State of the Conspiracy: Lockdown Update 1

So it’s mid May which equates to week 7 or 8 since the start of lockdown for me here in the UK. It sucks and having been through a similar process when writing my thesis many years ago meant I had an inkling of just how much it would sap my creative energy. Which is why I decided I wasn’t going to make any big goals about pushing Project Cassandra forward, even though it was next on my list after the release of Mission Packet 1: N.E.O., my mini supplement for The Sprawl RPG.

That’s not to say that I’ve made no progress. Following the play tests at BurritoCon and Dragonmeet I have been slowly working my way through the text, filling gaps and preparing for the dreaded rewrites. Given they’re likely to be extensive I decided the first step was to clarify my contents, which are currently:

Teaser / Blurb
Introduction
Defining the scenario
    Setup / Questions
    Pacing
    Sample questions
    Alternative setup
Agendas
    Make events extraordinary
    Build towards a dramatic climax
    Take suspicion and twist it towards paranoia
    Play to the era
    A note on historical accuracy
Safety tools
    Lines & Veils
    Script change
The Vision
Rules of Engagement
    Taking actions
        Aiding
    Premonitions
    Conditions & consequences
    Visions
    Powers
    Knowledges
    Gear
Enacting the Conspiracy
    Building the conspiracy
    Genre and tone
    Following the action
    Challenges & The Opposition
    Nulls
Example of Play
Creating characters
Sample Characters
    Secret service agent
Small time criminal
    Academic analyst
    Reporter
Two Minutes to Midnight
    Ich bin ein Berliner
    The dark of the moon

On the face of it that feel like a lot but many of those smaller sections come out to a single paragraph and my aim is to keep the finished product to within the limits of a zine.

Why?

Because I’d like to participate in ZineQuest 3 on Kickstarter next year. Having followed it the last couple of years it seems like the ideal way to launch Project Cassandra and actually produce physical copies. It would also provide the potential for something I just can’t afford right now – an editor. It’s part of the process that I really don’t get on with and where I know the game would benefit from a fresh set of eyes.

So alongside writing I’ve been slowly putting together a budget and trying to estimate the various costs. That, in and of itself, is a rabbit hole and I’m quickly discovering how much I don’t know, so I’m glad that I made this decision with enough time to just learn.

Thankfully I’ve got plenty of time to do that, so fingers cross next February I’ll be able to include Project Cassandra amongst the list of successfully funded ZineQuest Kickstarters.

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