Following on from the overview post of what’s on the shelves of my new bookcase I want to focus in on a few individual groups of books. First up – Cortex RPG.
While Torg may have been the system that got me into tabletop RPGs it was Cortex that became the first I picked up independently, without being introduced to it by somebody else. The game that drew me in was the original Serenity system. As a massive fan of the show (which is unfortunately tainted by the actions of Joss Whedon) I picked it up as soon as I was aware of its existence and with the giddy excitement of being a brand new GM proceeded to run an absolute clusterfuck of a session. We had PCs turning on one another, half drunk players falling asleep (we were playing during a uni society overnight event following a club night) and a ‘quick’ combat that stretched into multiple hours.
Somehow that failed to put me off GMing and after gaining a little more experience we returned to the system to play the most cursed campaign I’ve ever run. Thankfully the curse here was scheduling rather than the game. Every session we did manage was great, they were just few and far between. The more we played the more I fell in love with the mechanics and naturally, being a collector, I picked up subsequent releases. One of those was Demon Hunters, a game which I have talked about at length on this blog.
As the system progressed from Classic to Plus I continued to pick up the books, focusing on the core rulebooks rather than supplements. Of the core rulebooks the only one I’m missing is Supernatural. I’m really excited about the new Prime edition and the opportunities it offers and have vague ideas of putting together a game using it. Right now I’m waiting to see what the rules for the Creators Workshop look like but if all goes to plan at least one game in my Dyson Eclipse setting will make use of the system. As far as the future of the line goes I’ve no plans to pick up the currently announced games, primarily as I’ve never been big on fantasy settings. I have mixed feelings about the focus on the digital platform, but what I’ve seen so far looks promising and it’ll be interesting to see if they can finally fulfil the potential of digital approaches.
I’m not sure I can fully articulate why the system resonates with me so much. That it was the first game I found on my own is certainly a part of it but I think the interlocking of traditional and narrative approaches is also a significant factor. It achieves a lot of what I enjoy about Fate but in a way that is slightly more intuitive and feels less meta. It’s also remarkably easy to teach, people latch onto the ‘when this applies grab the associated die’ and as a result I’ve run it repeatedly at numerous conventions.
Combining it all together I expect Cortex, in one form or another, is going to be one of those forever systems for me and I’m glad to see that it’s in good hands going forward.