August has come around once again which means it’s time for RPGaDay 2019. In a shift from the questions format of previous years this year is characterised by a series of prompts, which I’ll be attempting to answer each day with a short post, with the prompt word highlighted in bold each day.
Day 5: Space
I want to write an epic space opera setting using either Cortex Prime or Faith Corps (the Demon Hunters system). It’s only in the early stages but my current thoughts are centred on a single system that was colonised after the discovery of alien megastructures that appear to have been built specifically for humanity. I’m still trying to work out overarching details of the setting before I even think about the themes I want to explore but my current aesthetics are 70s/80s novel covers and various animated sci-fi shows. When coming up with scenarios I often start with a big picture mental image from a single scene. Whether it’s the setup to a fight, with an aging dragon prowling around the PCs or a setting overview, in this case a dysons array of synchronised orbital platforms with enormous solar collectors.
The trick will be going from that picture and building up the questions and details into a framework for a game. There needs to be a clear ‘this is what you do / what this game is about’ that I can then use to refocus the mechanics. I think part of the reason so many space games have failed is that they have made the assumption that ‘fly around, shenanagins happen’ is enough. If you look at the majority of space opera novels they tend to have this established, deep setting but the drive of the stories comes from an external change that pushes the characters forward. That’s what I want when I get around to writing my own setting, something people can pick up and say ‘I know what the author wants me to do here.’