This past weekend I ran Project Cassandra at a convention (Gateway 2015 in Los Angeles) for the first time using a scenario called 4 Minutes to Midnight (I’m thinking of incorporating that into the actual game title). It was the first time I’d brought together all the rules and complete character sheets into a single file, which can now be downloaded from the following link: Project Cassandra Gateway Beta Edition.
A full session report will follow shortly, as soon as I get past the jet lag. Suffice to say it highlighted a few things that worked really well and a few that didn’t. The biggest issue was the target numbers, characters typically had either too many applicable specialities or had virtually none. Coupled with the premonition mechanic whereby they were only rerolling failed dice and it ended up being harder than it should have to challenge the characters. I’ve already started incorporating some relatively simple fixes into the system which should sort these issues, the main changes being:
- Changing the specialities of each character to broaden their scope while reduce the number that can be easily combined
- Premonitions will now re-roll all the dice with the best result being kept
- Remove 1 premonition from each stack (essential for con games)
- Add suggestions for actions requiring multiple successes (such as tough opponents)
All in all the changes aren’t too major and hopefully I’ll be able to incorporate them relatively quickly, after that the next step is artwork and layout.