August has come around once again which means it’s time for RPGaDay 2019. In a shift from the questions format of previous years this year is characterised by a series of prompts, which I’ll be attempting to answer each day with a short post, with the prompt word highlighted in bold each day.
Day 14: Guide
I always try and let my players guide the flow of the game but that doesn’t mean I don’t do session prep. Most of the games that I play are structured around objectives so I use those as guideposts, if I know the Jewel of the Ancients is being kept at the governors mansion I think about the obstacles that surround it but I try not to assume the approach that the players will take. Perhaps the most valuable skill I’ve learned is a willingness to throw away prep when a game unfolds in a way I hadn’t expected. Its rare that I have to throw away an entire adventure premise but I’ll regularly end up improvising entire sessions because the players latched on to an unexpected angle.