#RPGaDay2019 29th August: ‘Evolve’

August has come around once again which means it’s time for RPGaDay 2019. In a shift from the questions format of previous years this year is characterised by a series of prompts, which I’ll be attempting to answer each day with a short post, with the prompt word highlighted in bold each day.

Day 29: Evolve

The way I approach gaming has definitely changed over the years and I hope that it continues to evolve in the future. When I first started I was very focused on the numbers. Bonuses, weapon stats, combining x and y to get something better than z. I suspect a lot of that came from my wargaming background, where working out the best combos was an essential part of putting together an army. The second driver was that I got into RPGs at the point in my life where I found myself with disposable income for the first time. As a player I avoided adventure books but was more than happy to scour eBay for the other various sourcebooks that were available for Torg, my gateway game into the hobby.

Since those early days how I game has changed. I rarely play now, preferring instead to GM and most recently I’ve been exploring design and publishing. My preference for games has shifted towards more lightweight systems but not so far as to be heavily into storygames. Mechanics still appeal to me, its just that these days I prefer for them to flow better with the story as opposed to being something that pulls me out of it. In contrast to many gamers I seem to have drifted away from online games, despite them being a big focus for me previously so it is interesting to hear about how that side of the hobby continues to evolve and push the boundaries of how what a game is.

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