It’s time, once again for RPGaDay and as always I’ll be releasing a short post each day inspired by the prompt from the table below. For the most part these are going to be off the top of my head, zero edit posts so I have no idea how much sense they’ll make or where each prompt will take me.
10th August: Advantage
While it wasn’t particularly revolutionary if you consider RPGs as a whole I think the Advantage/Disadvantage mechanics in D&D 5E was an inspired move by the WOTC design team (unlike Inspiration, which never felt like it was anything more than a tacked on idea). With one fell swoop it drastically simplified the +/- modifier system that had become excessively overcomplicated in 3.5/4 just because of how many factors could come impact a roll.
Situation works in your favour? You have advantage. Situation works against you? Disadvantage.
It’s simple and elegant and I really wish that they’d come up with it for 4E as that was a game that could have really benefited from it. While there has been some resurgent interest in that edition I’ve not heard of anyone tweaking it to include the advantage mechanic and I’d be interested to hear how it impacts play.