On XP and character loss

Following the most recent session of Legend of the Five Rings game I’m playing in I’ve found myself in that dreaded situation of needing a new character as Dojo Okimoto, the Oriole Crane Lion Bushi Courtier fell in battle while protecting the group Shugenja. For a samurai it was a good death, fighting for an honourable cause and it also fit with the tragic romance angle of samurai stories as Okimoto was due to marry his true love who was already pregnant with their child. Probably the only way I could have tempted fate more would have been by being a day away from retirement. The game is on hiatus for the moment and when we return will have jumped around six months down the timeline with the surviving former magistrates having travelled to the Crab lands in order to learn about combating the Taint (Corruption has been a running theme of the game so far). This leaves me in the position of bringing in a new character and at the end of the session the GM told me to build him using 115xp (which includes the starting points plus ronin bonus).

Which is about 30xp less than the group as a whole is on and just under half the XP earned during the campaign to date.

I’ll be honest, this irks me. Not because I’m worried about being underpowered compared to the rest of the group, if it makes sense story wise I’ll often chose to take that approach. Jimmy is a classic example of this, built to be deliberately weaker than the rest of the Deadlands Noir group due to where he fits in the genre. Likewise by choosing a ronin I’m actively opting to make my life difficult. It irks me because it goes against my personal approach to XP, which centres around the notion that it is a reward to the players. Thus to lose XP because I died in game feels like I’m being penalised for dying which is, in my opinion, wrong. Especially in a game such as Legend of the Five Rings which has a reputation for being deadly.

I know my GM enough to know he’s not doing it to be vindictive or punish me for dying, he’s merely running the game his way and I know if somebody else died he’d apply the same rule to their new character. It’s for that reason alone that I’m willing to accept the situation; I trust my GM. Despite this I’m curious, is this approach common to other gaming groups? Is it something encouraged by particular games? I’d be interested to hear what everybody else does, even if it’s unlikely to change my own preferences.

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