Source: I don’t have an original source for this, only that I found it on the 70’s Sci-fi Art tumblr.
Genre: Future fantasy
Themes: Rediscovering the secrets of the past / Traditional adventuring in a non-traditional setting
Campaign elevator pitch: Once, long ago, civilisations far greater than your own waged war upon each other. Advanced far beyond your own the remnants of their monstrous creations still litter the earth, fragmented into hundreds of pieces or lying dormant, awaiting the return of their long deceased masters. The city of Ferrumstadt, built upon the chest of an ancient golem, is a rich and prosperous city state however a recent expedition into the golem has uncovered evidence that it has begun to awaken. Fearing the destruction of their home the city elders have issue a decree to adventurers and mercenaries: discover the secrets of the old world before it reawakens and restarts its ancient war.
The players would be: Adventurers out to rediscover the secrets of their world in an attempt to save their city state.
The campaign would build towards: An ancient apocalypse as the creations of the old world slowly awaken. Also revealing that magic in the world is actually powered by technology from the past and it’s use is responsible for reawakening the war machines.
Game system: A tweaked Torg, with players starting out using material from Aysle before slowly introducing more advanced technology.