It’s time, once again for RPGaDay and as always I’ll be releasing a short post each day inspired by the prompt from the table below. For the most part these are going to be off the top of my head, zero edit posts so I have no idea how much sense they’ll make or where each prompt will take me.
5th August: Throne
When I saw that the prompt for the day was Throne the first and only thing that came to mind was Stealing the Throne by Nick Bate. It’s a heist game where the player set out to steal a 1,000 year old mech from one of the ruling families. As one of the few remaining examples of these artefacts it represents power and wealth beyond belief and merely possessing one is enough to elevate even a ragtag group of thieves to positions of power.
With a setup like that it’s no surprise that the game grabbed me from the get go so I jumped at the chance to back it when it kickstarted earlier this year and was lucky enough to bag one of the annotated copies on offer. I could reel off a list of the mechanics and how the play style appeals to me but what really hooked me was the premise – it’s evocative and has a level of implied depth that brings you along for the ride. If you pull the text apart and examine it in detail there’s actually not all that much there beyond a framework but the design and writing makes it easy for your brain to just fill in the gaps and imagine a much larger world. The last time I found a game that had that effect on me was Lady Blackbird, which is a masterclass in design and presentation that sparked the initial ideas for Project Cassandra and I hope Stealing the Throne will do the same (Ok spoiler: It has and I’m planning a hack/supplement for the Dyson Eclipse that builds off of the game).