State of the Conspiracy: Dragonmeet

Just a quick update to share the above, a near final version of the game ready for Dragonmeet tomorrow. It still needs a final round of proofing but otherwise it’s done. Finished. Next up: Getting the file ready for submission to DrivethruRPG and a bit of promotion.

Project Cassandra: Reorganisation and example of play

​November is fast approaching and along with it my target deadline of finishing Project Cassandra by the time if the US presidential elections. That’s not likely to happen now, mostly as I want to reorder a couple of sections and expand on some others. On the plus side I think I now have all the artwork that I want to use so the new aim is for the start of December, just in time for Dragonmeet in London.

One of the sections that I’ve decided to add is a small example of play, the first draft of which is included below. I’ve tried to highlight the basics without going too long or too detailed though it still needs a bit of work.

The following gives an example of play. Dahlia Sarsin (played by Kate) and Keith Tanaka (played by Richard) are just leaving a small diner off of the highway, having convinced the Russian defector Sergi that they mean him no harm. Sam, the GM frames the scene.

Sam: You know trouble is brewing the moment you step out of the diner, there’s a man in a gray suit waiting for you by your car. He motions to you, his intent clear: Step this way. What do you do?

Richard: I’m unarmed so I nod and slowly start walking forwards, trying to get a parked car between us. 

[Tanaka, whispering] “I hope you’ve got a plan Sarsin.”

Kate: This is too simple, something’s wrong. I take a proper look around the lot to get a feel for the situation.

Sam: Think that’ll need a roll, with a difficulty of 4.

Kate: Ok, I’m using my Secret Service skill group and have surveillance, security and threat assessment which gives me a skill level of 3. [Rolls] Damn, only 2 successes. I’ll spend a  premonition to reroll it. [Rolls] Not much better, 3 successes and I think I need to save my premonitions for now. Oh, I’ll tag Angry and raise it to 4, I should have seen an ambush like this coming.

Sam: Ok. You spot her at the last moment, lying on the roof of a truck with a rifle. Her first shot whips past your shoulder, next to you Sergi freezes in panic. Tanaka – you’re almost at the car when you hear the gunshot, do you keep walking forward?

Richard: No, I’m going to dive into cover then I want to spend premonitions to make Sergi intangible before he gets himself killed. Sarsin should be able to look after herself for now.

Sam: The car just in front of you will provide cover but you’re having to react pretty quickly to all this… lets make it 3 premonitions to activate your power in time.

Richard: Ok, so as the would be assassin makes her next shot Sergi turns slightly translucent and the bullets whiz through him, shattering the glass of the door to the diner. Screams erupt from inside.

Sam: I like it. In the commotion the two men by your car duck into cover, drawing pistols as they do so. What do you want to do next?

Kate, looking at her knowledges: This is a truck stop right? I know all about weapons, including that the sort of person who drives that 18 wheeler in the corner is going to have a shotgun in the cab. I make a run for it, cover be damned.

The Zanif Pass / Bei Village

a1fc02c9b4df067c2fa132bed80bdf44While there are many paths that crisscross the peaks of the Fallen Mountains only a single route is suitable for larger forces. The Zanif Pass (known as the Ichira Pass by the Unicorn) bisects the mountains almost in half and forms a major trade route for those wishing to avoid travelling the length of the mountain range. Unicorn legends tell that the Kami created the pass centuries ago in order to aid the Clan as they began their great journey while local tales speak of a great battle on the peaks that continues to echo in the thunder and lightning of winter storms.

Control of the pass swings between the Unicorn and the Lion on a regular basis and each maintain sizeable garrisons at the edge of their stable territory. Large scale battles are rare, with neither side being willing to commit the forces required to confidently take and hold the positions of their opposite number. ‘Misunderstandings’ and duels are the norm and during the summer months military encampments will move back and forth along the length of the Pass as inexperienced samurai are given the chance to hone their skills.

Despite the regular skirmishes the village of Bei, resting on one of the plateaus accessible from the pass, has managed to remain neutral over the years. The village is comprised of a half dozen samurai households, associated peasant families and a lone tea house / inn, which often serves as a meeting point during disputes between the Unicorn and the Lion. Bei is popular with members of the Oriole Clan, who maintain a sizeable holding in the village. The current head of that household, Tsi Shiori, has become the reluctant spokesperson for the village despite her desire to lead a quiet life dedicated to the arts.

Plot hooks

1. Akodo Naru, the young daimyo of the 3rd Zanif Garrison has dispatched soldiers to take and hold Bei, claiming they owe taxes to the Lion. Word has reached the Unicorn at the Ichira Garrison and the soldiers there prepare themselves for the chance to ‘liberate’ the village. Trapped between the two opposing forces the party have only a short time to calm the situation before the Pass once again erupts into bloody warfare.

2. It is Bei’s turn to host the region’s annual brewing festival, bringing together representatives from towns and villages across the Fallen Mountains. As a neutral group the party are recruited to serve as judges for the final competition, drawing then into a web of politics as complex as any found at the winter courts. Matters are further complicated when the Scorpion Governor’s favoured nephew enters a batch of beer which has spoiled during his journey to the festival.

Ten Years

For the most of the month, Facebook Memories has been notifying me that September 2016 marks 10 years since I moved to Glasgow. Which also means that it’s been almost 10 years since I made a decision that would, in many ways, come to define me outside of my professional life. I became a tabletop gamer. Sure, before that point I’d been a gamer, hell I’d even done a fair share of RP, online and at the Nexus LARP (Madbay forever!). But until I joined GUGS I had never sat down and actually rolled the dice. Since then…

I’ve fought invading Cosms and witnessed the power of bacoffee,
Flown the width of the ‘verse for a quick profit,
Battled Demons with coffee and a smile.

I’ve walked the path of bushido,
Raced the wastes of the apocalypse,
Been inconsequential yet saved the planet,
And fought the Great Enemy in the name of the God-Emperor.

I’ve been President of GUGS,
Run games at the Nationals.
I’ve played with people from around the globe,
And flown across it to game with them in person.

I’ve guested on podcasts,
Published a game (TowerFall: http://www.drivethrurpg.com/product/183370/Tower-Fall-Micro-RPG),
Am nearing completion of a second (Project Cassandra: https://lunarshadowrpg.wordpress.com/games/project-cassandra/),

And I’ve come to loathe D&D.

Not too bad for 10 years, especially considering all the things I’ve probably forgotten to mention, I can only hope the next 10 are as eventful.

On Firefly…

The above clip has been doing the rounds over the last couple of days, it’s by Stephen Byrne and you can see more of his work here: https://www.facebook.com/ArtworkOfStephenByrne

The timing of this clip coming out was rather appropriate given I was sitting down behind the GM screen this week to run Firefly. It’s been a while since I ran a game, in fact it’s been almost a year. The last time I ran anything was at excellent Strategicon Gateway convention in California, LA. Unfortunately I can’t afford to fly out there again this year so it seemed fitting that my first time back in the GM seat I ran the Firefly scenario I ran there. The scenario, entitled Niska’s Race, is one I’ve now run about half a dozen times, so I’ve been able to flesh it out enough that there are a selection of possible scenes and complications I can introduce depending on the actions of the players. This time I had only two players and just under 3 hours to teach the system and run the adventure so the prior run throughs meant I could strip back anything that might prevent derail finishing on time.

Running the scenario multiple times also means I’m in the interesting situation of getting to see how different groups approach it. I always try and lean towards the ‘present a problem without having a defined solution’ style of GMing, it encourages player creativity and involvement and this scenario is proof of that. Each and every time I have run the game it has turned out completely differently. I’ve seen players (using the same set of pregenned characters) go for smash and grabs, stealth infiltrations or seduction to get to their goal. Betrayals, bribes and beat downs have all been employed in different run throughs of the same scene making it a new game for me, the GM, every time. Best of all I’ve been able to see half a dozen set of reactions to the scenarios twist, all influenced by the choices of the players. It’s an immensely satisfying position to be in as a GM and one I’m looking forward to replicating with the next adventure (working title “Big Blue Fish”, my old group should know exactly which scenario I’m talking about).

The Reset Conspiracy

One of the things about learning how to layout and produce a game as I go along is that every so often I come across a rather major issue that forces a rest on a particular aspect of the game. This time? The font. I mentioned this particular issue in the last update, that the text of the gag ghee wasn’t rendering correctly in certain versions of acrobat and having spoken to Adobe tech support it appears that this is due to a bug with that version of the software. A bug that they have no immediate plans to rectify and which means I need to find a replacement font for Project Cassandra.

Hopefully this shouldn’t be too big of a challenge, typewriter style fonts are fairly common but this time around I’ll be testing the output in a variety of formats before I layout the main document. Right now I can’t afford an Acrobat Pro subscription so testing it with that is, unfortunately, off the table at the moment. All in all this is one of those annoying but not too critical bugs. It would have been a different story if I’d already published the game but for once it seems like I’ve rolled a twenty on that spot check.

Edit 1: Actually ignore all that, as it seems to be an issue with multiple fonts, possibly even all of them. Next stop – getting in touch with the Scribus community and seeing if I can find anybody with access to Acrobat Pro to run the file through the preflight tools. Hopefully that will solve it. Meanwhile if you have any experience with this sort of thing then any ideas / suggestions would be greatly appreciated.

Edit 2: Ok, so looks like it is an issue with embedding font, subsetting works fine. Progress of a sort but not sure why the two differ in their output.

State of the Conspiracy: The Candidate Release!

It’s been a while since a ‘State of the Conspiracy’ post has incorporated any new material so here’s a big one: A brand new version of the game that has the potential to be damn near complete. Download Project Cassandra: Candidate Release.

I say near complete for the simple reason that with the addition of a couple more pieces of artwork I think it would stand well as a finished game. I like the material, I like the look and it feels like it has everything it has to have.

But… there are a few things that the game could really do with. The first is some proof reading and external playtesting. I’ve been collecting feedback from a few people and playtests as I go but I still feel like it would be great if I was able to find somebody who was willing to pull it apart and make me question / defend what I’ve produced.

The second is that while I’ve run it for a number of groups I’ve not had the chance to get somebody else to run it and I need to know how well it stands up without my presence. Third, Scribus and Acrobat. Yeah, publishing tools strike again. There’s some weird issue with the fonts that I suspect are down to how Scribus is embedding them but on certain versions of Acrobat for Android the text just comes out like this:

Screenshot_2016-07-22-14-04-14

So I’ve got to sort that out, luckily one of the kind folks at Adobe Support is having a look at it for me but in all likelihood it’ll mean running the document through Acrobat Pro but I’m holding off on that until everything is done just to save on subscription costs. Even with those caveats though getting to this point is a great feeling especially with my target release date of the US elections in November.

Then it’ll just be a case of deciding on my next project…