Cheating slightly with post number 2 in this series as I’m using the same image again but that the great thing about this sort of approach to campaign design, the same piece can provide many different sources of inspiration.
Genre: Military science fiction, lovecraftian horror
Themes: Survival, horror, aliens
Campaign elevator pitch: Returning from deployment on a far off world a group of marines, weary and hardened by war, awake from cryosleep docked at a remote station decades later than scheduled. The garrison, however, has been barricaded from the inside and the unit must work their way inside in order to resupply and discover what has occurred. Inside the garrison a sleeping evil awakes… and the marines learn of horrors no war could prepare them for.
The players would: be a detachment of marines trying to get home
The campaign would build towards: Escaping the horror that lurks within, only to discover that during their sleep Earth has already fallen victim to otherworldly horrors.
Game system: The Void Core