RPGaDay 2021: 11th August

It’s time, once again for RPGaDay and as always I’ll be releasing a short post each day inspired by the prompt from the table below. For the most part these are going to be off the top of my head, zero edit posts so I have no idea how much sense they’ll make or where each prompt will take me.

11th August: Wilderness

As a general rule I’m not a fan of wilderness exploration games. I just find them boring and I think that’s down to a few bad experiences with West Marches style games. The big one: A lack of plot. I’ve encountered too many people that think a West Marches game means the exploration takes over from the plot, even sometimes down to the level of individual sessions. They view the approach to the game as being little more than “you go here, explore, kill stuff, go home” which doesn’t excite me. I get that the characters are meant to be explorers and the GM in a traditional West Marches game has to expect different players each time but that doesn’t mean you can’t have plot.

I’d actually say that you need more plot – you need a reason for people to want to keep heading out into the unknown beyond a love of gold and XP. You need something more than a grind.

At the campaign level a West Marches style game is the ideal opportunity to have a large, emergent plot that is slowly revealed by the players as they realise that individual events and clues are all being driven by larger events that will require them to work together and plan their future expeditions. Give me the awakening evil and search for ancient relics that are foretold to herald a new age. That’s exciting. The procedurally generated quests that have zero impact on the wider world (yes, I’m calling out you out Skyrim)?

Boring.

As for individual sessions, well anyone that can’t fit a decent plot into a 3-4 hour session needs to sit down at some convention tables and learn from the GMs there who regularly do the impossible and not only teach the mechanics of the game but include a full plot arc with highs, lows and a satisfying conclusion.

Do all that and maybe then you’ll get me interested in the wilderness beyond the keep.

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