Goblin Quest pitches itself as a game about slapstick violence and fatal ineptitude that will tell the story of your goblins greatest ever adventure (co-incidentally it is usually their only ever adventure before an untimely death). To say that it achieves this would be an understatement – Goblin Quest and its tales of comic incompetence is a consistently hilarious game that is perfect for pick up and play sessions or twisted takes on established genres.
The premise of the game, like many that have emerged from the mind of designer Grant Howitt, is simple but evocative. You are a group of Goblins out to complete a legendary quest. You are also hideously incompetent, so it is fortunate that each player has spare Goblins ready to step up after an untimely death. Complete the quest and become a legend (for a day) or fail spectacularly and become the laughing stock of the camp. Either way you’ll be famous. I first encountered the game at BurritoCon 4 last year and made a beeline to the Indie League stall to grab a physical copy when I was at Dragonmeet. Since then I’ve run the core version of the game, reskinned it to a Christmas theme (drunken Elves trying to give Santa a day off at Christmas) and I’m even writing my own Slasher movie hack (Party! Drink! Be eviscerated by a depraved killer!).
That hackability is one of the great points of the game and with a simple system the core game takes up only a small fraction of the rulebook. The remainder is a series of system hacks, including Sean Bean Quest (can he survive to the end of the film?), Space Interns (please ensure your redshirt is dry cleaned and returned after your death) and even Regency Ladies (Fall in love, made snide remarks and bluntly turn down yet another marriage proposal). Filling the space between the hacks are both a series of quest ideas from a range of writers and full colour art pieces that help reinforce the cartoony nature of the game.
But how does a game like this support so many hacks? Well it sticks to a simple system that rewards creativity and pushing your luck. Bonuses are as likely to kill you off as help you succeed while progress towards goals are tracked through the number of successes you achieve. Hit the threshold, narrate your victory and move on to the next challenge. Just try and do so before you run out of goblins. The game also encourages player input – while it is possible to run with a GM directing the flow of play it works just as well without one, with players building on each others ideas while being supported by a small number of random rolls.
Goblin Quest was an instant add to my list of last minute, low prep games. It’s great as a spacer between serious campaigns or for those sessions where a few people can’t make it but you still want to play. You can purchase Goblin Quest at the following locations:
Direct from the publishers – Rowan, Rook & Decard
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All reviews are rated out of 10, with Natural 20s reserved for products that go above and beyond my expectations.