I’ve got a few Demon Hunters projects in the early stages of production right now. One is planning a game for my own stag weekend, which will kick off by getting my old group back together for a one-shot of Demon Hunters. The adventure I’m planning is actually part of a bigger mission, Rocket Demons of Antiquity. Ultimately the finished product will take place over two time frames, modern and the Victorian eras. For the latter, I intend to include a set of pre-generated characters, led by none other than Mina Harker from Bram Stokers Dracula. Her draft text is presented below:
Mina Harker, leader of the Undesirables
After their encounter with Dracula, the Harkers were brought into the Brotherhood by Abraham Van Helsing. They had already seen too much for any other option. While Johnathon rapidly progressed within the organisation Mina was side-lined thanks to the inherent sexism of the era and unspoken fears that she had been forever tainted by Dracula. Relegated to the archives she took it upon herself to form a team comprised of those who the Brotherhood considered incompatible with modern Victorian morals. Supernaturals, infernals, undesirables.
So long as they retain a spark of good within their souls Mina will work with them. Using insights gleaned from mission reports, historical records and the Brotherhood’s ability to tap into telegraph/telephone networks worldwide Mina directs this group of outcasts, operating outside and around Brotherhood channels and limitations. Her intellect and position within the Brotherhood ensures that her team are able to get to and deal with incidents that fall outside the remit of all but the highest Chapters.
|Forceful d6||Mystic arts d4|
|Sneaky d8||Covert ops d10|
|Quick d4||Social engineering d6|
|Careful d8||Combat & tactics d4|
|Clever d10||R&D d8|
Concept: Ostracised mastermind archivist
Trouble: Forced to prove myself over and over
Discipline 1: Operating under the Brotherhood’s radar
Discipline 2: No detail too small
Discipline 3: Just a woman!?! I’ll show you, you $@&hole!
Stunt 1: Because I just need to collate the evidence I get +2 when I cleverly overcome or create advantages by piecing together existing clues
Stunt 2: Because I must be free to act despite the expectations of society once per session I may flawlessly fashion or obtain a disguise that will let me act freely in my current location (The disguise may be male or female but not of a specific individual)
Stunt 3: Because I will not fall under their control I get +2 when I forcefully overcome supernatural attempts to influence me
Conditions: 3 mild, 2 moderate, 1 severe