As my D&D campaign has progressed my players have slowly
murdered encountered tougher and tougher opponents. It’s the way that D&D works, which meant that sooner or later I was going to want to field creatures with challenge ratings above 5. We’ve now reached that point, so it seems appropriate to review the second of Gale Force Nine’s Monster Card packs, which covers CR 6-16.
This slighly smaller pack provides 74 creatures, once again using a mix of regular and double width cards with images on the front and stats on the back. The majority are double width, which isn’t really surprising given the more complex rules associated with many of these creatures. As with the CR 0-5 pack the cards are of good quality and presented in a consistent, clear format that includes their special abilities. As a reference resource they work, though you’ll need to look up the details of any spells that are listed (which is understandable)
Unfortunately, as with the CR 0-5 pack (reviewed here) Gale Force Nine have chosen to omit a number of monsters, including some of the more iconic entries. You get, for example, all of the Young Dragons but not a single Adult Dragon. There’s also no Beholder but for some reason the CR 17 Dragon Turtle and Goristro are present (I don’t know if this is a mistake in my pack or not because GF9 don’t list the contents anywhere I could find). Apparently some of the omissions are because they didn’t want to include anything with a lair action, which I think is a rather ludicrous choice given the stated CR range.
All in all the pack is rather disappointing, while I will make use of the cards for quick reference the omissions compromise it too much for me to recommend it at the RRP of $16/£13. That goes double if you already have easy access to the Monster Manual.
All reviews are rated out of 10, with Natural 20s reserved for products that go above and beyond my expectations. Unless otherwise stated all review products have been purchased through normal retail channels.