this set of edits will resolve the issues raised, especially with regards failure. I don’t know if I’ll make it to DragonMeet this year but I’m setting it as a tentative deadline regardless.

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RPG Live UK Nottingham meetup

Yesterday I got a chance to do something I’ve not achieved in months – gaming. The RPG Live UK (formally the D&D tweetup) meetup was taking place over in Nottingham, hosted at The Dice Cup Cafe. It was my first time attending the event and I had a blast. At only 3 games and just over a dozen attendees the event was relatively small but this gave it a different feel. This wasn’t a big busy and impersonal convention but a group of enthusiastic gamers getting together just to enjoy themselves and play something they otherwise might not. While I had only previously interacted with other attendees over twitter everybody was friendly and welcoming. I never got the out of place, one lost amongst the many sensation that I have experienced at bigger events and will be eagerly keeping my eye out for the details of the next meetup.

Game wise I decided to give the Gamma World offering a try, using the 7th Edition rules based off of 4th Edition D&D. Between that and my second choice of Starfinder I found myself in the odd position of actually wanting to play not one but two games originally based off of D&D. It’s a system I have never been particularly fond of due to a combination of the mechanics and a couple of previous bad experiences. Gamma World won out in the end as I was in the mood for some random chaotic fun, which the game provided in bucket loads. A time travelling demon is not a character I ever expected to play, let alone one with companions that included a terminator like AI, angry simian and depressed hyper-intelligent tree. The game was great fun, though I wish we’d had a bit more time outside of combat to explore the characters a bit further. It also reinforced my preference to avoid mini’s where possible, when they hit the table I just can’t help but switch to a wargame / boardgame style of thinking which doesn’t support roleplay. So all in all fun but not a system I’d turn to for a long term campaign.

I would be remiss if I did not say a few words about the location. The Dice Cup Cafe, situated right in the city centre next to the bus station is a fantastic example of a gaming cafe. Plenty of well lit space, numerous tables and a large games library attached to an excellent cafe with plenty of tasty food and drink to fuel you through any gaming marathon. The staff were friendly, helpful and knowledgable and were it a little closer I could easily see myself being a regular visitor.

 

Androids electric dreams

One of the things I tend to struggle with when GMing is setting the tone of the setting. Too often I feel like I let the background gets lost amongst the immediate issue, especially as a game progresses past the opening scenes. It’s easy to be descriptive during that initial setup but once the game progresses I have a tendency to describe only what is directly relevant and in the face of the players.

Part of this comes down to not wanting to hog the limelight, characters can’t shine if their GM never shuts up. I’m sure we’ve all had to sit there and endure the GM monologue that just won’t end. Sure the world may be fully fleshed and evocative but its lost if everybody else has zoned out.

One of the writers I’ve always admired for being able to set the right tone is Philip K. Dick. Even though I’ve only read a fraction of his total work I’ve always come away with a deep impression about the world. Even his short stories are infused with a depth many full length novels lack. The same can be said of some of the adaptions of his work, such as Electric Dreams, the new anthology series on Channel 4 (in the UK). The Hoodmaker is the first episode of ten and while the story may be on the predictable side the background to the world is just teeming with details, undercurrents and depth. In 45 minutes it creates a world I can believe in, that I want to explore and dissect. It screams tone and tension without the promise of explanation.

It’s a feeling that I wish I could emulate at the table so if you’ll excuse me I’m off to dig out my Voight-Kampff machine and empathy box.

Demon Hunters RPG – Stacking Aspects

One of the mechanics I love about Cortex Plus games is the way in which the way complications rise and fall with the narrative. With the right rolls your d6 mildly irritating can step up to d12 mortal enemy and back down again over the course of an adventure or sometimes even a scene. The same is true of physical complications, a flesh wound could be aggravated all the way to bleeding out without the need to introduce additional complications. Coupled to this is the dice pool mechanic, if an advantage or complication is relevant to your roll you can always add it to your dice pool before rolling.

Demon Hunters incorporates elements of Cortex Plus but, at its core, is a Fate derivative. Because of this aspects, while always true, have a single value (d6) and require either a free invocation or a faith point to incorporate into a roll. 

The below draft rules modification shifts the mechanics slightly more towards Cortex Plus by allowing for the creation of aspects with die values greater than d6.

Stacking aspects

Aspects that are narrative associated can be stacked together, creating a single combined aspect. Physically link the individual aspects together by drawing a line between them or stacking them atop one another. When invoking stacked aspects choose from the following

1. Invoke each aspect separately as per the standard rules at the cost of one faith point per aspect. Each aspect invoked adds 1d6 to your dice pool.

2. Invoke the entire stacked aspect for the cost of one faith point. For each individual aspect after the first increase the size of your bonus die by one step.

For example during a scene the following scene aspects may be in play

1. Stampede of people

2. Raging fire

3. Choking smoke

4. Demonic hieroglyphs 

The first three of these are narratively linked to one another, the fire that was accidentally started (because no Demon Hunter would ever start it on purpose) has built to an all encompassing maelstrom. These aspects can, if desired, be linked to one another. The fourth aspect stands alone and cannot be linked with the others.

Doyl, our demon Hunter, is trying to escape from the cultists chasing him but he’s not particularly sneaky or athletic so it’s going to be difficult. With plenty of faith points he could invoke the first three aspects to add a mighty 3d6 bonus to his roll. Unfortunately he’s only got one faith point, having relied on them rather heavily earlier in the scene. He invokes the stacked aspect to gain a bonus d10, hopefully enough to make his escape.

At this point astute readers will be noting that the standard 3d6 bonus will average a higher roll than the d10, so why bother with the stacked aspect? The answer is simple – cost, a single faith point rather than three while still making use of a wider range of the aspects in play. 

During the playtesting I’ve done with this rules modification I’ve also noticed a secondary bonus – it encourages greater player engagement with scene aspects. Knowing they can get a larger bonus for the same cost drives both the creation of aspects and their creative use. It is also intuitively balanced, there’s nothing to stop the DM from creating or invoking stacked aspects using demon dice.

As always I’d be interested in anybodies thoughts or comments on this.

RPGaDay 31st August

31st) What do you anticipate most for gaming in 2018?

End of the month and the final question. To be honest I’m not sure I’m really anticipating anything in particular for gaming in 2018. I’m not even sure I could list many games that have been announced as coming out next year.

What I do have though is a list of hopes for 2018, mostly focused around my own work. If I’ve not done so by then I will get Project Cassandra finished and published. Realistically it shouldn’t take that long but then again after DragonMeet last year I would have said I would have it out well before now. I know how to adjust the skills to deal with the issues highlighted by the playtest, the main issue now is getting a final playtest in of the changes.

The other area I want to focus on are my Demon Hunters adventure starters. I’ve published one already and the second, inspired by the Slice of Life episode Missionary Opposition is midway through drafting. After that I have notes for 2-3 more plus some rules hacks that I want to get out there. The last of those adventures is probably going to be a fairly hefty project, the current design includes two distinct but related plot threads occurring over a century apart from one another. My aim for that is to put it up as a PWYW adventure, the working title: Rocket Demons of Antiquity. That will probably change given antiquity normally refers to a much earlier time period than I’m looking to set the adventure but for now I like it.

I’m hoping that the lessons learned from this month of short posts can work well towards producing those. I’ve enjoyed answering the questions and a paragraph or two each day during my lunch break or on the bus will quickly add up to a substantial amount of material to work with.

RPGaDay 30th August

30th) What is an RPG genre-mashup you would most like to see?

So at this point I’m fairly certain that most mashups have already been tried or established so I’m not even going to try to come up with something original and instead go with one that I’d personally like to try – the fantasy heist.

SD00_NE_Fantasy_SketchyDwarvenRogueCrackingASafe_5-5x8-5_H_MB
Art from the patreon of JEShields

Now I know a lot of people that might say ‘oh but you could do that with D&D’ to which I’d respond ‘yes, but no.’ D&D, at its roots, is about fighting your way through a challenge to its eventual payoff. A fantasy heist on the other hand is all about avoiding the fight, about sneaking and conning your way in past the magical defences, the guards and the traps. If you end up in a fight then failure should be just around the corner. The idea behind this certainly isn’t original and I’d argue that it’s actually a trope of the fantasy genre so I don’t know if it really even counts as a genre mashup.

So how would I want to do it? As stated I don’t think D&D would be the best fit even though it’s what most people would gravitate towards. Blades in the Dark is big right now and from what I know about it would probably work well. Personally I’d use a game I already own – Leverage. The game is already designed around exactly the sort of play that I’m after, all it would need is some reskinning and introduction of magic (probably replacing the Hacker role with a Mage role). It’s an idea that I have been mulling over for some time, in part thanks to some stock images from JEShields art patreon. Right now it’s pretty low on my list of projects but my intention is to revisit it once Cortex Prime lands.

RPGaDay 28th & 29th

28th) What film or series is the most-frequent source of quotes in your group?

So I forgot to schedule a post for this question, partially down to finding it a little meh. Amongst the groups I’ve played in quotes have generally come from either the source material for the game (such as Firefly) or from the latest favourite show. There’s also a general tendency towards in jokes / references to previous games and they’ll often predominate over external sources of quotes.

29th) What has been the best-run RPG Kickstarter you have backed?

Fate Core. Seriously, Evil Hat ran that campaign pretty much perfectly. Great product, great time management, brilliant communication and a level of openness that was above and beyond what was needed. The Fate Core Kickstarter was also the first I’d backed where the draft material was made available almost immediately, followed by regular updates. The combination of how well that campaign was managed, combined with a few terrible campaigns (looking at you Metamorphosis Alpha) has resulted in me being far more hesitant in backing games. These days backing something on Kickstarter generally requires one of two things for me, that I know the company and trust them to be able to run a decent campaign or failing that there should be an early draft of the game that will be made available not long after the campaign ends. I understand that for smaller companies part of the aim of the Kickstarter might be to bring on writers but if you can’t or won’t at least show me a draft of the central mechanics then there’s a problem. Too many campaigns seem to be a list of what the game might be, if you’re at the Kickstarter point already then that sort of planning and initial playtesting should be done.