Review: DnDice Copper Bone metal dice

DSC01206aWhen it comes to dice you get what you pay for, which is why high quality metal dice sets are expensive. I’ve been interested in buying a metal set for a while. The Easy Roller sets come highly recommended but once you factor in exchange rates and international shipping (US->UK) they just become prohibitively expensive.

Fortunately the UK is not without its own retailers of metal dice and so I recently decided to acquire one of their Metallic Dragon sets in a Copper Bone finish from DnDice. They come in at £25 (with free postage in the UK!) and are cast in zinc with an electroplated tarnished copper finish. The product speaks for itself – the dice are beautiful (not sure the same can be said of my photography) and well worth the money.

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I went for the bone finish for the improved readability, which is apparent all the way from the d20 down to the d4 and nicely complements the solid feel of the dice. There is no way that you’ll mistake these for a cheap plastic set. While the d4 is relatively light (and very sharp!) the larger dice all have a nice weight to them and there’s that solid thunk you’d expect from a proper metal set. Fortunately the case, which includes a custom cut foam insert to hold the dice, also functions well as a miniature rolling tray so no need to worry about denting your gaming table. If you require something a little larger they also sell rolling mats and trays at reasonable prices.

My only issue with the set is really one of individual preference – that it comes with 1d4, 1d6, 1d8, 1d10, 1d% and 1d20. Personally I’ve only ever played in a single campaign it has been necessary to make percentile rolls and that can be accomplished by rolling a d10 twice. So for me the d% is superfluous and will mostly just get used as a second d10. Given that I’d have rather seen either a second d6 or second d20 in the set, as I’d use them more often. I understand though that the d% die is part of a standard set of dice and so can’t really fault DnDice for including it. While they don’t currently offer them I hope that in future it will be possible to order individual dice (and extra storage tins) to build a custom set though I can fully see myself buying a complete second set at some point. I just wish I could afford enough for some of the dice pool games I play.DSC01224b

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Demon Hunters: Missionary Opposition Draft

I promised it so here it is, the draft of Missionary Opposition, an Adventure Starter for @deadgentlemen Demon Hunters RPG. At this point I’m happy with the text while the layout needs work, the current design is just a quick test to see if the idea in my head matches up to reality.

This will be the first in a series of starters, my aim is to produce one for each of the episodes in the series.

Download the draft from here: https://lunarshadowrpg.files.wordpress.com/2017/11/missionaryopposition-v2.pdf

Thoughts, comments, shares much appreciated #rpg #DemonHunters

Space That Never Was: The Art of Maciej Rebisz

I’m a sucker for inspirational artwork, so much so I did an entire series of posts showcasing images that had jumped out at me and provided immediate ideas for characters or campaigns. Throughout my life science fiction has always been the one genre that has consistently drawn me in so this article on The Verge instantly caught my attention. It highlights the artwork of Maciej Rebisz from Poland, a concept artist with a particular focus on space and the exploration of the solar system. It’s a stunning alternative history in images, building on the visual concepts of the Apollo program and using them as a base to say “what if we had pushed that little bit further…”

You can find more of his art at: http://spacethatneverwas.tumblr.com/ and https://www.artstation.com/mac

mac-rebisz-20170306-sunrise-in-orbit-004-2560

All artwork is copyright Maciej Rebisz, I’ve posted it just to showcase it and will happily take it down if requested.

 

 

State of the Conspiracy: Character update

While I was unable to get a full update of Project Cassandra finished in time for the RPG Live UK event I was able to make significant progress. The character sheets have been updated to reflect the rules changes and I’ve identified all the edits required in the main text. Next up is getting them down on paper and adjusting the layout to suit.

Changing the text should also allow for a few additions. First up is a mechanic to allow for premonitions to be replenished, something raised during that disastrous DragonMeet playtest. Secondly additional advice for challenges and threats, again in response to the playtest feedback.

I’m hopeful that this set of edits will resolve the issues raised, especially with regards failure. I don’t know if I’ll make it to DragonMeet this year but I’m setting it as a tentative deadline regardless.

RPG Live UK Nottingham meetup

Yesterday I got a chance to do something I’ve not achieved in months – gaming. The RPG Live UK (formally the D&D tweetup) meetup was taking place over in Nottingham, hosted at The Dice Cup Cafe. It was my first time attending the event and I had a blast. At only 3 games and just over a dozen attendees the event was relatively small but this gave it a different feel. This wasn’t a big busy and impersonal convention but a group of enthusiastic gamers getting together just to enjoy themselves and play something they otherwise might not. While I had only previously interacted with other attendees over twitter everybody was friendly and welcoming. I never got the out of place, one lost amongst the many sensation that I have experienced at bigger events and will be eagerly keeping my eye out for the details of the next meetup.

Game wise I decided to give the Gamma World offering a try, using the 7th Edition rules based off of 4th Edition D&D. Between that and my second choice of Starfinder I found myself in the odd position of actually wanting to play not one but two games originally based off of D&D. It’s a system I have never been particularly fond of due to a combination of the mechanics and a couple of previous bad experiences. Gamma World won out in the end as I was in the mood for some random chaotic fun, which the game provided in bucket loads. A time travelling demon is not a character I ever expected to play, let alone one with companions that included a terminator like AI, angry simian and depressed hyper-intelligent tree. The game was great fun, though I wish we’d had a bit more time outside of combat to explore the characters a bit further. It also reinforced my preference to avoid mini’s where possible, when they hit the table I just can’t help but switch to a wargame / boardgame style of thinking which doesn’t support roleplay. So all in all fun but not a system I’d turn to for a long term campaign.

I would be remiss if I did not say a few words about the location. The Dice Cup Cafe, situated right in the city centre next to the bus station is a fantastic example of a gaming cafe. Plenty of well lit space, numerous tables and a large games library attached to an excellent cafe with plenty of tasty food and drink to fuel you through any gaming marathon. The staff were friendly, helpful and knowledgable and were it a little closer I could easily see myself being a regular visitor.

 

Androids electric dreams

One of the things I tend to struggle with when GMing is setting the tone of the setting. Too often I feel like I let the background gets lost amongst the immediate issue, especially as a game progresses past the opening scenes. It’s easy to be descriptive during that initial setup but once the game progresses I have a tendency to describe only what is directly relevant and in the face of the players.

Part of this comes down to not wanting to hog the limelight, characters can’t shine if their GM never shuts up. I’m sure we’ve all had to sit there and endure the GM monologue that just won’t end. Sure the world may be fully fleshed and evocative but its lost if everybody else has zoned out.

One of the writers I’ve always admired for being able to set the right tone is Philip K. Dick. Even though I’ve only read a fraction of his total work I’ve always come away with a deep impression about the world. Even his short stories are infused with a depth many full length novels lack. The same can be said of some of the adaptions of his work, such as Electric Dreams, the new anthology series on Channel 4 (in the UK). The Hoodmaker is the first episode of ten and while the story may be on the predictable side the background to the world is just teeming with details, undercurrents and depth. In 45 minutes it creates a world I can believe in, that I want to explore and dissect. It screams tone and tension without the promise of explanation.

It’s a feeling that I wish I could emulate at the table so if you’ll excuse me I’m off to dig out my Voight-Kampff machine and empathy box.

Demon Hunters RPG – Stacking Aspects

One of the mechanics I love about Cortex Plus games is the way in which the way complications rise and fall with the narrative. With the right rolls your d6 mildly irritating can step up to d12 mortal enemy and back down again over the course of an adventure or sometimes even a scene. The same is true of physical complications, a flesh wound could be aggravated all the way to bleeding out without the need to introduce additional complications. Coupled to this is the dice pool mechanic, if an advantage or complication is relevant to your roll you can always add it to your dice pool before rolling.

Demon Hunters incorporates elements of Cortex Plus but, at its core, is a Fate derivative. Because of this aspects, while always true, have a single value (d6) and require either a free invocation or a faith point to incorporate into a roll. 

The below draft rules modification shifts the mechanics slightly more towards Cortex Plus by allowing for the creation of aspects with die values greater than d6.

Stacking aspects

Aspects that are narrative associated can be stacked together, creating a single combined aspect. Physically link the individual aspects together by drawing a line between them or stacking them atop one another. When invoking stacked aspects choose from the following

1. Invoke each aspect separately as per the standard rules at the cost of one faith point per aspect. Each aspect invoked adds 1d6 to your dice pool.

2. Invoke the entire stacked aspect for the cost of one faith point. For each individual aspect after the first increase the size of your bonus die by one step.

For example during a scene the following scene aspects may be in play

1. Stampede of people

2. Raging fire

3. Choking smoke

4. Demonic hieroglyphs 

The first three of these are narratively linked to one another, the fire that was accidentally started (because no Demon Hunter would ever start it on purpose) has built to an all encompassing maelstrom. These aspects can, if desired, be linked to one another. The fourth aspect stands alone and cannot be linked with the others.

Doyl, our demon Hunter, is trying to escape from the cultists chasing him but he’s not particularly sneaky or athletic so it’s going to be difficult. With plenty of faith points he could invoke the first three aspects to add a mighty 3d6 bonus to his roll. Unfortunately he’s only got one faith point, having relied on them rather heavily earlier in the scene. He invokes the stacked aspect to gain a bonus d10, hopefully enough to make his escape.

At this point astute readers will be noting that the standard 3d6 bonus will average a higher roll than the d10, so why bother with the stacked aspect? The answer is simple – cost, a single faith point rather than three while still making use of a wider range of the aspects in play. 

During the playtesting I’ve done with this rules modification I’ve also noticed a secondary bonus – it encourages greater player engagement with scene aspects. Knowing they can get a larger bonus for the same cost drives both the creation of aspects and their creative use. It is also intuitively balanced, there’s nothing to stop the DM from creating or invoking stacked aspects using demon dice.

As always I’d be interested in anybodies thoughts or comments on this.