While I may not have run it in the end the day before UK Games Expo I made a decision to bring along a set of character sheets for Project Cassandra in the off chance there was a chance of testing it out / showing it off / running it. Given the full text is still in pieces I knew I wouldn’t have that to fall back on so I also put together a one page cheat-sheet. Doing so really highlighted what I have known for a while – that while the current draft still needs further playtesting I have a game there. I could sit down and run it and it would be a fun game. The core mechanics are fun (but need stress testing) as is the setup (Cold War psychics saving the world). I’m even proud of the more novel elements such as Knowledges and the way the starting Vision allows for the players to both have an input in the entire adventure but in a way that means their characters are just as knowledgable about the challenges to come.
So what’s holding me back? Me. Writing is not something that comes easy to me, editing even less so. The thought of picking up the manuscript again after so long away from it is daunting. Large chunks need rewritten, a numer of areas need significant expansion and then I need to go over it all again with a fine tooth comb. But I can do it, I wrote a 70,000 word doctoral thesis so I know I can handle a 20-30 page long game.
With that in mind what’s my next step? Ironically, not writing as I have a few other projects to finish first. Ghosts of Iron, Demon Hunters Slice of Life starter, The Sprawl Synth trilogy I’ve been working on.
What I can do now is run it and start some of that stress testing. Make notes and check that I’ve resolved the issues from that informative (yet so frustrating) Dragonmeet playtest. One of the big things I can do is to start sharing material again. After the Dragonmeet game I took my drafts down, partially because I expected to quickly replace them with updates but also becuase my excitement had turned to disappointment in seemingly jumping the gun.
So this time, material up piecemeal and as it develops, starting with the current character sheets and the system cheat sheet. All subject to change but also all out there for feedback and comments.