One of the areas of Project Cassandra I’ve always been unhappy with is the layout and presentation of the game. While I’ve always liked the typewriter style font I’ve been using the document as a whole has always looked like something thrown together in word, for the obvious reason that it was. Over the last few weeks I’ve been slowly learning how to use Scribus, a desktop publishing program that is available for free. I made the mistake of assuming it would be similar enough to word and dove right into it, trying the layout the entire game all at once. Suffice to say that didn’t really work so my focus of the last few days has been on laying out the character sheets, the initial result of which you can see below.
The new sheet, on the right, is a vast improvement on the old one. It makes much better use of the space, with the individual sections more clearly defined than before. Most of all it feels (to me) like it is closer to something you’d find in a published RPG. There are, obviously, still aspects that need work with spacing being the main one. That’s something I’ll properly address once I have the character art in place, as I want be sure of the final dimensions of those images.
Speaking of art…
Something that drastically improved the look of the character sheet was the inclusion of some proper artwork. The piece included in the new sheet is stock art created by JEShields (who also has an RPG art Patreon here) and can be purchased from on drivethruRPG. Eventually this will be moved to within the main rules and replaced with artwork commissioned specifically for Project Cassandra, again drawn by JEShields. The first piece, of intrepid reporter Samantha Dawes, is already underway with the rest to follow once funds allow.