When I first saw this image it was titled ‘Battlemage in space’ and my mind immediately jumped to Shadowrun which has successfully blended magic with cyberpunk technology in a way that actually makes sense (too many setting merely add in magic without thinking about the consequences and impact it would actually have upon society). Space travel and off world colonies, however, isn’t a major part of Shadowrun which is something I’d want to address with the campaign described below.
Genre: Cyberpunk / Scifi
Themes: Shadowrun, hiding from the law, mercenaries
Campaign elevator pitch: The Sixth World wasn’t enough for the MegaCorps, not content with merely owning the Earth they have spread through the solar system, establishing corporate colonies where ever they please. With them went the shadowrunners, developing new techniques to infiltrate corporate assets from the dark vacuum of space.
The players would be: Shadowrunners bouncing between corporate colonies and freeports in search of the next pay chit.
The campaign would build towards: Stealing the first interstellar drive, and the decision of whether to make it freely available or to sell out to the highest bidder. Of course that is if they can survive long enough to do so.
Game system: Shadowrun, tweaked to work in space